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RTP Extractor
5 participantes
Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Scripts
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RTP Extractor
RTP Extractor
Tópico Original
por zecomeia
Tópico Original
por zecomeia
Introdução
Extrai para o seu projeto os arquivos do RTP que estão em uso no projeto. Isso evita ter que copiar o RTP inteiro para o seu projeto na hora da criação do disco de jogo, ou que o jogador precise ter o RTP instalado para poder jogar.
Características
* Não sobre escreve arquivo de mesmo nome que exista na pasta do projeto.
* O processo é rápido e pode ser acompanhado por uma barra de progresso.
* Um arquivo(extract_log.txt) listando todos os arquivos copiados e seus respectivos tamanhos é gerado na pasta raiz do projeto.
* Um arquivo(extract_log) listando todos os arquivos copiados e seus respectivos tamanhos é gerado na pasta raiz do projeto.
Histórico
04/02/2011 v1.0.0
- Lançado o script
05/02/2011 v1.0.1
- Leitura do nome da DLL do projeto consertado
- Bug quando há mais de dois comandos "mover evento" na mesma página consertado
Como usar
* cole acima de Main
* salve e execute o projeto
* espere o processo de extração terminar
* agora você já pode retirar o script do projeto
*O ideal é usá-lo antes de criar o disco de jogo, ou seja, quando o projeto estiver pronto para jogar, porque daí, teoricamente, nesse ponto o projeto não precisa mais ser alterado.
Script
- Código:
#======================================================
# RTP Extractor
#------------------------------------------------------
#version: 1.0.1
#by: zecomeia
#date: 05/01/2011
#for: RGSS
#credits and thanks:
#- vgvgf (get path function from Aleworks Library)
#- Farenheight (justname and extension File methods
#[modified by me])
#- Rafidelis (get RGSS dll name funcion)
#- PLM (reported a bug)
#------------------------------------------------------
#more infos: http://colmeia-do-ze.co.cc
#tags: RTP, Extractor, RGSS
#------------------------------------------------------
#how to use:
#- paste above of Main script
#- save and play the project
#- wait exctraction end
#- now you can remove the script from your project
#
#*in project root folder will be generated an extract
#log(extract_log.txt) listing all files copied to the
#project
#==============http://colmeia-do-ze.co.cc==============
class File
def self.ext(fname)
fname = basename(fname)
parts = fname.sub(/[^\.]*\./,'')
end
def self.justname(fname)
basename(fname, "." + ext(fname))
end
def self.fcopy(src, dest)
src = File.open(src, "rb")
dest = File.new(dest,"wb")
src.each_byte do |x|
dest.putc(x)
end
dest.close
src.close
end
end
fini = File.open('Game.ini', 'r')
for line in fini.readlines
if line =~ /Library=/
GameDLL = File.justname($')
end
end
fini.close
####vgvgf
RGSSGetRTPPath = Win32API.new(GameDLL, 'RGSSGetRTPPath', 'L', 'L')
RGSSGetPathWithRTP = Win32API.new(GameDLL, 'RGSSGetPathWithRTP', 'L', 'P')
def get_rtp_path(rtp = 0)
RGSSGetPathWithRTP.call(RGSSGetRTPPath.call(rtp))
end
RGSSRTP_PATH = get_rtp_path(1)
####
module RTP_EXTRACTOR
Data_actors = load_data("Data/Actors.rxdata")
Data_classes = load_data("Data/Classes.rxdata")
Data_skills = load_data("Data/Skills.rxdata")
Data_items = load_data("Data/Items.rxdata")
Data_weapons = load_data("Data/Weapons.rxdata")
Data_armors = load_data("Data/Armors.rxdata")
Data_enemies = load_data("Data/Enemies.rxdata")
Data_troops = load_data("Data/Troops.rxdata")
Data_states = load_data("Data/States.rxdata")
Data_animations = load_data("Data/Animations.rxdata")
Data_tilesets = load_data("Data/Tilesets.rxdata")
Data_common_events = load_data("Data/CommonEvents.rxdata")
Data_system = load_data("Data/System.rxdata")
Data_mapinfos = load_data("Data/MapInfos.rxdata")
#Coisa de Preguiçoso XD
ls = []
Dir.foreach(RGSSRTP_PATH + "\\Graphics") { |x| ls.push(x) }
ls.delete('.')
ls.delete('..')
ls.each do |x|
str_eval = "#{x} = RGSSRTP_PATH + "\\\\Graphics\\\\#{x}""
eval(str_eval)
end
ls = []
Dir.foreach(RGSSRTP_PATH + "\\Audio") { |x| ls.push(x) }
ls.delete('.')
ls.delete('..')
ls.each do |x|
str_eval = "#{x} = RGSSRTP_PATH + "\\\\Audio\\\\#{x}""
eval(str_eval)
end
#Coisa de preguiçoso END
end
class RTP_Extractor
include RTP_EXTRACTOR
attr_reader :files_size
attr_reader :list
def initialize()
@files_size = 0
@list = []
end
#list files in a folder
#if ext = true the file extension print together
def list_files(dir,ext=true)
ls = []
Dir.foreach(dir) {|x| ls.push(x) }
ls.delete('.')
ls.delete('..')
if ext
return(ls)
else
ls_noext = []
ls.each { |x| ls_noext.push(File.justname(x)) }
return(ls_noext)
end
end
def map_events(map, file_list, command, move_command=[], parameter_204_0=false)
code = command[0]
parameter = command[1]
misc_name = command[2]
str_eval = "command.parameters\[#{parameter}\]#{misc_name}"
unless move_command.empty?
move_code = move_command[0]
move_parameter = move_command[1]
move_misc_name = move_command[2]
move_str_eval = "mv_command.parameters\[#{move_parameter}\]#{move_misc_name}"
end
for event in map.events
for page in event[1].pages
if page.move_type == 3
for pre_mv_command in page.move_route.list
if pre_mv_command.code == move_code and !move_command.empty?
fname = eval("pre_"+move_str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
end
for command in page.list
if command.code == 204
if command.parameters[0] == parameter_204_0
fname = eval(str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
elsif command.code == 209 and !move_command.empty?
for mv_command in command.parameters[1].list
if mv_command.code == move_code
fname = eval(move_str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
elsif command.code == code
fname = eval(str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
end
end
end
def commons_events(file_list, command, move_command=[], parameter_204_0=false)
code = command[0]
parameter = command[1]
misc_name = command[2]
str_eval = "command.parameters\[#{parameter}\]#{misc_name}"
unless move_command.empty?
move_code = move_command[0]
move_parameter = move_command[1]
move_misc_name = move_command[2]
move_str_eval = "mv_command.parameters\[#{move_parameter}\]#{move_misc_name}"
end
for command in Data_common_events[1].list
if command.code == 204
if command.parameters[0] == parameter_204_0
fname = eval(str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
elsif command.code == 209 and !move_command.empty?
for mv_command in command.parameters[1].list
if mv_command.code == move_code
fname = eval(move_str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
elsif command.code == code
fname = eval(str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
end
def troops_events(file_list, command, move_command=[], parameter_204_0=false)
code = command[0]
parameter = command[1]
misc_name = command[2]
str_eval = "command.parameters\[#{parameter}\]#{misc_name}"
unless move_command.empty?
move_code = move_command[0]
move_parameter = move_command[1]
move_misc_name = move_command[2]
move_str_eval = "mv_command.parameters\[#{move_parameter}\]#{move_misc_name}"
end
for troop in Data_troops
next if troop.nil?
for page in troop.pages
for command in page.list
if command.code == 204
if command.parameters[0] == parameter_204_0
fname = eval(str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
elsif command.code == 209 and !move_command.empty?
for mv_command in command.parameters[1].list
if mv_command.code == move_code
fname = eval(move_str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
elsif command.code == code
fname = eval(str_eval)
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
end
end
end
def push_in(file_list, data, misc_name)
for d in data
next if d.nil?
fname = eval("d#{misc_name}")
unless file_list.include?(fname)
file_list.push(fname)
end
end
end
#add to general file list
def add2list(file_list, folder_in_path)
ls = list_files(folder_in_path)
ls_noext = list_files(folder_in_path, false)
for name in file_list
if ls_noext.include?(name)
file_name = ls[ls_noext.index(name)]
file = folder_in_path + "\\#{file_name}"
@list.push(file)
end
end
end
#prepare the list os files to extract
def extract_list()
#######
# AUDIO #
#######
#############################################
#BGMs
bgms = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
bgms.push(map.bgm.name)
map_events(map, bgms, [132, 0, '.name'])
map_events(map, bgms, [241, 0, '.name'])
end
commons_events(bgms, [132, 0, '.name'])
commons_events(bgms, [241, 0, '.name'])
troops_events(bgms, [132, 0, '.name'])
troops_events(bgms, [241, 0, '.name'])
bgms.push(Data_system.title_bgm.name)
bgms.push(Data_system.battle_bgm.name)
add2list(bgms, BGM)
#############################################
#BGSs
bgss = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
bgss.push(map.bgs.name)
map_events(map, bgss, [245, 0, '.name'])
end
commons_events(bgss, [245, 0, '.name'])
troops_events(bgss, [245, 0, '.name'])
add2list(bgss, BGS)
#############################################
#MEs
mes = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
map_events(map, mes, [133, 0, '.name'])
map_events(map, mes, [249, 0, '.name'])
end
commons_events(mes, [133, 0, '.name'])
commons_events(mes, [249, 0, '.name'])
troops_events(mes, [133, 0, '.name'])
troops_events(mes, [249, 0, '.name'])
mes.push(Data_system.battle_end_me.name)
mes.push(Data_system.gameover_me.name)
add2list(mes, ME)
#############################################
#SEs
ses = []
push_in(ses, Data_items, ".menu_se.name")
push_in(ses, Data_skills, ".menu_se.name")
animations = Data_animations
for i in 1...animations.size
for j in 0...animations[i].timings.size
unless ses.include?(animations[i].timings[j].se.name)
ses.push(animations[i].timings[j].se.name)
end
end
end
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
map_events(map, ses, [250, 0, '.name'], [44, 0, '.name'])
end
commons_events(ses, [250, 0, '.name'], [44, 0, '.name'])
troops_events(ses, [250, 0, '.name'], [44, 0, '.name'])
ses.push(Data_system.cursor_se.name)
ses.push(Data_system.decision_se.name)
ses.push(Data_system.cancel_se.name)
ses.push(Data_system.buzzer_se.name)
ses.push(Data_system.equip_se.name)
ses.push(Data_system.shop_se.name)
ses.push(Data_system.save_se.name)
ses.push(Data_system.load_se.name)
ses.push(Data_system.battle_start_se.name)
ses.push(Data_system.escape_se.name)
ses.push(Data_system.actor_collapse_se.name)
ses.push(Data_system.enemy_collapse_se.name)
add2list(ses, SE)
##########
# GRAPHICS #
##########
#############################################
#Animations
animations_names = []
push_in(animations_names, Data_animations, ".animation_name")
add2list(animations_names, Animations)
#############################################
#Autotiles
autotiles_names = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
tileset = Data_tilesets[map.tileset_id]
push_in(autotiles_names, tileset.autotile_names , "")
end
add2list(autotiles_names, Autotiles)
#############################################
#Battlebacks
battlebacks_names = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
tileset = Data_tilesets[map.tileset_id]
unless battlebacks_names.include?(tileset.battleback_name)
battlebacks_names.push(tileset.battleback_name)
end
map_events(map, battlebacks_names, [204, 1, ''], [], 2)
end
commons_events(battlebacks_names, [204, 1, ''], [], 2)
troops_events(battlebacks_names, [204, 1, ''], [], 2)
add2list(battlebacks_names, Battlebacks)
#############################################
#Battlers
battlers = []
push_in(battlers, Data_actors, ".battler_name")
push_in(battlers, Data_enemies, ".battler_name")
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
map_events(map, battlers, [322, 3, ''])
end
commons_events(battlers, [322, 3, ''])
troops_events(battlers, [322, 3, ''])
add2list(battlers, Battlers)
#############################################
#Characters
characters = []
push_in(characters, Data_actors, ".character_name")
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
for event in map.events
for page in event[1].pages
unless characters.include?(page.graphic.character_name)
characters.push(page.graphic.character_name)
end
end
end
map_events(map, characters, [322, 1, ''], [41, 0, ''])
end
commons_events(characters, [322, 1, ''], [41, 0, ''])
troops_events(characters, [322, 1, ''], [41, 0, ''])
add2list(characters, Characters)
#############################################
#Fogs
fogs_names = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
tileset = Data_tilesets[map.tileset_id]
unless fogs_names.include?(tileset.fog_name)
fogs_names.push(tileset.fog_name)
end
map_events(map, fogs_names, [204, 1, ''], [], 1)
end
commons_events(fogs_names, [204, 1, ''], [], 1)
troops_events(fogs_names, [204, 1, ''], [], 1)
add2list(fogs_names, Fogs)
#############################################
#Gameovers
gameover = [Data_system.gameover_name]
add2list(gameover, Gameovers)
#############################################
#Icons
icons = []
push_in(icons, Data_skills, ".icon_name")
push_in(icons, Data_items, ".icon_name")
push_in(icons, Data_weapons, ".icon_name")
push_in(icons, Data_armors, ".icon_name")
add2list(icons, Icons)
#############################################
#Panoramas
panoramas_names = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
tileset = Data_tilesets[map.tileset_id]
unless panoramas_names.include?(tileset.panorama_name)
panoramas_names.push(tileset.panorama_name)
end
map_events(map, panoramas_names, [204, 1, ''], [], 0)
end
commons_events(panoramas_names, [204, 1, ''], [], 0)
troops_events(panoramas_names, [204, 1, ''], [], 0)
add2list(panoramas_names, Panoramas)
#############################################
#Tilesets
tilesets_names = []
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
tileset = Data_tilesets[map.tileset_id]
unless tilesets_names.include?(tileset.tileset_name)
tilesets_names.push(tileset.tileset_name)
end
end
add2list(tilesets_names, Tilesets)
#############################################
#Titles
title = [Data_system.title_name]
add2list(title, Titles)
#############################################
#Transitions
transitions = []
transitions.push(Data_system.battle_transition)
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
map_events(map, transitions, [222, 0, ''])
end
commons_events(transitions, [222, 0, ''])
troops_events(transitions, [222, 0, ''])
add2list(transitions, Transitions)
#############################################
#Windowskins
windowskins = []
windowskins.push(Data_system.windowskin_name)
for i in 1..Data_mapinfos.size
map = load_data(sprintf("Data/Map%03d.rxdata", i))
map_events(map, windowskins, [131, 0, ''])
end
commons_events(windowskins, [131, 0, ''])
troops_events(windowskins, [131, 0, ''])
add2list(windowskins, Windowskins)
#delete match file between RTP and project
#calculate the list data size
for i in 0...@list.size
dest = @list[i].dup
dest.sub!("#{RGSSRTP_PATH}",'')
if FileTest.exist?( ".#{dest}" )
@list[i] = nil
else
@files_size += FileTest.size(@list[i])
end
end
#delete nil, empty and repeated from list
@list.delete('')
@list.compact!
@list.uniq!
return @list
end
end
class Window_Progress < Window_Base
def initialize(total_files_size)
super(320-125, 240-60, 250, 110)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = 'Arial'
self.contents.font.size = 20
self.opacity = 0
@total_files_size = total_files_size
refresh()
end
def refresh(progress_string='', progress_files_size=0)
return if @total_files_size == 0
self.contents.clear
self.contents.draw_text(4, 15, 220, 24, progress_string)
self.contents.fill_rect(5,0,202,10,Color.new(200,200,200,200))
self.contents.fill_rect(6,1,progress_files_size*200/@total_files_size,8,Color.new(0,0,200,200))
end
end
rtp_extract = RTP_Extractor.new
print 'start'
flist = rtp_extract.extract_list()
total_files_size = rtp_extract.files_size
progress_files_size = 0
$game_system = load_data("Data/System.rxdata")
window_progress = Window_Progress.new(total_files_size)
$game_system = nil
n_files = 0
flog = File.new('extract_log.txt', 'a')
flog.puts('start...')
for src in flist
dest = src.dup
progress_string = 'copying ' + File.basename(dest)
file_size = FileTest.size(dest)
dest.sub!("#{RGSSRTP_PATH}",'')
next if FileTest.exist?( ".#{dest}" )
progress_files_size += file_size
n_files += 1
window_progress.refresh(progress_string, progress_files_size)
Graphics.update()
File.fcopy(src, ".#{dest}" )
str_log = ".#{dest} #{progress_files_size/1000} KB"
flog.puts(str_log)
end
str_log = n_files.to_s+" files\n"+(progress_files_size/1000000).to_s+' MB('+(progress_files_size/1000).to_s+" KB)"
flog.puts(str_log)
flog.close
window_progress.dispose
print str_log
exit(0)
Perguntas Frequentes
Pergunta:Funciona no VX?
Resposta:Não, mas talvezquando eu tiver tempo faço uma versão pra ele. Enquanto isso fiquem a vontade para fazer uma e use o tópico para pedir suporte.
Créditos e Agradecimentos
Feito por zecomeia
vgvgf pela função para obter o path do RTP(retirado de seu script Aleworks Library)
Farenheight pelos métodos #justname e #extension(editei) da classe File
aos criadores do RMTool(programa que faz algo do tipo no RM2k) pela ideia
Rafidelis pelo código melhorado para obter o nome da dll do jogo
PLM por repotar bugs.
Scripts RGSS, Resources, Tutorials and Translations by zecomeia is licensed under a
Creative Commons Atribuição-Uso Não-Comercial-Compartilhamento pela mesma Licença 2.5 Brasil License.
Permissions beyond the scope of this license may be available at Santuário RPG Maker
Re: RTP Extractor
aammmm!!!!
este scritp sirve para que el RGSSAD Extractor, no uncione
y no te puedan robar tus cosas, Verdad ?????
este scritp sirve para que el RGSSAD Extractor, no uncione
y no te puedan robar tus cosas, Verdad ?????
_________________
- Spoiler:
Re: RTP Extractor
eee
mais preguiça!
pelo menos não vo tem que copia tudo :cheers:
vlw +1cred
Edit: bom pra quem usa netplay faze com que o cliente não instale nada
mais preguiça!
pelo menos não vo tem que copia tudo :cheers:
vlw +1cred
Edit: bom pra quem usa netplay faze com que o cliente não instale nada
LemonSpark36555- Membro Ativo
- Mensagens : 270
Créditos : 56
Re: RTP Extractor
Esse script serve para que você não precise de RTP para que o jogo funcioneKakashy Hatake escreveu:aammmm!!!!
este scritp sirve para que el RGSSAD Extractor, no uncione
y no te puedan robar tus cosas, Verdad ?????
Re: RTP Extractor
PG Maker XP estalado ai eles tem que estalar para poder jogar, com este não precisa estalar o RMXP.
_________________
Dean, Programador Geral :)
Contato: Skype:matucarvalho e Facebook
The Enze - Vulzt
Shield Block
Contato: Skype:matucarvalho e Facebook
The Enze - Vulzt
Shield Block
Anti-Cheat para jogos de FPS, agora vou adaptar para jogos de RPG principalmente para o RMXP.
www.shieldblock.net
fb.com/shieldblockoficial
Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Scripts
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