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Modulo Input[NP1.7]
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Aldeia RPG :: RPG Maker :: RPG Maker VX Ace :: Scripts
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Modulo Input[NP1.7]
Olá pessoal levei um tempo mais ta ai, pra quem ta acostumado a usar o Input do NP Master eu converti ele pra vocês:
Crédito ao Author Cybersam an Script Converter Komuro Takashi
segue abaixo o script:
Comandos são os mesmos do NP. Espero que tenham gostado.
Crédito ao Author Cybersam an Script Converter Komuro Takashi
segue abaixo o script:
- Spoiler:
- Código:
#===============================================================================
# ** Input Script v2 - This script was first created by Cybersam and she
# deserves most of the credit, all I did was add a few
# functions. (Astro_Mech says)
#-------------------------------------------------------------------------------
# Author Cybersam
# Version 2.0
# Date 11-04-06
# Edit Astro_mech and Mr.Mo
# Convertions By Komuro Takashi
# Verção 1.0 bug's Corrigidos
#===============================================================================
#SDK.log("Input", "Astro_mech and Mr.Mo", "2.0", " 13-04-06")
#-------------------------------------------------------------------------------
# Begin SDK Enabled Check
#-------------------------------------------------------------------------------
#if SDK.state('Input')
module Input
#--------------------------------------------------------------------------
# * Variable Setup
#--------------------------------------------------------------------------
@keys = []
@pressed = []
Mouse_Left = 1
Mouse_Right = 2
Mouse_Middle = 4
Back = 8
Tab = 9
Enter = 13
Shift = 16
Ctrl = 17
Alt = 18
Esc = 0x1B
LT = 0x25
UPs = 0x26
RT = 0x27
DN = 0x28
Space = 32
Numberkeys = {}
Numberkeys[0] = 48 # => 0
Numberkeys[1] = 49 # => 1
Numberkeys[2] = 50 # => 2
Numberkeys[3] = 51 # => 3
Numberkeys[4] = 52 # => 4
Numberkeys[5] = 53 # => 5
Numberkeys[6] = 54 # => 6
Numberkeys[7] = 55 # => 7
Numberkeys[8] = 56 # => 8
Numberkeys[9] = 57 # => 9
Numberpad = {}
Numberpad[0] = 45
Numberpad[1] = 35
Numberpad[2] = 40
Numberpad[3] = 34
Numberpad[4] = 37
Numberpad[5] = 12
Numberpad[6] = 39
Numberpad[7] = 36
Numberpad[8] = 38
Numberpad[9] = 33
Letters = {}
Letters["A"] = 65
Letters["B"] = 66
Letters["C"] = 67
Letters["D"] = 68
Letters["E"] = 69
Letters["F"] = 70
Letters["G"] = 71
Letters["H"] = 72
Letters["I"] = 73
Letters["J"] = 74
Letters["K"] = 75
Letters["L"] = 76
Letters["M"] = 77
Letters["N"] = 78
Letters["O"] = 79
Letters["P"] = 80
Letters["Q"] = 81
Letters["R"] = 82
Letters["S"] = 83
Letters["T"] = 84
Letters["U"] = 85
Letters["V"] = 86
Letters["W"] = 87
Letters["X"] = 88
Letters["Y"] = 89
Letters["Z"] = 90
Equ = {}
Equ[0] = ')'
Equ[1] = '!'
Equ[2] = '@'
Equ[3] = '#'
Equ[4] = '$'
Equ[5] = '%'
Equ[6] = '¨'
Equ[7] = '&'
Equ[8] = '*'
Equ[9] = '('
Fkeys = {}
Fkeys[1] = 112
Fkeys[2] = 113
Fkeys[3] = 114
Fkeys[4] = 115
Fkeys[5] = 116
Fkeys[6] = 117
Fkeys[7] = 118
Fkeys[8] = 119
Fkeys[9] = 120
Fkeys[10] = 121
Fkeys[11] = 122
Fkeys[12] = 123
Collon = 186 # => \ |
Equal = 187 # => = +
Comma = 188 # => , <
Underscore = 189 # => - _
Dot = 190 # => . >
Backslash = 191 # => ; :
Backslash2 = 193 # => / ?
Points2 = 0xBF
Lb = 219
Hb = 220
Rb = 221
Quote = 222 # => '"
Lb = 219 # US: [{ FR: )°
Rb = 221 # US: ]} FR: ^¨
E2 = 226 # FR: <>
DC = 220 # US: \| FR: *µ
DF = 223 # FR: !§
C0 = 192 # US: `~ FR: ù%
State = Win32API.new 'user32','GetKeyState',['i'],'i'
Key = Win32API.new 'user32','GetAsyncKeyState',['i'],'i'
#-------------------------------------------------------------------------------
USED_KEYS = [Mouse_Left, Mouse_Right, Mouse_Middle]
#-------------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
def Input.getstate(key)
return true unless State.call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
def Input.testkey(key)
Key.call(key) & 0x01 == 1
end
#--------------------------------------------------------------------------
def Input.update
$mouse.update
@keys = []
@keys.push(Input::Mouse_Left) if Input.testkey(Input::Mouse_Left)
@keys.push(Input::Mouse_Right) if Input.testkey(Input::Mouse_Right)
@keys.push(Input::Back) if Input.testkey(Input::Back)
@keys.push(Input::Tab) if Input.testkey(Input::Tab)
@keys.push(Input::Enter) if Input.testkey(Input::Enter)
@keys.push(Input::Shift) if Input.testkey(Input::Shift)
@keys.push(Input::Ctrl) if Input.testkey(Input::Ctrl)
@keys.push(Input::Alt) if Input.testkey(Input::Alt)
@keys.push(Input::Points2) if Input.testkey(Input::Points2)
@keys.push(Input::Esc) if Input.testkey(Input::Esc)
for key in Input::Letters.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Numberkeys.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Numberpad.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Fkeys.values
@keys.push(key) if Input.testkey(key)
end
@keys.push(Input::Collon) if Input.testkey(Input::Collon)
@keys.push(Input::Equal) if Input.testkey(Input::Equal)
@keys.push(Input::Comma) if Input.testkey(Input::Comma)
@keys.push(Input::Underscore) if Input.testkey(Input::Underscore)
@keys.push(Input::Dot) if Input.testkey(Input::Dot)
@keys.push(Input::Backslash) if Input.testkey(Input::Backslash)
@keys.push(Input::Backslash2) if Input.testkey(Input::Backslash2)
@keys.push(Input::Lb) if Input.testkey(Input::Lb)
@keys.push(Input::Rb) if Input.testkey(Input::Rb)
@keys.push(Input::Hb) if Input.testkey(Input::Hb)
@keys.push(Input::Quote) if Input.testkey(Input::Quote)
@keys.push(Input::Space) if Input.testkey(Input::Space)
@keys.push(Input::LT) if Input.testkey(Input::LT)
@keys.push(Input::UPs) if Input.testkey(Input::UPs)
@keys.push(Input::RT) if Input.testkey(Input::RT)
@keys.push(Input::DN) if Input.testkey(Input::DN)
@pressed = []
@pressed.push(Input::Space) if Input.getstate(Input::Space)
@pressed.push(Input::Mouse_Left) if Input.getstate(Input::Mouse_Left)
@pressed.push(Input::Mouse_Right) if Input.getstate(Input::Mouse_Right)
@pressed.push(Input::Back) if Input.getstate(Input::Back)
@pressed.push(Input::Tab) if Input.getstate(Input::Tab)
@pressed.push(Input::Enter) if Input.getstate(Input::Enter)
@pressed.push(Input::Shift) if Input.getstate(Input::Shift)
@pressed.push(Input::Ctrl) if Input.getstate(Input::Ctrl)
@pressed.push(Input::Alt) if Input.getstate(Input::Alt)
@pressed.push(Input::Points2) if Input.getstate(Input::Points2)
@pressed.push(Input::Esc) if Input.getstate(Input::Esc)
@pressed.push(Input::LT) if Input.getstate(Input::LT)
@pressed.push(Input::UPs) if Input.getstate(Input::UPs)
@pressed.push(Input::RT) if Input.getstate(Input::RT)
@pressed.push(Input::DN) if Input.getstate(Input::DN)
for key in Input::Numberkeys.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Numberpad.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Letters.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Fkeys.values
@pressed.push(key) if Input.getstate(key)
end
@pressed.push(Input::Collon) if Input.getstate(Input::Collon)
@pressed.push(Input::Equal) if Input.getstate(Input::Equal)
@pressed.push(Input::Comma) if Input.getstate(Input::Comma)
@pressed.push(Input::Underscore) if Input.getstate(Input::Underscore)
@pressed.push(Input::Dot) if Input.getstate(Input::Dot)
@pressed.push(Input::Backslash) if Input.getstate(Input::Backslash)
@pressed.push(Input::Backslash2) if Input.getstate(Input::Backslash2)
@pressed.push(Input::Lb) if Input.getstate(Input::Lb)
@pressed.push(Input::Rb) if Input.getstate(Input::Rb)
@pressed.push(Input::Hb) if Input.getstate(Input::Hb)
@pressed.push(Input::Quote) if Input.getstate(Input::Quote)
# Definir Valores Iniciais
@click_esq = false if @click_esq == nil
@count1 = 0 if @count1 == nil
@click_dir = false if @click_dir == nil
@count2 = 0 if @count2 == nil
# Checar Clique (Esquerdo)
if Input.pressed(Input::Mouse_Left)
if !@click_esq
$click_esquerdo = true
@count1 = 0
end
$clicked_esquerdo = true
@click_esq = true
elsif !Input.pressed(Input::Mouse_Left)
@click_esq = false
$clicked_esquerdo = false
$click_esquerdo = false if $click_esquerdo == true
end
if @count1 == 3 and $click_esquerdo
#p 'saiu clique'
$click_esquerdo = false
@count1 = 0
end
@count1 = @count1 + 1
# Checar Clique (Direito)
if Input.pressed(Input::Mouse_Right)
if !@click_dir
$click_direito = true
@count2 = 0
end
@click_dir = true
$clicked_direito = true
else
@click_dir = false
$clicked_direito = false
$click_direito = false if $click_direito == true
end
if @count2 == 3 and $click_esquerdo == true
$click_direito = false
@count2 = 0
end
@count2 = @count2 + 1
end
#--------------------------------------------------------------------------
def Input.triggerd?(key)
return true if @keys.include?(key)
return false
end
#--------------------------------------------------------------------------
def Input.pressed?(key)
return true if @pressed.include?(key)
return false
end
#--------------------------------------------------------------------------
# * 4 Diraction
#--------------------------------------------------------------------------
def Input.dir4
return 2 if Input.pressed?(Input::DN)
return 4 if Input.pressed?(Input::LT)
return 6 if Input.pressed?(Input::RT)
return 8 if Input.pressed?(Input::UPs)
return 0
end
#end
#--------------------------------------------------------------------------
# * Trigger (key)
#--------------------------------------------------------------------------
def trigger?(key)
keys = []
case key
when Input::DOWN
keys.push(Input::DN)
when Input::UP
keys.push(Input::UPs)
when Input::LEFT
keys.push(Input::LT)
when Input::RIGHT
keys.push(Input::RT)
when Input::C
keys.push(Input::Enter)
when Input::B
keys.push(Input::Esc, Input::Numberpad[0])
when Input::X
keys.push(Input::Letters["A"])
when Input::L
keys.push(Input::Letters["Q"])
when Input::R
keys.push(Input::Letters["W"])
when Input::Y
keys.push(Input::Letters["R"])
when Input::F5
keys.push(Input::Fkeys[5])
when Input::F6
keys.push(Input::Fkeys[6])
when Input::F7
keys.push(Input::Fkeys[7])
when Input::F8
keys.push(Input::Fkeys[8])
when Input::F9
keys.push(Input::Fkeys[9])
when Input::SHIFT
keys.push(Input::Shift)
when Input::CTRL
keys.push(Input::Ctrl)
when Input::ALT
keys.push(Input::Alt)
when Input::Points2
keys.push(Input::Points2)
else
keys.push(key)
end
for k in keys
if Input.triggerd?(k)
return true
end
end
return false
end
#--------------------------------------------------------------------------
# * Mouse Triggered ? (key)
#--------------------------------------------------------------------------
def trigger(key)
return @used_i.include?(key)
end
#--------------------------------------------------------------------------
# * Mouse Pressed ? (key)
#--------------------------------------------------------------------------
def pressed(key)
return true unless Win32API.new("user32","GetKeyState",['i'],'i').call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
# * Repeat (key)
#--------------------------------------------------------------------------
def repeat?(key)
keys = []
case key
when Input::DOWN
keys.push(Input::DN)
when Input::UP
keys.push(Input::UPs)
when Input::LEFT
keys.push(Input::LT)
when Input::RIGHT
keys.push(Input::RT)
when Input::C
keys.push(Input::Enter)
when Input::B
keys.push(Input::Esc, Input::Numberpad[0])
when Input::X
keys.push(Input::Letters["A"])
when Input::L
keys.push(Input::Letters["Q"])
when Input::R
keys.push(Input::Letters["W"])
when Input::Y
keys.push(Input::Letters["R"])
when Input::F5
keys.push(Input::Fkeys[5])
when Input::F6
keys.push(Input::Fkeys[6])
when Input::F7
keys.push(Input::Fkeys[7])
when Input::F8
keys.push(Input::Fkeys[8])
when Input::F9
keys.push(Input::Fkeys[9])
when Input::SHIFT
keys.push(Input::Shift)
when Input::CTRL
keys.push(Input::Ctrl)
when Input::ALT
keys.push(Input::Alt)
when Input::Points2
keys.push(Input::Points2)
else
keys.push(key)
end
for k in keys
if Input.triggerd?(k)
return true
end
end
return false
end
#--------------------------------------------------------------------------
# * Check (key)
#--------------------------------------------------------------------------
def check(key)
Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1 # key 0
end
#--------------------------------------------------------------------------
# * Mouse Update
#--------------------------------------------------------------------------
def mouse_update
@used_i = []
for i in USED_KEYS
x = check(i)
if x == true
@used_i.push(i)
end
end
end
#--------------------------------------------------------------------------
# * Short Write C
#--------------------------------------------------------------------------
def Input.C
Input.trigger?(C)
end
#--------------------------------------------------------------------------
# * Short Write B
#--------------------------------------------------------------------------
def Input.B
Input.trigger?(B)
end
#--------------------------------------------------------------------------
# * Short Write A
#--------------------------------------------------------------------------
def Input.A
Input.trigger?(A)
end
#--------------------------------------------------------------------------
# * Short Write Down
#--------------------------------------------------------------------------
def Input.Down
Input.trigger?(DOWN)
end
#--------------------------------------------------------------------------
# * Short Write Up
#--------------------------------------------------------------------------
def Input.Up
Input.trigger?(UP)
end
#--------------------------------------------------------------------------
# * Short Write Right
#--------------------------------------------------------------------------
def Input.Right
Input.trigger?(RIGHT)
end
#--------------------------------------------------------------------------
# * Short Write Left
#--------------------------------------------------------------------------
def Input.Left
Input.trigger?(LEFT)
end
#--------------------------------------------------------------------------
# * Anykey pressed? ( A or B or C or Down or Up or Right or Left )
#--------------------------------------------------------------------------
def Input.Anykey
if A or B or C or Down or Up or Right or Left
return true
else
return false
end
end
end
module Keys
MOUSE_PRIMARY = Input::Mouse_Left
MOUSE_SECONDARY = Input::Mouse_Right
def Keys.name?(num)
return "MOUSE PRIMARY" if num==1
return "MOUSE SECONDARY" if num==2
return "MOUSE MIDDLE" if num==4
return "MOUSE 4TH" if num==5
return "MOUSE 5TH" if num==6
return "BACKSPACE" if num==8
return "TAB" if num==9
return "RETURN" if num==13
return "SHIFT" if num==16
return "CTLR" if num==17
return "ALT" if num==18
return "CAPS LOCK" if num==20
return "ESCAPE" if num==27
return "SPACE" if num==32
return "PGUP" if num==33
return "PGDN" if num==34
return "END" if num==35
return "HOME" if num==36
return "LEFT" if num==37
return "UP" if num==38
return "RIGHT" if num==39
return "DOWN" if num==40
return "SNAPSHOT" if num==44
return "INSERT" if num==45
return "DELETE" if num==46
return "0" if num==48
return "1" if num==49
return "2" if num==50
return "3" if num==51
return "4" if num==52
return "5" if num==53
return "6" if num==54
return "7" if num==55
return "8" if num==56
return "9" if num==57
return "A" if num==65
return "B" if num==66
return "C" if num==67
return "D" if num==68
return "E" if num==69
return "F" if num==70
return "G" if num==71
return "H" if num==72
return "I" if num==73
return "J" if num==74
return "K" if num==75
return "L" if num==76
return "M" if num==77
return "N" if num==78
return "O" if num==79
return "P" if num==80
return "Q" if num==81
return "R" if num==82
return "S" if num==83
return "T" if num==84
return "U" if num==85
return "V" if num==86
return "W" if num==87
return "X" if num==88
return "Y" if num==89
return "Z" if num==90
return "LWIN" if num==91
return "RWIN" if num==92
return "APPS" if num==93
return "0" if num==96
return "1" if num==97
return "2" if num==98
return "3" if num==99
return "4" if num==100
return "5" if num==101
return "6" if num==102
return "7" if num==103
return "8" if num==104
return "9" if num==105
return "*" if num==106
return "+" if num==107
return "-" if num==109
return "." if num==110
return "/" if num==111
return "F1" if num==112
return "F2" if num==113
return "F3" if num==114
return "F4" if num==115
return "F5" if num==116
return "F6" if num==117
return "F7" if num==118
return "F8" if num==119
return "F9" if num==120
return "F10" if num==121
return "F11" if num==122
return "F12" if num==123
return "NUM LOCK" if num==144
return "SCROLL LOCK" if num==145
return "LEFT SHIFT" if num==160
return "RIGHT SHIFT" if num==161
return "LEFT CTRL" if num==162
return "RIGHT CTRL" if num==163
return "LEFT ALT" if num==164
return "RIGHT ALT" if num==165
return ";" if num==186
return "=" if num==187
return "," if num==188
return "_" if num==189
return "." if num==190
return "/" if num==191
return "`" if num==192
return "[" if num==219
return " \\ " if num==220
return "]" if num==221
return "'" if num==222
return "??? - " + "#{num}"
end
end
#-------------------------------------------------------------------------------
# End SDK Enabled Check
#-------------------------------------------------------------------------------
Comandos são os mesmos do NP. Espero que tenham gostado.
_________________
Paga um café? Patreon
Komuro Takashi- Colaborador
- Mensagens : 1047
Créditos : 130
Re: Modulo Input[NP1.7]
muito legal cara, converteu a versão com o teclado numérico incluso ou é a versão normal sem ele?
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Re: Modulo Input[NP1.7]
Numberkeys = {} tem sim a versão numérica.
_________________
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Komuro Takashi- Colaborador
- Mensagens : 1047
Créditos : 130
Re: Modulo Input[NP1.7]
Cara esse input é horrível :/ Você ganharia mais convertendo outro input.. Mas parabéns pelo trabalho.
Re: Modulo Input[NP1.7]
Obrigado pessoal
@RD/
só mandar o Input que eu Converto manda por pm qual vc quer to fera no Input.
Converti 4 hoje.
e um scrip de mouse que to fazendo os path finding's dele.
@RD/
só mandar o Input que eu Converto manda por pm qual vc quer to fera no Input.
Converti 4 hoje.
e um scrip de mouse que to fazendo os path finding's dele.
_________________
Paga um café? Patreon
Komuro Takashi- Colaborador
- Mensagens : 1047
Créditos : 130
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