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    Modificar Window_Quests(igual doSeeking Online)

    Splinter
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    Mensagem por Splinter Dom maio 05, 2013 1:52 am

    Galera estava dando uma olhada em alguns jogos online e mim deparei com o
    Seeking Online que tinha uma coisa a mais no window_quest

    que erra isso- online - Modificar Window_Quests(igual doSeeking Online) Questsy
    Os monstros que faltam, queria saber se alguém mim diz como fazer isso, tipo de modifica no script e talz, eu queria tb aproveitar e pedir se alguém sabe como faço para apareçer a descrição do icone e tal. online - Modificar Window_Quests(igual doSeeking Online) 2945825175 online - Modificar Window_Quests(igual doSeeking Online) 2945825175 online - Modificar Window_Quests(igual doSeeking Online) 2945825175 Ficaria grato online - Modificar Window_Quests(igual doSeeking Online) 1964351358


    _________________
    "Para a política o homem é um meio; para a moral é um fim. A revolução do futuro será o triunfo da moral sobre a política."

    Vão se auto fecundar *o* s2s2
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    Mensagem por clavrie Dom maio 05, 2013 5:34 am

    i want this "WINDOW_QUEST" online - Modificar Window_Quests(igual doSeeking Online) 1901174980
    Gauthier99
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    Mensagem por Gauthier99 Seg maio 06, 2013 9:28 am

    Hi,
    Eu sou francês e eu não falo Português. Vou falar em Inglês.

    So for the EXP point and the item, I Think you can create an item. His name is "30 Exp & 1 Potion"(for exemple). After that, you create an automatic commun event like this :

    <> if Switch (end of quest ) is on
    -<> if the player has the item "30 Exp & 1 Potion"
    ----<> Give 30 Exp
    ----<> Give 1 Potion
    ----<> Item "30 Exp + 1 Potion" delete 1
    ----<> Delete this event
    -<>else
    ----<> Delete this évent
    <>else
    -<> Delete this event

    And for the number of monstrers, I will do a script for you.

    Bye,

    Gauthier99

    NB : If you dont catch me, Ich spreche auch Deutch Razz
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    Mensagem por イアゴル Seg maio 06, 2013 10:04 am

    O jeito mais antigo de quest é mais legal. Successful


    _________________
    online - Modificar Window_Quests(igual doSeeking Online) Kkkv



    Haters? Haters gonna Hate!
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    online - Modificar Window_Quests(igual doSeeking Online) Empty TY =D

    Mensagem por Splinter Seg maio 06, 2013 11:42 am

    Gauthier99 escreveu:Hi,
    Eu sou francês e eu não falo Português. Vou falar em Inglês.

    So for the EXP point and the item, I Think you can create an item. His name is "30 Exp & 1 Potion"(for exemple). After that, you create an automatic commun event like this :

    <> if Switch (end of quest ) is on
    -<> if the player has the item "30 Exp & 1 Potion"
    ----<> Give 30 Exp
    ----<> Give 1 Potion
    ----<> Item "30 Exp + 1 Potion" delete 1
    ----<> Delete this event
    -<>else
    ----<> Delete this évent
    <>else
    -<> Delete this event

    And for the number of monstrers, I will do a script for you.

    Bye,

    Gauthier99

    NB : If you dont catch me, Ich spreche auch Deutch online - Modificar Window_Quests(igual doSeeking Online) 253468018

    Hey hey! thank you (my english will use this rusty basic) thank you very much, I hope the script monsters! More Cred 1; D


    _________________
    "Para a política o homem é um meio; para a moral é um fim. A revolução do futuro será o triunfo da moral sobre a política."

    Vão se auto fecundar *o* s2s2
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    Mensagem por Gauthier99 Seg maio 06, 2013 6:21 pm

    Sorry, there is a error in my first answer,
    this is the good answer :

    <> if Switch (end of quest ) is on
    -<> if the player has the item "30 Exp & 1 Potion"
    ----<> Give 30 Exp
    ----<> Give 1 Potion
    ----<> Item "30 Exp + 1 Potion" delete 1
    ----<> Delete this event
    -<>else
    ----<> Delete this évent
    <>else
    [NOTHING HERE]

    The other script will come in 30 min Wink

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    Mensagem por Gauthier99 Seg maio 06, 2013 6:45 pm

    For the number of monsters :

    1) Go to the script [WIN] Window_Quests
    2) Currently, your quests are like this :
    Código:
    MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item]

    You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
    Código:
    MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item, Number_kill]

    For exemple :

    Código:
    MISSION[1] = ["Bad monsters", 20, "Kill 3 Gluglus", 34, "092-Monster06", 3, 21, 1, 4, 21]
    (21 is the ID of game variable)

    3) In the same script, after
    Código:
    @gain_item = Quest_Configure::MISSION[@id][8]
    Add this :
    Código:
    @killed = Quest_Configure::MISSION[@id][9]

    4) Replace at the end of the script
    Código:
    self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+"x"+@quantidade.to_s)
    by
    Código:
    self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+$game_variables[@killed].to_s+"/"+@quantidade.to_s)

    5) Now, open the event menu of your monsters.
    6 ) In the second page, add this at the beginning:

    <> if Switch (start of quest) is on
    --<> Variable [Number of Monster killed] + 1
    <>end of condition


    Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.


    Splinter
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    Mensagem por Splinter Seg maio 06, 2013 6:52 pm

    Gauthier99 escreveu:For the number of monsters :

    1) Go to the script [WIN] Window_Quests
    2) Currently, your quests are like this :
    Código:
    MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item]

    You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
    Código:
    MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item, Number_kill]

    For exemple :

    Código:
    MISSION[1] = ["Bad monsters", 20, "Kill 3 Gluglus", 34, "092-Monster06", 3, 21, 1, 4, 21]
    (21 is the ID of game variable)

    3) In the same script, after
    Código:
    @gain_item = Quest_Configure::MISSION[@id][8]
    Add this :
    Código:
    @killed = Quest_Configure::MISSION[@id][9]

    4) Replace at the end of the script
    Código:
    self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+"x"+@quantidade.to_s)
    by
    Código:
    self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+$game_variables[@killed].to_s+"/"+@quantidade.to_s)

    5) Now, open the event menu of your monsters.
    6 ) In the second page, add this at the beginning:

    <> if Switch (start of quest) is on
    --<> Variable [Number of Monster killed] + 1
    <>end of condition


    Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.



    Hohoho once again with my English pessimo.
    thank maninhoo! +1 Cred. Thank you.
    Ja that not everyone speak French in forum count
    a secret for you.(Pas beaucoup du forum contribuant ainsi
    vous êtes bête)

    Mods podem trancar o topico.


    _________________
    "Para a política o homem é um meio; para a moral é um fim. A revolução do futuro será o triunfo da moral sobre a política."

    Vão se auto fecundar *o* s2s2
    clavrie
    clavrie
    Iniciante
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    Mensagem por clavrie Ter maio 07, 2013 8:44 am

    Gauthier99 escreveu:For the number of monsters :

    1) Go to the script [WIN] Window_Quests
    2) Currently, your quests are like this :
    Código:
    MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item]

    You have to add the id of a game variable. This variable is the number of monsters who has already killed. You have to had it at the end like this :
    Código:
    MISSION[1] = ["Name", Start_Switch, "Infos", Item_Neces., "Graphic of Monster", Number of Monster, End_Switch, Level, Gain_item, Number_kill]

    For exemple :

    Código:
    MISSION[1] = ["Bad monsters", 20, "Kill 3 Gluglus", 34, "092-Monster06", 3, 21, 1, 4, 21]
    (21 is the ID of game variable)

    3) In the same script, after
    Código:
    @gain_item = Quest_Configure::MISSION[@id][8]
    Add this :
    Código:
    @killed = Quest_Configure::MISSION[@id][9]

    4) Replace at the end of the script
    Código:
    self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+"x"+@quantidade.to_s)
    by
    Código:
    self.contents.draw_text(0, 130, 262, 32, LANGUAGE::QUESTMONSTERS+$game_variables[@killed].to_s+"/"+@quantidade.to_s)

    5) Now, open the event menu of your monsters.
    6 ) In the second page, add this at the beginning:

    <> if Switch (start of quest) is on
    --<> Variable [Number of Monster killed] + 1
    <>end of condition


    Normally it's work without problems. But I have made it from memory because I have already edit my quest script. If you have problems or any questions, ask me.

    Woowww! thx a lot bro online - Modificar Window_Quests(igual doSeeking Online) 1282569240. what you know, how to create "multiple treasure enemy" or "multiple drop enemy", in netplay master v4? answer here: http://www.aldeiarpgbr.com/t8590-ask-multiple-drop online - Modificar Window_Quests(igual doSeeking Online) 253468018

    and how to give credit ?? online - Modificar Window_Quests(igual doSeeking Online) 1036251537

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