MAP_NAME_HUD
Bom pessoal mais uma vez trago script adaptado...pouca coisa muda neste na verdade uma linha mas ta ai pra quem quiser uma, nome do Mapa pelo MOG, retirado do Telan Blayder e adaptado para o ACE:
HUD_BASE:
Script:
Créditos:
MOG = Criador
Felix Blayder = adaptar para o Telan
Komuro = Adaptar para o ACE
Bom pessoal mais uma vez trago script adaptado...pouca coisa muda neste na verdade uma linha mas ta ai pra quem quiser uma, nome do Mapa pelo MOG, retirado do Telan Blayder e adaptado para o ACE:
HUD_BASE:
- Spoiler:
Script:
- Código:
#_______________________________________________________________________________
# MOG_Location_Name_VX V1.1
#_______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_______________________________________________________________________________
# Apresenta uma janela com o nome do mapa.
# É necessário ter uma imagem com o nome de MAPNAME
# dentro da pasta Graphics/System.
# Modificado e Adaptado Por = Komuro Takashi
#_______________________________________________________________________________
module MOG
#Font Name.
MPFONT = "Georgia"
#Fade ON/OFF(True - False).
MPNMFD = true
#Fade Time.
MPNMTM = 10
#Window Position.
# 0 = Upper Left.
# 1 = Lower Left.
# 2 = Upper Right.
# 3 = Lower Right.
MPNMPS = 2
# Disable Switch(ID).
WM_SWITCH_VIS_DISABLE = 15
end
#==============================================================================
# Game_Temp
#==============================================================================
class Game_Temp
attr_accessor :fdtm
attr_accessor :fdtmax
attr_accessor :mpnm_x
attr_accessor :mpnm_y
#--------------------------------------------------------------------------
# * initialize
#--------------------------------------------------------------------------
alias mog_vx06_initialize initialize
def initialize
mog_vx06_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
@fdtmax = @fdtm
if MOG::MPNMPS == 0
@mpnm_x = -300
@mpnm_y = 0
elsif MOG::MPNMPS == 1
@mpnm_x = -300
@mpnm_y = 320
elsif MOG::MPNMPS == 2
@mpnm_x = 544
@mpnm_y = 0
else
@mpnm_x = 544
@mpnm_y = 320
end
end
#--------------------------------------------------------------------------
# * fdtm
#--------------------------------------------------------------------------
def fdtm
return [[@fdtm, 0].max, @fdtmax].min
end
end
#==============================================================================
# Game_Map
#==============================================================================
class Game_Map
attr_reader :name
#--------------------------------------------------------------------------
# *setup
#--------------------------------------------------------------------------
alias mog_mapname_setup setup
def setup(map_id)
mog_mapname_setup(map_id)
data = load_data("Data/MapInfos.rvdata2")
@name = data[@map_id].name
end
end
#==============================================================================
# Window_Base
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * draw_mpname
#--------------------------------------------------------------------------
def draw_mpname(x,y)
mapic = Cache.system("Mpname")
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x , y - ch + 65, mapic, src_rect)
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 22
self.contents.font.bold = true
self.contents.font.shadow = true
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.name.to_s,1)
self.contents.font.color = Color.new(255,255,255,255)
self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.name.to_s,1)
end
end
#==============================================================================
# Window_Base
#==============================================================================
class Mpname < Window_Base
#--------------------------------------------------------------------------
# * initialize
#--------------------------------------------------------------------------
def initialize(x , y)
super($game_temp.mpnm_x, $game_temp.mpnm_y, 250, WLH + 70)
self.opacity = 0
refresh
end
#--------------------------------------------------------------------------
# * refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_mpname(10,0)
end
end
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# * start
#--------------------------------------------------------------------------
alias mog_vx06_start start
def start
@mpnm = Mpname.new($game_temp.mpnm_x, $game_temp.mpnm_y)
@mpnm.contents_opacity = $game_temp.fdtm
if $game_switches[MOGWM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = false
end
mog_vx06_start
end
#--------------------------------------------------------------------------
# * terminate
#--------------------------------------------------------------------------
alias mog_vx06_terminate terminate
def terminate
mog_vx06_terminate
@mpnm.dispose
end
#--------------------------------------------------------------------------
# * update
#--------------------------------------------------------------------------
alias mog_vx06_update update
def update
mog_vx06_update
refresh_name
end
#--------------------------------------------------------------------------
# * refresh_name
#--------------------------------------------------------------------------
def refresh_name
$game_temp.mpnm_x = @mpnm.x
$game_temp.mpnm_y = @mpnm.y
if $game_switches[MOGWM_SWITCH_VIS_DISABLE] == true or $game_temp.fdtm <= 0
@mpnm.visible = false
else
@mpnm.visible = true
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 5
elsif @mpnm.x >= 0
@mpnm.x = 0
end
else
if @mpnm.x > 300
@mpnm.x -= 5
elsif @mpnm.x <= 300
@mpnm.x = 300
end
end
@mpnm.contents_opacity = $game_temp.fdtm
if MOG::MPNMFD == true
$game_temp.fdtm -= 3
end
end
#--------------------------------------------------------------------------
# * update_transfer_player
#--------------------------------------------------------------------------
alias mog_vx06_update_transfer_player update_transfer_player
def update_transfer_player
return unless $game_player.transfer?
@mpnm.contents_opacity = 0
mog_vx06_update_transfer_player
if MOG::MPNMPS == 0
$game_temp.mpnm_x = -340
$game_temp.mpnm_y = 0
elsif MOG::MPNMPS == 1
$game_temp.mpnm_x = -340
$game_temp.mpnm_y = 320
elsif MOG::MPNMPS == 2
$game_temp.mpnm_x = 544
$game_temp.mpnm_y = 0
else
$game_temp.mpnm_x = 544
$game_temp.mpnm_y = 320
end
@mpnm.y = $game_temp.mpnm_y
@mpnm.x = $game_temp.mpnm_x
$game_temp.fdtm = $game_temp.fdtmax
@mpnm.refresh
end
end
$mog_rgssvx_location_name = true
Créditos:
MOG = Criador
Felix Blayder = adaptar para o Telan
Komuro = Adaptar para o ACE
Última edição por Komuro Takashi em Seg Jun 18, 2012 12:37 pm, editado 4 vez(es)