Aldeia RPG

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RD12
45 participantes

    Save in Server v1.0 - NPM 4

    RD12
    RD12
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    Mensagem por RD12 Sáb Jul 28, 2012 1:09 pm

    Eu cometi um erro ao atualizar ontem
    @data_numeric += $distribuir_pontos.to_s + ")"
    @data_numeric += $genero.to_s + ")"

    eu deveria tirar o ")" de cima, apenas troquem para isso:

    Código:
     @data_numeric += $distribuir_pontos.to_s + ", "
     @data_numeric += $genero.to_s + ")<n>" 

    Podem atualizar de novo se quiserem, é o script principal.
    MalucaoBeleza
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    Mensagem por MalucaoBeleza Sáb Jul 28, 2012 1:33 pm

    Eu avisei
    hehehe
    Kuraudo
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    Mensagem por Kuraudo Sáb Jul 28, 2012 3:20 pm

    Obrigado pelo esforço RD12, finalmente parece estar tudo funcional aki. +1


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    Mensagem por eduardomk Sáb Jul 28, 2012 3:26 pm

    Aeee, agora funciona perfeitamente, se por acaso aparecer outro bug, ou erro aviso..Obrigado pelo sistema RD12
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    Mensagem por RD12 Sáb Jul 28, 2012 5:17 pm

    Ufa, espero que não de mais bugs(mas estou preparado)
    Recomendo que botem no maximo 300, nas vars e sw, fica mais fácil para transportar os dados xD.
    e vlw ao malucao q me mostrou o meu erro.
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    Mensagem por BrenoFodon Sáb Jul 28, 2012 7:10 pm

    Boa cara você é foda =)

    + 1 cred
    Raphael
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    Mensagem por Raphael Sáb Jul 28, 2012 8:26 pm

    RD, acho que valeria mais a pena usar um CSV pra salvar os personagens.
    Dentre algumas vantagens disso, pode-se citar que, além de ser um formato bastante usado e simples, o Excel suporta ele (tornando mais facil pra editar), ele é mais leve, é algo mais padronizado, etc.

    No caso, ele ficaria algo semelhenta à isso:
    Código:

    Valentine,001-Fighter01,Brasuka,,Lider,0
    4,0,1,2,1,14,13,36,34,33,35,17,1,6,17,25,373,258,9,78,20,97,54,58
    0,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    0,31,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1712,0,99,0,99
    0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0
    0,2,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,3
    1,2,4,8,57,0

    (O code pode deixar meio zuado, mas deve dar pra entender.)
    Paulo Soreto
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    Ficha do personagem
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    Save in Server v1.0 - NPM 4 - Página 6 Left_bar_bleue0/0Save in Server v1.0 - NPM 4 - Página 6 Empty_bar_bleue  (0/0)
    Vida:
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    Mensagem por Paulo Soreto Sáb Jul 28, 2012 8:31 pm

    Concordo com o Ph.


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    Jonny
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    Mensagem por Jonny Sáb Jul 28, 2012 9:17 pm

    Oi RD12 este save in server funciona bem no np..??? nao ire a adicionar este sistema si tem bugs, nao falo que es um sistema orrible, sino para que no tenga bugs miu jogo =D
    Obrigado =D


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    Save in Server v1.0 - NPM 4 - Página 6 KVIdx
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    Mensagem por Kuraudo Sáb Jul 28, 2012 9:18 pm

    Agora que foi corrigido nao encontrei nenhum bug, pode ir tranquilo Jonny! Aqui roda legal.


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