Isto é uma pré-visualização de um tema em Hitskin.com
Instalar o tema • Voltar para a ficha do tema
Save in Server v1.0 - NPM 4
+41
NowaDraco
SrºJokker
Thrain
chbohn
urbios
Shoyu!
Carolinaxpmaker
Curirin107
Lief
Gumg
Luca
Valentine
treedgf
FrangoMaluko1
Peaverin
イアゴル
Samuka_Maker
Duel
Satheios
saask
Niunzini
DeaN
dpsdenes
xweetok59
Mateus Silva
Raphael
MalucaoBeleza
Jonny
Zeref.
heyitily
Canjoo
TecoKun
Paulo Soreto
Komuro Takashi
jonathanjua
LeonM²
BrenoFodon
Laxus
eduardomk
Kuraudo
RD12
45 participantes
Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Netplays :: Scripts para netplays
Página 7 de 17
Página 7 de 17 • 1 ... 6, 7, 8 ... 12 ... 17
Re: Save in Server v1.0 - NPM 4
Night Shadow escreveu:Agora que foi corrigido nao encontrei nenhum bug, pode ir tranquilo Jonny! Aqui roda legal.
Obrigado pelo infomacion amigo, =D
bem RD12 ja actualizo el topico con las actualizaciones...??
para ir a adiccionar el sis =D
_________________
- Spoiler:
Re: Save in Server v1.0 - NPM 4
Raphael, o problema é que o tamanho pode mudar dependendo do numero de itens, skills.. aí nesse formato não teria como eu separar cada tipo de dado, ai tive que por em linha.
Jony, sim está atualizado.
edit: ph eu achei q fosse tudo em uma linha, mas a única diferença é que não tem os parênteses? pq se for seria fácil eu modificar..
Jony, sim está atualizado.
edit: ph eu achei q fosse tudo em uma linha, mas a única diferença é que não tem os parênteses? pq se for seria fácil eu modificar..
Re: Save in Server v1.0 - NPM 4
Não tem parênteses, nem espaço nem linhas em branco.
_________________
Re: Save in Server v1.0 - NPM 4
Só seria tirar os parênteses e os espaços entre as vírgulas.
Raphael- Iniciante
- Mensagens : 77
Créditos : 16
Re: Save in Server v1.0 - NPM 4
RD12 , queria saber se da algum bug com seu sistema de pet? *-* ou com o sistema de velocidade pela agilidade do fabinhuu.
Mateus Silva- Semi-Experiente
- Mensagens : 115
Créditos : 4
Re: Save in Server v1.0 - NPM 4
o meu está dando erro line 126 ajuda pf
- Spoiler:
- #==============================================================================
# ** Title
#------------------------------------------------------------------------------
# By Valentine
# Editado para o Save in Server > RD12
#==============================================================================
class Scene_Title
def initialize
Graphics.frame_count = 0
$ABS = MrMo_ABS.new
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_netparty = Game_Party.new
$game_party.setup_starting_members
$game_netparty.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.update
@count_load = 0
end
def main
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
$Icon = []
@logbotao = []
@crebotao = []
@direita = []
@esquerda = []
@op_ = []
@deletechar = []
$scrollitemmax = []
$m_click = 0
@tempo = 0
$tempo = 0
@tempinho = 0
$sex = 0
$grafiche = Grafica.new
@current_grp = 0
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][0])
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
loop do
@count_load += 1
loadcharacter(1) if @count_load == 1
loadcharacter(2) if @count_load == 999
loadcharacter(3) if @count_load == 9999
break if @count_load == 9999
end
delete
create
Graphics.transition
loop do
Graphics.update
Input.update
Network::Main.update
update
if $scene != self
break
end
end
Graphics.freeze
@sprite.dispose
@delete.dispose
$create.dispose
$Icon[4].dispose
$Icon[5].dispose
$Icon[6].dispose
if @barra_active == true or @barra_active_create == true
@barra.dispose
end
$create_box.dispose
end
def loadcharacter(id)
name = Network::Main.name
$sis_id = id
SiS.exist(id)
SiS.request(id)
for i in 0..99999
if i == 99999
Network::Main.update
if $char_exist == "true" and not @deletechar[id] == true
$Icon[id+3] = Load_Character.new(240,130,170,193,id)
@op_[id] = true
if id == 1
@direita[id] = Button.new($Icon[id+3],124,60," > ",0,1) {$Icon[4].visible = false; $Icon[4].active = false; $Icon[5].visible = true; $Icon[5].active = true; @id_c = 2}
@esquerda[id] = Button.new($Icon[id+3],15,60," < ",0,1) {$Icon[4].visible = false; $Icon[4].active = false; $Icon[6].visible = true; $Icon[6].active = true; @id_c = 3}
elsif id == 2
$Icon[id+3].visible = false
$Icon[id+3].active = false
@direita[id] = Button.new($Icon[5],124,60," > ",0,1)
@esquerda[id] = Button.new($Icon[5],15,60," < ",0,1) {$Icon[5].visible = false; $Icon[5].active = false; $Icon[4].visible = true; $Icon[4].active = true; @id_c = 1}
elsif id == 3
$Icon[id+3].visible = false
$Icon[id+3].active = false
@direita[id] = Button.new($Icon[6],124,60," > ",0,1) {$Icon[6].visible = false; $Icon[6].active = false; $Icon[4].visible = true; $Icon[4].active = true; @id_c = 1}
@esquerda[id] = Button.new($Icon[6],15,60," < ",0,1)
end
if $ban[id] != true
@logbotao[id] = Button.new($Icon[id+3],49,120,LANGUAGE::SELECTCHAR,3,1){@id_c = id;carregar}
end
@crebotao[id] = Button.new($Icon[id+3],49,142,LANGUAGE::DELETECHAR,3,1){@delete.visible = true; @delete.active = true;$char_id = id}
else
$Icon[id+3] = Load_Character.new(240,130,170,193,id)
if id == 1
@direita[id] = Button.new($Icon[id+3],124,60," > ",0,1) {$Icon[4].visible = false; $Icon[4].active = false; $Icon[5].visible = true; $Icon[5].active = true; @id_c = 2}
@esquerda[id] = Button.new($Icon[id+3],15,60," < ",0,1) {$Icon[4].visible = false; $Icon[4].active = false; $Icon[6].visible = true; $Icon[6].active = true; @id_c = 3}
elsif id == 2
$Icon[id+3].visible = false
$Icon[id+3].active = false
@direita[id] = Button.new($Icon[id+3],124,60," > ",0,1)
@esquerda[id] = Button.new($Icon[id+3],15,60," < ",0,1) {$Icon[5].visible = false; $Icon[5].active = false; $Icon[4].visible = true; $Icon[4].active = true; @id_c = 1}
elsif id == 3
$Icon[id+3].visible = false
$Icon[id+3].active = false
@direita[id] = Button.new($Icon[id+3],124,60," > ",0,1) {$Icon[6].visible = false; $Icon[6].active = false; $Icon[4].visible = true; $Icon[4].active = true; @id_c = 1}
@esquerda[id] = Button.new($Icon[id+3],15,60," < ",0,1)
end
@logbotao[id] = Button.new($Icon[id+3],49,120,LANGUAGE::CREATECHAR,3,1){createchar(id)}
end
end
end
end
def createchar(id)
@create_active = true
$create.refresh
if $create.visible != true
$create.visible = true
$create.active = true
end
$Icon[3+id].visible = false
$Icon[3+id].active = false
$char_id = id
$create_box.visible = true
$create_box.active = true
end
def delete
@delete = Window_Delete.new(380, 200, 115,72)
@delete.visible = false
@delete.active = false
@delbotao = Button.new(@delete,10,33,LANGUAGE::DELETEYES,0,1) {sim}
@canbotao = Button.new(@delete,55,33,LANGUAGE::DELETENO,0,1) {@delete.visible = false; @delete.active = false}
end
def sim
@delete.visible = false
@delete.active = false
if $Icon[4].visible == true
@deletechar[1] = true
name = Network::Main.name
SiS.delete(1)
@op_[1] = false
elsif $Icon[5].visible == true
@deletechar[2] = true
name = Network::Main.name
SiS.delete(2)
@op_[2] = false
elsif $Icon[6].visible == true
@deletechar[3] = true
name = Network::Main.name
SiS.delete(3)
@op_[3] = false
end
$scene = Scene_Title.new
end
def update
$create_box.update if $create.visible
@delete.update if @delete.visible
$Icon[4].update if Graphics.frame_count % 5 == 0
$Icon[5].update if Graphics.frame_count % 5 == 0
$Icon[6].update if Graphics.frame_count % 5 == 0
@name_box.active = true if $create.visible
if @barra_active == true or @barra_active_create == true
@barra.refresh
end
if @create_active == true
if Graphics.frame_count / Graphics.frame_rate != @total_sec
@tempo += 1
end
end
if @barra_active == true or @barra_active_create == true
if Graphics.frame_count / Graphics.frame_rate != @total_sec
@tempinho += 1
end
end
if @barra_active == true or @barra_active_create == true
if @tempinho == 5
$tempo += 1
@tempinho = 0
end
end
if $tempo == 103 and @barra_active == true
carregar2
end
if $tempo == 103 and @barra_active_create == true
criar_char2
end
if $tempo == 35
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING2)
end
if $tempo == 65
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING3)
end
if @create_active == true
if @tempo == 0.5 * 10
@tempo = 0
@create_active2 = true
@create_active = false
end
end
if @create_active2 == true
$create.update if $create.visible if Graphics.frame_count % 5 == 0
end
end
def create
actor = $game_party.actors[0]
$create = Create_Chars.new
$create.visible = false
$create.active = false
$create_box = Window_Dummys.new(200,126,150,60)
$create_box.opacity = 1
$create_box.visible = false
$create_box.active = false
$create_box.z = 999999
@name_box = Text_Box.new($create_box,10,17,102,10,1,true)
name = Network::Main.name
$sexo = LANGUAGE::MAN
@create_button = Button.new($create,10,170,LANGUAGE::CREATECHAR2,0,1) { criar_char }
@cancel = Button.new($create,85,170,LANGUAGE::CREATERETURN,0,1) { cancel }
@next_g = Button.new($create,137,105," > ",0,1) {next_gr}
@prev_g = Button.new($create,60,105," < ",0,1) {prev_gr}
@next_s = Button.new($create,137,51," > ",0,1) {@current_grp = 0;$game_party.actors[0].set_female; reset_gra ; if $sexo == LANGUAGE::MAN
$sexo = LANGUAGE::WOMAN
end;$create.refresh}
@prev_s = Button.new($create,60,51," < ",0,1) {@current_grp = 0;$game_party.actors[0].set_male; reset_gra ; if $sexo == LANGUAGE::WOMAN
$sexo = LANGUAGE::MAN
end;$create.refresh}
@next_c = Button.new($create,60,77," < ",0,1) {prev_class; $create.refresh } if User_Edit::NOSELECTCLASS == false
@next_D = Button.new($create,137,77," > ",0,1) {next_class; $create.refresh } if User_Edit::NOSELECTCLASS == false
if User_Edit::DISTRIBUIR_ACTIVE == true
@str = Button.new($create,270, 48, " + ",0,1) {str}
@dex = Button.new($create,270, 73, " + ",0,1) {dex}
@agi = Button.new($create,270, 98, " + ",0,1) {agi}
@int = Button.new($create,270, 123, " + ",0,1) {int}
end
end
def cancel
$create.visible = false
$create.active = false
$create_box.visible = false
$create_box.active = false
$Icon[$char_id+3].visible = true
$Icon[$char_id+3].active = true
@create_active2 = false
end
def carregar
if User_Edit::LOADING_ACTIVE == true
$Icon[4].visible = false
$Icon[4].active = false
$Icon[5].visible = false
$Icon[5].active = false
$Icon[6].visible = false
$Icon[6].active = false
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING)
@barra = Barra.new
@barra_active = true
else
carregar2
end
end
def carregar2
#==========Iniciar variáveis==========
Graphics.frame_count = 0
$ABS = MrMo_ABS.new
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_netparty = Game_Party.new
$game_party.setup_starting_members
$game_netparty.setup_starting_members
$game_party.actors[0].name = $SiS_Contents[@id_c][0]
$game_party.actors[0].character_name = $SiS_Contents[@id_c][1]
$game_party.actors[0].guild = $SiS_Contents[@id_c][2]
$guild_name = $SiS_Contents[@id_c][2]
$guild_lider_name = $SiS_Contents[@id_c][3]
$guild_position = $SiS_Contents[@id_c][4]
$game_party.actors[0].ban = $SiS_Contents[@id_c][5].to_i
$flag = $SiS_Contents[@id_c][6][0].to_i
$guild_points = $SiS_Contents[@id_c][6][1].to_i
$game_party.actors[0].class_id = $SiS_Contents[@id_c][6][2].to_i
$game_party.actors[0].level = $SiS_Contents[@id_c][6][3].to_i
$luva_ac = $data_armors[$SiS_Contents[@id_c][6][7].to_i]
$bota_ac = $data_armors[$SiS_Contents[@id_c][6][8].to_i]
$capa_ac = $data_armors[$SiS_Contents[@id_c][6][9].to_i]
$amuleto_ac = $data_armors[$SiS_Contents[@id_c][6][10].to_i]
$game_party.actors[0].weapon_id = $SiS_Contents[@id_c][6][11].to_i
$game_party.actors[0].armor1_id = $SiS_Contents[@id_c][6][12].to_i
$game_party.actors[0].armor2_id = $SiS_Contents[@id_c][6][13].to_i
$game_party.actors[0].armor3_id = $SiS_Contents[@id_c][6][14].to_i
$game_party.actors[0].armor4_id = $SiS_Contents[@id_c][6][15].to_i
$game_party.actors[0].hp = $SiS_Contents[@id_c][6][16].to_i
$game_party.actors[0].sp = $SiS_Contents[@id_c][6][17].to_i
$game_party.actors[0].exp += $SiS_Contents[@id_c][6][18].to_i
$game_party.actors[0].str = $SiS_Contents[@id_c][6][19].to_i
$game_party.actors[0].dex = $SiS_Contents[@id_c][6][20].to_i
$game_party.actors[0].agi = $SiS_Contents[@id_c][6][21].to_i
$game_party.actors[0].int = $SiS_Contents[@id_c][6][22].to_i
$distribuir_pontos = $SiS_Contents[@id_c][6][23].to_i
$genero = $SiS_Contents[@id_c][6][24].to_i
for i in 0..$SiS_Contents[@id_c][7].size
$game_variables[i] = $SiS_Contents[@id_c][7][i].to_i
end
for i in 0..$SiS_Contents[@id_c][8].size
swtf = false if $SiS_Contents[@id_c][8][i] == 0
swtf = true if $SiS_Contents[@id_c][8][i] == 1
$game_switches[i] = swtf
end
for i in 0..$SiS_Contents[@id_c][9].size-1
$game_party.gain_item(i, $SiS_Contents[@id_c][9][i])
end
for i in 0..$SiS_Contents[@id_c][10].size-1
$game_party.gain_weapon(i, $SiS_Contents[@id_c][10][i])
end
for i in 0..$SiS_Contents[@id_c][11].size-1
$game_party.gain_armor(i, $SiS_Contents[@id_c][11][i])
end
for i in 0..$SiS_Contents[@id_c][12].size-1
$game_party.actors[0].learn_skill($SiS_Contents[@id_c][12][i])
end
$game_map.setup($SiS_Contents[@id_c][6][4].to_i)
$game_player.moveto($SiS_Contents[@id_c][6][5].to_i, $SiS_Contents[@id_c][6][6].to_i)
$game_player.refresh
$game_map.update
$ABS.update
$game_party.refresh
$game_map.autoplay
Graphics.freeze
$char_id = @id_c
$divide_exp = false
if Network::Main.group == 'admin'
$game_party.actors[0].grupo = "Admin"
else
$game_party.actors[0].grupo = "Standard"
end
#Sair da Guild que foi deletada
if $guild_name != ""
if Network::Main.user_exist?($guild_name.to_s+"-Guild-DEL") == true
$guild_name = ""
$game_party.actors[0].guild = ""
$game_player.refresh
$guild_position = LANGUAGE::GUILDRANK
$guild_lider_name = ""
$guild_points = 0
return
end
end
if $guild_name == ""
$flag = 1
end
$game_player.refresh
$chat_ativo_agr = true
$scene = Scene_Map.new
$fechando_ativar = true
Network::Main.send_start
end
def criar_char
if Network::Main.user_exist?(@name_box.text+"-Char") == true
$erro = LANGUAGE::CREATEERRONAME
$create.refresh
return
end
arg = @name_box.text.split
#Evitar Falsos ADM's
if User_Edit::PROIBIR == true
if @name_box.text.include?("GM") or @name_box.text.include?("Gm") or @name_box.text.include?("gM") or @name_box.text.include?("gm")
$erro = "#{arg[0]} "+LANGUAGE::CREATEERROARG
$create.refresh
return
elsif @name_box.text.include?("ADM") or @name_box.text.include?("Adm") or @name_box.text.include?("aDm") or @name_box.text.include?("adM") or @name_box.text.include?("ADm") or @name_box.text.include?("aDM") or @name_box.text.include?("AdM") or @name_box.text.include?("adm")
$erro = "#{arg[0]} "+LANGUAGE::CREATEERROARG
$create.refresh
return
elsif @name_box.text.include?("[ADM]") or @name_box.text.include?("[Adm]") or @name_box.text.include?("[aDm]") or @name_box.text.include?("[adM]") or @name_box.text.include?("[ADm]") or @name_box.text.include?("[aDM]") or @name_box.text.include?("[AdM]") or @name_box.text.include?("[adm]")
$erro = "#{arg[0]} "+LANGUAGE::CREATEERROARG
$create.refresh
return
elsif @name_box.text.include?("GOD") or @name_box.text.include?("God") or @name_box.text.include?("gOd") or @name_box.text.include?("goD") or @name_box.text.include?("GOd") or @name_box.text.include?("gOD") or @name_box.text.include?("GoD") or @name_box.text.include?("god")
$erro = "#{arg[0]} "+LANGUAGE::CREATEERROARG
$create.refresh
return
end
end
if @name_box.text == "" or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " "
$erro = LANGUAGE::CREATENOTNAME
$create.refresh
return
end
if User_Edit::LOADING_ACTIVE == true
$create.visible = false
$create.active = false
$create_box.visible = false
$create_box.active = false
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING)
@barra = Barra.new
@barra_active_create = true
else
criar_char2
end
end
def criar_char2
$game_party.actors[0].name = @name_box.text
$game_player.refresh
$game_map.autoplay
Network::Main.send_start
Graphics.freeze
$chat_ativo_agr = true
$scene = Scene_Reinit.new
$fechando_ativar = true
if $sexo == LANGUAGE::MAN
$genero = 1
$game_party.actors[0].sexo = LANGUAGE::MAN
elsif $sexo == LANGUAGE::WOMAN
$genero = 2
$game_party.actors[0].sexo = LANGUAGE::WOMAN
end
$guild_name = ""
$guild_lider_name = ""
$guild_position = LANGUAGE::GUILDRANK
$flag = 1
$guild_points = 0
if Network::Main.group == 'admin'
$game_party.actors[0].grupo = "Admin"
end
Network::Main.send_register(@name_box.text+"-Char" , @name_box.text)
$game_temp.chat_log.push(LANGUAGE::NOMOTD)
autosave
end
def reset_gra
$grafiche.update
@current_grp = 0
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
end
def next_class
@current_grp = 0
$grafiche.update
if $game_actors[1].class_id <= $data_classes.size - 2
$game_actors[1].class_id += 1
else
$game_actors[1].class_id = 1
end
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$create.refresh
end
def prev_class
@current_grp = 0
$grafiche.update
if $game_actors[1].class_id == $data_classes.size - 1
$game_actors[1].class_id -= 1
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$grafiche.update
$create.refresh
return
end
if $game_actors[1].class_id == 1
$game_actors[1].class_id = $data_classes.size - 1
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$grafiche.update
$create.refresh
return
end
if $game_actors[1].class_id <= $data_classes.size - 2
$game_actors[1].class_id -= 1
else
$game_actors[1].class_id = 1
end
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$create.refresh
end
def next_gr
@act = $game_party.actors[0]
if @current_grp <= $grafiche.sex[@act.class_id].size-2
@current_grp += 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
end
$create.refresh
end
def prev_gr
@act = $game_party.actors[0]
return if @current_grp == 0
if @current_grp >= $grafiche.sex[@act.class_id].size-2
@current_grp -= 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
$create.refresh
return
end
if @current_grp <= $grafiche.sex[@act.class_id].size-2
@current_grp -= 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
end
$create.refresh
end
def back_gr
@act = $game_party.actors[0]
if @current_grp > 0 then
@current_grp -= 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
end
$create.refresh
end
def str
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].str += 1
$create.refresh
else
$create.refresh
end
end
def dex
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].dex += 1
$create.refresh
else
$create.refresh
end
end
def agi
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].agi += 1
$create.refresh
else
$create.refresh
end
end
def int
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].int += 1
$create.refresh
else
$create.refresh
end
end
# Fim da Scene Title
end
Mateus Silva- Semi-Experiente
- Mensagens : 115
Créditos : 4
Re: Save in Server v1.0 - NPM 4
Matheus:
1-não faça ais Double post
2-aqui não é o script de pet
3-vc quer q eu fique contando todas as linhas até chegar na 126?
4-vc esta fazendo coisa errado pq funcionou com todo mundo leia o tuto denovo..
1-não faça ais Double post
2-aqui não é o script de pet
3-vc quer q eu fique contando todas as linhas até chegar na 126?
4-vc esta fazendo coisa errado pq funcionou com todo mundo leia o tuto denovo..
MalucaoBeleza- Desenvolvedor
- Medalhas :
Mensagens : 723
Créditos : 58
Re: Save in Server v1.0 - NPM 4
obg.. e desculpa só ma pergunta a pasta jogadores.txt eu faço na pasta servidor? ou na pasta scripts dentro da pasta servidor?
#Edit
Já fiz tudo novamente e ainda ocorre o mesmo erro na line 126!! ajuda porfavor . Não é presciso contar pra chegar até a linha, ela está em vermelho!!
#Edit
Já fiz tudo novamente e ainda ocorre o mesmo erro na line 126!! ajuda porfavor . Não é presciso contar pra chegar até a linha, ela está em vermelho!!
Mateus Silva- Semi-Experiente
- Mensagens : 115
Créditos : 4
Re: Save in Server v1.0 - NPM 4
Eu continuo recebendo "operação de ponteiro inválido" ao fechar game.exe. Isso crash o servidor
xweetok59- Novato
- Mensagens : 27
Créditos : 0
Re: Save in Server v1.0 - NPM 4
Baixe a demo e coloque seu projeto nela....resolvido seu problema....LOl
_________________
Paga um café? Patreon
Komuro Takashi- Colaborador
- Mensagens : 1047
Créditos : 130
Página 7 de 17 • 1 ... 6, 7, 8 ... 12 ... 17
Tópicos semelhantes
» Netplay Master v4.0.7
» SiS - Save in Server
» Save in Server 2.0 [New]
» SAVE NO SERVER
» [Beta] Save in Server - NPM 4
» SiS - Save in Server
» Save in Server 2.0 [New]
» SAVE NO SERVER
» [Beta] Save in Server - NPM 4
Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Netplays :: Scripts para netplays
Página 7 de 17
Permissões neste sub-fórum
Não podes responder a tópicos