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[RESOLVIDO]Erro para Criar Char
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Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Dúvidas e pedidos
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[RESOLVIDO]Erro para Criar Char
Galera Vocês sabem que estou focado la no meu projeto e estou aqui para avisar
que hoje Retirei botoes de classe mas sem querer não quiz mas ai botei neh o botão la na linha certa
aquele negocio do next c next d
e até que fui testar e Aconteceu isso:
Meu script ta aqui:
Rapido com isso ja estou confundindo as bolas aqui
Reconpensa: 2 Creds
que hoje Retirei botoes de classe mas sem querer não quiz mas ai botei neh o botão la na linha certa
aquele negocio do next c next d
e até que fui testar e Aconteceu isso:
Meu script ta aqui:
- Spoiler:
- Código:
class Scene_Title
def initialize
Graphics.frame_count = 0
$ABS = MrMo_ABS.new
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_netparty = Game_Party.new
$game_party.setup_starting_members
$game_netparty.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.update
end
def main
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
character1
character2
character3
delete
create
#conta
$create_active2 = @create_active2
$m_click = 0
@tempo = 0
$tempo = 0
@tempinho = 0
$sex = 0
$grafiche = Grafica.new
@current_grp = 0
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][0])
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@sprite.dispose
@delete.dispose
$create.dispose
#@conta.dispose
$Icon1.dispose
$Icon2.dispose
$Icon3.dispose
$Icon4.dispose
$Icon10.dispose
$Icon20.dispose
#@exit.dispose
if @barra_active == true or @barra_active_create == true
@barra.dispose
end
$create_box.dispose
end
def character1
$Icon1 = Window_Informacoes.new(315, 90, 296,320,1)
#$Icon1.dragable = true
$Icon1.visible = false
$Icon1.active = false
name = Network::Main.name
filename = "Jogadores/#{name}-1.rxdata"
if FileTest.exist?(filename) and not $delete_1 == true
file = File.open(filename, "r")
$Icon2 = Load_Character.new(240,130,170,193,1)
$op_1 = true
@direita1 = Button2.new($Icon2,118,60,">") {$Icon2.visible = false; $Icon2.active = false; $Icon3.visible = true; $Icon3.active = true; @id_c = 2}
@esquerda1 = Button2.new($Icon2,15,60,"<") {$Icon2.visible = false; $Icon2.active = false; $Icon4.visible = true; $Icon4.active = true; @id_c = 3}
if $ban_1 != true
@logbotao1 = Button_Login.new($Icon2,44,120," Entrar "){@id_c = 1;carregar}
#@canbotao1 = Button2.new($Icon1,10,260," Cancelar"){$Icon1.visible = false; $Icon1.active = false}
end
@crebotao1 = Button_Login.new($Icon2,44,142," Apagar"){@delete.visible = true; @delete.active = true;$char_id = 1}
$end
file.close
else
$Icon2 = Load_Character.new(240,130,170,193,1)
@direita1 = Button2.new($Icon2,118,60,">") {$Icon2.visible = false; $Icon2.active = false; $Icon3.visible = true; $Icon3.active = true; @id_c = 2}
@esquerda1 = Button2.new($Icon2,15,60,"<") {$Icon2.visible = false; $Icon2.active = false; $Icon4.visible = true; $Icon4.active = true; @id_c = 3}
@logbotao1 = Button_Login.new($Icon2,44,120," Criar "){xd_1}
end
end
def xd_1
@create_active = true
if $create.visible != true
$create.visible = true
$create.active = true
end
$Icon2.visible = false
$Icon2.active = false
$create.refresh
$char_id = 1
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
$create_box.visible = true
$create_box.active = true
end
def character2
$Icon10 = Window_Informacoes.new(315, 90, 296,320,2)
#$Icon10.dragable = true
$Icon10.visible = false
$Icon10.active = false
name = Network::Main.name
filename = "Jogadores/#{name}-2.rxdata"
if FileTest.exist?(filename) and not $delete_2 == true
file = File.open(filename, "r")
$Icon3 = Load_Character.new(240,130,170,193,2)
$Icon3.visible = false
$Icon3.active = false
$op_2 = true
@direita2 = Button2.new($Icon3,118,60,">")
@esquerda2 = Button2.new($Icon3,15,60,"<") {$Icon3.visible = false; $Icon3.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
if $ban_2 != true
@logbotao2 = Button_Login.new($Icon3,44,120," Entrar "){@id_c = 2;carregar}
#@canbotao2 = Button2.new($Icon10,10,260," Cancelar"){$Icon10.visible = false; $Icon10.active = false}
end
@crebotao2 = Button_Login.new($Icon3,44,142," Apagar"){@delete.visible = true; @delete.active = true;$char_id = 2}
file.close
else
$Icon3 = Load_Character.new(240,130,170,193,2)
$Icon3.visible = false
$Icon3.active = false
@direita2 = Button2.new($Icon3,118,60,">")
@esquerda2 = Button2.new($Icon3,15,60,"<") {$Icon3.visible = false; $Icon3.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
@logbotao2 = Button_Login.new($Icon3,44,120," Criar "){xd_2}
end
end
def xd_2
@create_active = true
if $create.visible != true
$create.visible = true
$create.active = true
end
$Icon3.visible = false
$Icon3.active = false
$create.refresh
$char_id = 2
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
$create_box.visible = true
$create_box.active = true
end
def character3
$Icon20 = Window_Informacoes.new(315, 90, 296,320,3)
#$Icon20.dragable = true
$Icon20.visible = false
$Icon20.active = false
name = Network::Main.name
filename = "Jogadores/#{name}-3.rxdata"
if FileTest.exist?(filename) and not $delete_3 == true
file = File.open(filename, "r")
$Icon4 = Load_Character.new(240,130,170,193,3)
$Icon4.visible = false
$Icon4.active = false
$op_3 = true
@direita3 = Button2.new($Icon4,118,60,">") {$Icon4.visible = false; $Icon4.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
@esquerda3 = Button2.new($Icon4,15,60,"<")
if $ban_3 != true
@logbotao3 = Button_Login.new($Icon4,44,120," Entrar "){@id_c = 3;carregar}
#@canbotao3 = Button2.new($Icon20,10,260," Cancelar"){$Icon20.visible = false; $Icon20.active = false}
end
@crebotao3 = Button_Login.new($Icon4,44,142," Apagar"){@delete.visible = true; @delete.active = true;$char_id = 3}
file.close
else
$Icon4 = Load_Character.new(240,130,170,193,3)
$Icon4.visible = false
$Icon4.active = false
@direita3 = Button2.new($Icon4,118,60,">") {$Icon4.visible = false; $Icon4.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
@esquerda3 = Button2.new($Icon4,15,60,"<")
@logbotao3 = Button_Login.new($Icon4,44,120," Criar "){xd_3}
end
end
def xd_3
@create_active = true
if $create.visible != true
$create.visible = true
$create.active = true
end
$Icon4.visible = false
$Icon4.active = false
$create.refresh
$char_id = 3
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
$create_box.visible = true
$create_box.active = true
end
def cmd_abaixo
#return if $mouse_active != true
name = Network::Main.name
if !FileTest.exist?("Jogadores/#{name}-1.rxdata")
if $create.visible != true
$create.visible = true
$create.active = true
#$game_system.se_play($data_system.decision_se)
end
$create.refresh
$char_id = 1
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
$create_box.visible = true
$create_box.active = true
$mouse_active = true
return
end
if !FileTest.exist?("Jogadores/#{name}-2.rxdata")
if $create.visible != true
$create.visible = true
$create.active = true
#$game_system.se_play($data_system.decision_se)
end
$create.refresh
$char_id = 2
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
$create_box.visible = true
$create_box.active = true
$mouse_active = true
return
end
if !FileTest.exist?("Jogadores/#{name}-3.rxdata")
if $create.visible != true
$create.visible = true
$create.active = true
#$game_system.se_play($data_system.decision_se)
end
$create.refresh
$char_id = 3
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
$create_box.visible = true
$create_box.active = true
$mouse_active = true
return
end
end
def delete
@delete = Window_Delete.new(380, 200, 115,72)
@delete.visible = false
@delete.active = false
@delbotao = Button2.new(@delete,10,33,"Sim"){sim}
@canbotao = Button2.new(@delete,55,33,"Não"){@delete.visible = false; @delete.active = false}
end
def sim
@delete.visible = false
@delete.active = false
if $Icon2.visible == true
$delete_1 = true
name = Network::Main.name
File.delete("Jogadores/#{name}-1.rxdata")
$op_1 = false
elsif $Icon3.visible == true
$delete_2 = true
name = Network::Main.name
File.delete("Jogadores/#{name}-2.rxdata")
$op_2 = false
elsif $Icon4.visible == true
$delete_3 = true
name = Network::Main.name
File.delete("Jogadores/#{name}-3.rxdata")
$op_3 = false
end
$scene = Scene_Title.new
end
def update
$create_box.update if $create.visible
@delete.update if @delete.visible
$Icon1.update if Graphics.frame_count % 5 == 0
$Icon2.update if Graphics.frame_count % 5 == 0#if $Icon2.visible
$Icon3.update if Graphics.frame_count % 5 == 0#if $Icon3.visible
$Icon4.update if Graphics.frame_count % 5 == 0#if $Icon4.visible
$Icon10.update if $Icon4.visible if Graphics.frame_count % 4 == 0
$Icon20.update if $Icon4.visible if Graphics.frame_count % 4 == 0
@name_box.active = true if $create.visible
if @barra_active == true or @barra_active_create == true
@barra.refresh
end
if @create_active == true
if Graphics.frame_count / Graphics.frame_rate != @total_sec
@tempo = 1
end
end
if @barra_active == true or @barra_active_create == true
if Graphics.frame_count / Graphics.frame_rate != @total_sec
@tempinho = 1
end
end
if @barra_active == true or @barra_active_create == true
if @tempinho == 5
$tempo = 1
@tempinho = 0
end
end
if $tempo == 103 and @barra_active == true
carregar2
end
if $tempo == 103 and @barra_active_create == true
criar_char2
end
if $tempo == 35
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING2)
end
if $tempo == 65
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING3)
end
if @create_active == true
if @tempo == 0.5 * 10
@tempo = 0
@create_active2 = true
@create_active = false
end
end
if @create_active2 == true
$create.update if $create.visible if Graphics.frame_count % 5 == 0
end
end
def create
actor = $game_party.actors[0]
$create = Create_Chars.new
#$create.dragable = true
$create.visible = false
$create.active = false
$create_box = Window_Dummys.new(200,186,150,60)
$create_box.windowskin = RPG::Cache.windowskin("Blank")
$create_box.visible = false
$create_box.active = false
$create_box.z = 999999
@name_box = Guild_Box.new($create_box,10,17,100,10,1)
name = Network::Main.name
$sexo = "Homem"
@create_button = Button2.new($create,10,170," Criar ") { criar_char }
@cancel = Button2.new($create,85,170,"Cancelar") { cancel }
@next_g = Button2.new($create,150,30,">") {next_gr}
@prev_g = Button2.new($create,20,30,"<") {prev_gr}
@next_s = Button2.new($create,158,106,"M") {@current_grp = 0;$game_party.actors[0].set_female; reset_gra ;
if $sexo == "Homem"
$sexo = "Mulher"
end;$create.refresh}
@prev_s = Button2.new($create,125,106,"H") {@current_grp = 0;$game_party.actors[0].set_male; reset_gra ;
if $sexo == "Mulher"
$sexo = "Homem"
end;$create.refresh}
@next_c = Button2.new($create,125,126,"<") {prev_class; $create.refresh }
@next_D = Button2.new($create,158,126,">") {next_class; $create.refresh }
if User_Edit::DISTRIBUIR_ACTIVE == true
@str = Button2.new($create,270, 53, " ") {str}
@dex = Button2.new($create,270, 78, " ") {dex}
@agi = Button2.new($create,270, 103, " ") {agi}
@int = Button2.new($create,270, 128, " ") {int}
end
end
def cancel
$create.visible = false
$create.active = false
$create_box.visible = false
$create_box.active = false
if $char_id == 1
$Icon2.visible = true
$Icon2.active = true
elsif $char_id == 2
$Icon3.visible = true
$Icon3.active = true
elsif $char_id == 3
$Icon4.visible = true
$Icon4.active = true
end
@create_active2 = false
#$create.refresh
end
def carregar
if User_Edit::LOADING_ACTIVE == true
$Icon2.visible = false
$Icon2.active = false
$Icon3.visible = false
$Icon3.active = false
$Icon4.visible = false
$Icon4.active = false
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING)
@barra = Barra.new
@barra_active = true
else
carregar2
end
end
def carregar2
$ABS = MrMo_ABS.new
name = Network::Main.name
file = File.open("Jogadores/#{name}-#{@id_c}.rxdata", "rb")
characters = Marshal.load(file)
Graphics.frame_count = Marshal.load(file)
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
$ABS = Marshal.load(file)
$distribuir_pontos = Marshal.load(file)
$genero = Marshal.load(file)
$guild_name = Marshal.load(file)
$guild_position = Marshal.load(file)
$flag = Marshal.load(file)
$guild_points = Marshal.load(file)
$guild_lider_name = Marshal.load(file)
$item_carregado = Marshal.load(file)
$carregou_item = Marshal.load(file)
$item_carregado_2 = Marshal.load(file)
$carregou_item_2 = Marshal.load(file)
$item_carregado_3 = Marshal.load(file)
$carregou_item_3 = Marshal.load(file)
$item_carregado_4 = Marshal.load(file)
$carregou_item_4 = Marshal.load(file)
$level_info = Marshal.load(file)
$arma_n = Marshal.load(file)
$escudo_n = Marshal.load(file)
$game_map.setup($game_map.map_id)
$game_player.center($game_player.x, $game_player.y)
$game_map.update
$ABS.update
$game_party.refresh
#$game_party.actors[0].hp = $game_party.actors[0].maxhp
#$game_party.actors[0].sp = $game_party.actors[0].maxsp
$game_map.autoplay
Graphics.freeze
#$game_player.animation_id = 1#45
@actor_1 = $game_party.actors[0]
Network::Main.socket.send("#{@actor_1.name} entrou no jogo! \n")
if @id_c == 1
$char_id = 1
elsif @id_c == 2
$char_id = 2
elsif @id_c == 3
$char_id = 3
end
$divide_exp = false
if Network::Main.group == 'admin'
$game_party.actors[0].grupo = "Admin"
else
$game_party.actors[0].grupo = "Standard"
end
#Sair da Guild que foi deletada
if $guild_name != ""
if Network::Main.user_exist?($guild_name.to_s "-Guild-DEL") == true
$guild_name = ""
$game_party.actors[0].guild = ""
$game_player.refresh
$guild_position = "Membro"
$guild_lider_name = ""
$guild_points = 0
$flag2.visible = false
return
end
end
$game_player.refresh
$chat_ativo_agr = true
$scene = Scene_Map.new
Network::Main.send_start
file.close
end
def criar_char
if Network::Main.user_exist?(@name_box.text "-Char") == true
$erro = "Nome ja está em uso"
$create.refresh
return
end
arg = @name_box.text.split
#Evitar Falsos ADM's
if User_Edit::PROIBIR == true
if @name_box.text.include?("GM") or @name_box.text.include?("Gm") or @name_box.text.include?("gM") or @name_box.text.include?("gm")
#p "#{arg[0]} é um carácter inválido"
$erro = "#{arg[0]} é um carácter inválido"
$create.refresh
return
elsif @name_box.text.include?("ADM") or @name_box.text.include?("Adm") or @name_box.text.include?("aDm") or @name_box.text.include?("adM") or @name_box.text.include?("ADm") or @name_box.text.include?("aDM") or @name_box.text.include?("AdM") or @name_box.text.include?("adm")
#p "#{arg[0]} é um carácter inválido"
$erro = "#{arg[0]} é um carácter inválido"
$create.refresh
return
elsif @name_box.text.include?("[ADM]") or @name_box.text.include?("[Adm]") or @name_box.text.include?("[aDm]") or @name_box.text.include?("[adM]") or @name_box.text.include?("[ADm]") or @name_box.text.include?("[aDM]") or @name_box.text.include?("[AdM]") or @name_box.text.include?("[adm]")
#p "#{arg[0]} é um carácter inválido"
$erro = "#{arg[0]} é um carácter inválido"
$create.refresh
return
elsif @name_box.text.include?("GOD") or @name_box.text.include?("God") or @name_box.text.include?("gOd") or @name_box.text.include?("goD") or @name_box.text.include?("GOd") or @name_box.text.include?("gOD") or @name_box.text.include?("GoD") or @name_box.text.include?("god")
#p "#{arg[0]} é um carácter inválido"
$erro = "#{arg[0]} é um carácter inválido"
$create.refresh
return
end
end
if @name_box.text == "" or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " " or @name_box.text == " "
$erro = "Digite um Nome"
$create.refresh
#p "Digite um Nome!"
return
end
if User_Edit::LOADING_ACTIVE == true
$create.visible = false
$create.active = false
$create_box.visible = false
$create_box.active = false
@sprite.bitmap = RPG::Cache.title(User_Edit::LOADING)
@barra = Barra.new
@barra_active_create = true
else
criar_char2
end
end
def criar_char2
$game_party.actors[0].name = @name_box.text
$game_player.refresh
$game_map.autoplay
Network::Main.send_start
Graphics.freeze
$chat_ativo_agr = true
$scene = Scene_Reinit.new
if $sexo == "Homem"
$genero = 1
$game_party.actors[0].sexo = "Homem"
elsif $sexo == "Mulher"
$genero = 2
$game_party.actors[0].sexo = "Mulher"
end
$guild_name = ""
$guild_lider_name = ""
$guild_position = "Membro"
$flag = "um"
$guild_points = 0
if Network::Main.group == 'admin'
$game_party.actors[0].grupo = "Admin"
end
Network::Main.send_register(@name_box.text "-Char" , @name_box.text)
$ABS.skill_keys[Input::Numberkeys[1]] = 82
$ABS.skill_keys[Input::Numberkeys[2]] = 82
$ABS.skill_keys[Input::Numberkeys[3]] = 82
$ABS.skill_keys[Input::Numberkeys[4]] = 82
$ABS.skill_keys[Input::Numberkeys[5]] = 82
$ABS.skill_keys[Input::Numberkeys[6]] = 82
#$game_player.animation_id = 1#45
$game_temp.chat_log.push("Bem vindo ao Netplay Master v2")
#Informações
$level_info = ""
if $data_weapons[$game_party.actors[0].weapon_id] != nil
$arma_n = $data_weapons[$game_party.actors[0].weapon_id].name " Atk: #{$data_weapons[$game_party.actors[0].weapon_id].atk}"
else
$arma_n = ""
end
if $data_armors[$game_party.actors[0].armor1_id] != nil
$escudo_n = $data_armors[$game_party.actors[0].armor1_id].name " Def: #{$data_armors[$game_party.actors[0].armor1_id].pdef}"
else
$escudo_n = ""
end
#equipar_classe
end
#----------------------------------------------------------------
def reset_gra
$grafiche.update
@current_grp = 0
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
end
def next_class
@current_grp = 0
$grafiche.update
if $game_actors[1].class_id <= $data_classes.size - 2
$game_actors[1].class_id = 1
else
$game_actors[1].class_id = 1
end
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$create.refresh
end
def prev_class
@current_grp = 0
$grafiche.update
if $game_actors[1].class_id == $data_classes.size - 1
$game_actors[1].class_id -= 1
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$grafiche.update
$create.refresh
return
end
if $game_actors[1].class_id == 1
$game_actors[1].class_id = $data_classes.size - 1
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$grafiche.update
$create.refresh
return
end
if $game_actors[1].class_id <= $data_classes.size - 2
$game_actors[1].class_id -= 1
else
$game_actors[1].class_id = 1
end
$game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
$create.refresh
end
def next_gr
@act = $game_party.actors[0]
if @current_grp <= $grafiche.sex[@act.class_id].size-2
@current_grp = 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
end
$create.refresh
end
def prev_gr
@act = $game_party.actors[0]
return if @current_grp == 0
if @current_grp >= $grafiche.sex[@act.class_id].size-2
@current_grp -= 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
$create.refresh
return
end
if @current_grp <= $grafiche.sex[@act.class_id].size-2
@current_grp -= 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
end
$create.refresh
end
def back_gr
@act = $game_party.actors[0]
if @current_grp > 0 then
@current_grp -= 1
$grafiche.update
$game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
end
$create.refresh
end
def str
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].str = 1
$create.refresh
else
$create.refresh
end
end
def dex
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].dex = 1
$create.refresh
else
$create.refresh
end
end
def agi
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].agi = 1
$create.refresh
else
$create.refresh
end
end
def int
if $distribuir_pontos >= 1
$distribuir_pontos -= 1
$game_actors[1].int = 1
$create.refresh
else
$create.refresh
end
end
end
def command_new_game1
$Icon1.visible = false
$Icon1.active = false
$Icon10.visible = false
$Icon1.active = false
$Icon20.visible = false
$Icon20.active = false
Network::Main.send_start
$create.visible = true
$create.active = true
$create_box.visible = true
$create_box.active = true
$create.refresh
#$char_id = 1
end
Rapido com isso ja estou confundindo as bolas aqui
Reconpensa: 2 Creds
Última edição por Guilherme Sparrow em Sex Mar 23, 2012 9:01 pm, editado 1 vez(es)
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- Jack:
Duel- Aldeia Friend
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Re: [RESOLVIDO]Erro para Criar Char
isso é so o X e o Y do Botao '-'
é a segunda e a terceira propriedade:
Button.new(janela,x,y,"texto")
quanto maior o X mais pro lado ele fica >>>
e quanto maior o Y mais pra baixo ele fica!
é a segunda e a terceira propriedade:
Button.new(janela,x,y,"texto")
quanto maior o X mais pro lado ele fica >>>
e quanto maior o Y mais pra baixo ele fica!
_________________
Para Aqueles que gostam de Min e de meu Trabalho;
Upem Meu Pet nao custa nda!!
- Pet:
Nanzin- Membro de Honra
- Mensagens : 1550
Créditos : 252
Re: [RESOLVIDO]Erro para Criar Char
To ferrado vai ser dificil agora ne Nanzin
Ops galera ja ta resolvido só fui pensar em baixar o netplay agora
Mas eu tava com preguisca de pensar e fiquei vigiando o topico Agora Podem trancar
Malz.....
Ops galera ja ta resolvido só fui pensar em baixar o netplay agora
Mas eu tava com preguisca de pensar e fiquei vigiando o topico Agora Podem trancar
Malz.....
_________________
- Jack:
Duel- Aldeia Friend
- Mensagens : 1375
Créditos : 107
Ficha do personagem
Nível: 1
Experiência:
(0/0)
Vida:
(30/30)
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