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    Music Battle Np4

    urbios
    urbios
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    Mensagens : 73
    Créditos : 22

    Music Battle  Np4 Empty Music Battle Np4

    Mensagem por urbios Ter Dez 04, 2012 5:33 am

    Escavação para buscar melhorias em mr.mo Abs descobriu este addon:


    Sempre que você se aproxima de uma música de batalha inimigo soou nos dados escojida basse rpg maker espero que seja útil



    Código:
    #==============================================================================
    # ** Mr.Mo ABS
    #    Wyatt Addon #1:  On-Map Battle Music
    #------------------------------------------------------------------------------
    #    by Commander Wyatt
    #    edit by Urbios
    #    version 1.0
    #    04-28-2010
    #    RGSS / RPGMaker XP
    #------------------------------------------------------------------------------
    #
    #  INTRODUCTION:
    #
    #  This is probably without a doubt not the best script in the world, I made it
    #  for my game and... well, it's probably not the best way of doing this. But I
    #  thought I should share it as others might find it useful.  It's dead simple
    #  so no credit is required unless you want to.
    #
    #  When an enemy comes  within a prescribed range,  the battle music will start
    #  playing,  whether the enemy is attacking the player or not.  Enemy vs. enemy
    #  attacks will normally not start the music since it is no longer dependent on
    #  whether an enemy is attacking or not.  This is a marked improvement from the
    #  earlier version.
    #
    #  However, you may also configure and change in-game whether specified enemy
    #  groups may start  the battle music.  This too is an improvement,  in that
    #  there is greater control over the conditions that starts the music.
    #
    #
    #------------------------------------------------------------------------------
    #
    #  INSTALLATION:
    #
    #  Install this script above MAIN but below Mr.Mo's ABS.
    #
    #
    #------------------------------------------------------------------------------
    #
    #  INSTRUCTIONS:
    #
    #  It uses the map's default music and the battle music from the editor.
    #
    #  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #
    #  To turn on/off the system, perform a script call such as this:
    #
    #      $game_system.mmo_bgm = true
    #        -or-
    #      $game_system.mmo_bgm = nil
    #
    #  Do not pass a value of 'false' as RGSS has a problem with false values.
    #
    #  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #
    #  To change the sensitivity, perform a script call such as this:
    #
    #      $game_system.mmo_bgm_cnt = 4
    #
    #  Which changes the battle music sensitivity to 2 seconds (measured in ½ sec.)
    #
    #  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #
    #  To change the area range, perform a script call such as this:
    #
    #      $game_system.mmo_bgm_range = 6
    #
    #  Which changes the battle area range to 6 square radius.  You may also set
    #  this value to either '0' or 'nil'  so it functions  based solely if there
    #  are enemies on the map.
    #
    #  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #
    #  To edit the extra enemies that trigger music, use a script call like this:
    #
    #      $game_system.mmo_bgm_enemies = [4,8]
    #
    #  Which changes the enemies that may also trigger battle music to enemies #4
    #  and 6 within the database (enemy IDs, not events).  It may also be set to
    #  'nil' if no extra enemies are desired.
    #
    #
    #------------------------------------------------------------------------------
    #
    #  ISSUES:
    #
    #  It checks to auto-play music determined in your maps properties.  If you do
    #  not have music pre-set, the music from the previous map (including the bat-
    #  tle music) will carry over into the new map.
    #
    #
    #------------------------------------------------------------------------------
    #
    #  COMPATABILITY:
    #
    #  I aliased this script, so it should be compatible with most things though I
    #  am not entirely sure.  Designed for use with Mr.Mo's ABS and possibly his
    #  SBABS and ABS-lite.
    #
    #
    #------------------------------------------------------------------------------
    #
    #  VERSION HISTORY:
    #
    #  1.0 - Works for Mr.Mo's ABS
    #  1.1 - lammer bug (initialize method added)
    #  1.2 - Determined changec can work with Near's SBABS
    #  1.3 - Made Sensitivity configurable and added Map Teleport feature
    #  1.4 - Added On/Off capabilities.
    #  1.5 - Music system now activates when enemies are within a set range
    #  1.6 - Enemy Area range now adjustabe in-game
    #  1.7 - Additional enemy IDs may now trigger battle music.
    #  1.8 - Killed a lag issue bug.
    #
    #------------------------------------------------------------------------------
    #
    #  CREDITS AND THANKS:
    #
    #  Thanks to Mr.Mo for making  the battle system(s),  and thanks  to Tibuda for
    #  helping me a bit.  Thanks also to Ccoa for the Graphics.framecount equasion
    #  that eliminated the lag issue.
    #
    #------------------------------------------------------------------------------
    #
    #  TERMS OF USE:
    #
    #  Don't bother crediting me please, unless you really want to. Free or commer-
    #  cial (but check with the terms in Mr.Mo's ABS for his terms).
    #
    #
    #==============================================================================


      # Adjust (in 1/2 secs) how sensitive the music refresh/check is performed.
      # So a value of 1 rates a sensitivity of 1/2 a second and a value
      # of 2 would rate a 1 second sensitivity.
      #
        WYATT_MUSIC_SENSITIVITY = 1
       
      # Adjust enemy range for battle music (or 0/'nil' if no range limit).
      #
        WYATT_MUSIC_RANGE      = 5
       
      # Include additional enemy IDs that may trigger battle music in range.
      #
        WYATT_MUSIC_ENEMIES    = nil
       
      # Include additional enemy IDs that will never trigger music
      # (Like practice dummies)
      #   
        WYATT_MUSIC_EXCLUDED    = [43, 44, 45] 
     
       
    #==============================================================================
    # ** Game_Temp
    #------------------------------------------------------------------------------
    #  This class handles temporary data that is not included with save data.
    #  Refer to "$game_temp" for the instance of this class.
    #==============================================================================

    class Game_Temp
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_accessor :mmo_bgm                  # Mr.Mo's battle music counter
    end
     


    #==============================================================================
    # ** Game_System
    #------------------------------------------------------------------------------
    #  This class handles data surrounding the system. Backround music, etc.
    #  is managed here as well. Refer to "$game_system" for the instance of
    #  this class.
    #==============================================================================

    class Game_System
      #--------------------------------------------------------------------------
      # * Alias Listings
      #-------------------------------------------------------------------------- 
      alias wy_mbm_init initialize 
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_accessor :mmo_bgm                  # Mr.Mo's battle music switch
      attr_accessor :mmo_bgm_cnt              # Mr.Mo's battle music counter
      attr_accessor :mmo_bgm_range            # Mr.Mo's battle music range
      attr_accessor :mmo_bgm_enemies          # Mr.Mo's battle music enemies
      attr_accessor :mmo_bgm_excluded        # Mr.Mo's battle music exclusions
      #--------------------------------------------------------------------------
      # * Object Initialization
      #--------------------------------------------------------------------------
      def initialize
        wy_mbm_init
        @mmo_bgm          = true
        @mmo_bgm_cnt      = WYATT_MUSIC_SENSITIVITY * 2
        @mmo_bgm_range    = WYATT_MUSIC_RANGE
        @mmo_bgm_enemies  = []
        @mmo_bgm_enemies  = WYATT_MUSIC_ENEMIES
        @mmo_bgm_excluded = []
        @mmo_bgm_excluded = WYATT_MUSIC_EXCLUDED
      end
    end



    #--------------------------------------------------------------------------
    # * Class Mo ABS - DO NOT EDIT BELOW, if you don't know what you are doing :)
    #--------------------------------------------------------------------------

    class MrMo_ABS
      #--------------------------------------------------------------------------
      # * Alias Listings
      #-------------------------------------------------------------------------- 
      alias music_update update
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        # Perform the original call
        music_update
        # Check for enemy music
        if check_enemy_music
          $game_temp.mmo_bgm = $game_system.mmo_bgm_cnt     
        end
      end 
      #--------------------------------------------------------------------------
      # * Check for enemy music
      #--------------------------------------------------------------------------
      def check_enemy_music
        # Preset music check to false
        music_check = false
        # Perform check for enemies only if enemies are in map
        unless @enemies == {}
          # grab current enemy music points
          bgm_hate = [0]
          # Only add extra enemies if array isn't nil
          if $game_system.mmo_bgm_enemies != nil
            bgm_hate += $game_system.mmo_bgm_enemies
          end
          # grab current exluded enemies
          bgm_exclude = [0]
          # Only add extra enemies if array isn't nil
          if $game_system.mmo_bgm_excluded != nil
            bgm_exclude += $game_system.mmo_bgm_excluded
          end
          # Grab area affect range
          range = $game_system.mmo_bgm_range
          # Prevent 'nil' errors
          range = 0 if range == nil
          # Check all active enemies in range
          for enemy in @enemies.values
            next if bgm_exclude.include?(enemy.enemy_id)
            # if no range limit
            if range == 0
              bgm_hate.each {|i|
                music_check = true  if enemy.hate_group.include?(i)
              }         
            else
              # Check area range
              if in_range?($game_player, enemy.event, range)
                bgm_hate.each {|i|
                  music_check = true  if enemy.hate_group.include?(i)
                }
              end
            end
          end
        end
        return music_check
      end 
    end



    #==============================================================================
    # ** Scene_Map
    #------------------------------------------------------------------------------
    #  This class performs map screen processing.
    #==============================================================================

    class Scene_Map
      #--------------------------------------------------------------------------
      # * Alias Listings
      #-------------------------------------------------------------------------- 
      alias wy_mbm_update update
      alias wy_mbm_transfer transfer_player
      #--------------------------------------------------------------------------
      # * Object Initialization
      #-------------------------------------------------------------------------- 
      if @wy_abm_init_stack_prevent.nil?
        @wy_abm_init_stack_prevent = true 
        alias wy_mbm_init initialize
        def initialize
          $game_temp.mmo_bgm = 0
          wy_mbm_init
        end
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #-------------------------------------------------------------------------- 
      def update
        if (Graphics.frame_count % 20) == 0
          if $game_system.mmo_bgm == true
            if $game_temp.mmo_bgm == 0
              $game_map.autoplay
            else
              $game_system.bgm_play($game_system.battle_bgm)
            end
            $game_temp.mmo_bgm -= 1 unless $game_temp.mmo_bgm <= 0
          end
        end
        wy_mbm_update
      end
      #--------------------------------------------------------------------------
      # * Player Place Move
      #--------------------------------------------------------------------------
      def transfer_player
        $game_temp.mmo_bgm = 0
        wy_mbm_transfer   
      end
    end


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    Music Battle  Np4 Empty Re: Music Battle Np4

    Mensagem por Duel Ter Dez 04, 2012 10:03 am

    Bom gostei,mas primeiro tenho que entender,Após se aproximar de algum inimigo toca um BGM né?
    Se for isto +1 Cred por postar


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