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Modificar Window_Quests(igual doSeeking Online)
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Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Dúvidas e pedidos
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Modificar Window_Quests(igual doSeeking Online)
Galera estava dando uma olhada em alguns jogos online e mim deparei com o
Seeking Online que tinha uma coisa a mais no window_quest
que erra isso-
Os monstros que faltam, queria saber se alguém mim diz como fazer isso, tipo de modifica no script e talz, eu queria tb aproveitar e pedir se alguém sabe como faço para apareçer a descrição do icone e tal. Ficaria grato
Seeking Online que tinha uma coisa a mais no window_quest
que erra isso-
Os monstros que faltam, queria saber se alguém mim diz como fazer isso, tipo de modifica no script e talz, eu queria tb aproveitar e pedir se alguém sabe como faço para apareçer a descrição do icone e tal. Ficaria grato
_________________
"Para a política o homem é um meio; para a moral é um fim. A revolução do futuro será o triunfo da moral sobre a política."
Vão se auto fecundar *o* s2s2
Re: Modificar Window_Quests(igual doSeeking Online)
i want this "WINDOW_QUEST"
clavrie- Iniciante
- Mensagens : 31
Créditos : 2
Re:Modificar Window_Quests(igual doSeeking Online)
Hi,
Eu sou francês e eu não falo Português. Vou falar em Inglês.
So for the EXP point and the item, I Think you can create an item. His name is "30 Exp & 1 Potion"(for exemple). After that, you create an automatic commun event like this :
<> if Switch (end of quest ) is on
-<> if the player has the item "30 Exp & 1 Potion"
----<> Give 30 Exp
----<> Give 1 Potion
----<> Item "30 Exp + 1 Potion" delete 1
----<> Delete this event
-<>else
----<> Delete this évent
<>else
-<> Delete this event
And for the number of monstrers, I will do a script for you.
Bye,
Gauthier99
NB : If you dont catch me, Ich spreche auch Deutch
Eu sou francês e eu não falo Português. Vou falar em Inglês.
So for the EXP point and the item, I Think you can create an item. His name is "30 Exp & 1 Potion"(for exemple). After that, you create an automatic commun event like this :
<> if Switch (end of quest ) is on
-<> if the player has the item "30 Exp & 1 Potion"
----<> Give 30 Exp
----<> Give 1 Potion
----<> Item "30 Exp + 1 Potion" delete 1
----<> Delete this event
-<>else
----<> Delete this évent
<>else
-<> Delete this event
And for the number of monstrers, I will do a script for you.
Bye,
Gauthier99
NB : If you dont catch me, Ich spreche auch Deutch
Re: Modificar Window_Quests(igual doSeeking Online)
O jeito mais antigo de quest é mais legal.
_________________
Haters? Haters gonna Hate!
TY =D
Gauthier99 escreveu:Hi,
Eu sou francês e eu não falo Português. Vou falar em Inglês.
So for the EXP point and the item, I Think you can create an item. His name is "30 Exp & 1 Potion"(for exemple). After that, you create an automatic commun event like this :
<> if Switch (end of quest ) is on
-<> if the player has the item "30 Exp & 1 Potion"
----<> Give 30 Exp
----<> Give 1 Potion
----<> Item "30 Exp + 1 Potion" delete 1
----<> Delete this event
-<>else
----<> Delete this évent
<>else
-<> Delete this event
And for the number of monstrers, I will do a script for you.
Bye,
Gauthier99
NB : If you dont catch me, Ich spreche auch Deutch
Hey hey! thank you (my english will use this rusty basic) thank you very much, I hope the script monsters! More Cred 1; D
_________________
"Para a política o homem é um meio; para a moral é um fim. A revolução do futuro será o triunfo da moral sobre a política."
Vão se auto fecundar *o* s2s2
Re: Modificar Window_Quests(igual doSeeking Online)
Sorry, there is a error in my first answer,
this is the good answer :
<> if Switch (end of quest ) is on
-<> if the player has the item "30 Exp & 1 Potion"
----<> Give 30 Exp
----<> Give 1 Potion
----<> Item "30 Exp + 1 Potion" delete 1
----<> Delete this event
-<>else
----<> Delete this évent
<>else
[NOTHING HERE]
The other script will come in 30 min
this is the good answer :
<> if Switch (end of quest ) is on
-<> if the player has the item "30 Exp & 1 Potion"
----<> Give 30 Exp
----<> Give 1 Potion
----<> Item "30 Exp + 1 Potion" delete 1
----<> Delete this event
-<>else
----<> Delete this évent
<>else
[NOTHING HERE]
The other script will come in 30 min
Re: Modificar Window_Quests(igual doSeeking Online)
For the number of monsters :
1) Go to the script [WIN] Window_Quests
2) Currently, your quests are like this :
You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
For exemple :
3) In the same script, after
4) Replace at the end of the script
5) Now, open the event menu of your monsters.
6 ) In the second page, add this at the beginning:
<> if Switch (start of quest) is on
--<> Variable [Number of Monster killed] + 1
<>end of condition
Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.
1) Go to the script [WIN] Window_Quests
2) Currently, your quests are like this :
- Código:
MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item]
You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
- Código:
MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item, Number_kill]
For exemple :
- Código:
MISSION[1] = ["Bad monsters", 20, "Kill 3 Gluglus", 34, "092-Monster06", 3, 21, 1, 4, 21]
3) In the same script, after
- Código:
@gain_item = Quest_Configure::MISSION[@id][8]
- Código:
@killed = Quest_Configure::MISSION[@id][9]
4) Replace at the end of the script
- Código:
self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+"x"+@quantidade.to_s)
- Código:
self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+$game_variables[@killed].to_s+"/"+@quantidade.to_s)
5) Now, open the event menu of your monsters.
6 ) In the second page, add this at the beginning:
<> if Switch (start of quest) is on
--<> Variable [Number of Monster killed] + 1
<>end of condition
Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.
Re: Modificar Window_Quests(igual doSeeking Online)
Gauthier99 escreveu:For the number of monsters :
1) Go to the script [WIN] Window_Quests
2) Currently, your quests are like this :
- Código:
MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item]
You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
- Código:
MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item, Number_kill]
For exemple :(21 is the ID of game variable)
- Código:
MISSION[1] = ["Bad monsters", 20, "Kill 3 Gluglus", 34, "092-Monster06", 3, 21, 1, 4, 21]
3) In the same script, afterAdd this :
- Código:
@gain_item = Quest_Configure::MISSION[@id][8]
- Código:
@killed = Quest_Configure::MISSION[@id][9]
4) Replace at the end of the scriptby
- Código:
self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+"x"+@quantidade.to_s)
- Código:
self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+$game_variables[@killed].to_s+"/"+@quantidade.to_s)
5) Now, open the event menu of your monsters.
6 ) In the second page, add this at the beginning:
<> if Switch (start of quest) is on
--<> Variable [Number of Monster killed] + 1
<>end of condition
Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.
Hohoho once again with my English pessimo.
thank maninhoo! +1 Cred. Thank you.
Ja that not everyone speak French in forum count
a secret for you.(Pas beaucoup du forum contribuant ainsi
vous êtes bête)
Mods podem trancar o topico.
_________________
"Para a política o homem é um meio; para a moral é um fim. A revolução do futuro será o triunfo da moral sobre a política."
Vão se auto fecundar *o* s2s2
Re: Modificar Window_Quests(igual doSeeking Online)
Woowww! thx a lot bro . what you know, how to create "multiple treasure enemy" or "multiple drop enemy", in netplay master v4? answer here: http://www.aldeiarpgbr.com/t8590-ask-multiple-dropGauthier99 escreveu:For the number of monsters :
1) Go to the script [WIN] Window_Quests
2) Currently, your quests are like this :
- Código:
MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item]
You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
- Código:
MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item, Number_kill]
For exemple :(21 is the ID of game variable)
- Código:
MISSION[1] = ["Bad monsters", 20, "Kill 3 Gluglus", 34, "092-Monster06", 3, 21, 1, 4, 21]
3) In the same script, afterAdd this :
- Código:
@gain_item = Quest_Configure::MISSION[@id][8]
- Código:
@killed = Quest_Configure::MISSION[@id][9]
4) Replace at the end of the scriptby
- Código:
self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+"x"+@quantidade.to_s)
- Código:
self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+$game_variables[@killed].to_s+"/"+@quantidade.to_s)
5) Now, open the event menu of your monsters.
6 ) In the second page, add this at the beginning:
<> if Switch (start of quest) is on
--<> Variable [Number of Monster killed] + 1
<>end of condition
Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.
and how to give credit ??
clavrie- Iniciante
- Mensagens : 31
Créditos : 2
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