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    [AJUDA] Scripts do UNPM 1.6 no [NP4]

    mazorki
    mazorki
    Iniciante
    Iniciante


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    [AJUDA] Scripts do UNPM 1.6 no [NP4] Empty [AJUDA] Scripts do UNPM 1.6 no [NP4]

    Mensagem por mazorki Ter Nov 20, 2012 6:22 pm

    Introdução
    Queria usar os scripts do UNPM 1.6 no Netplay Master V4
    Podem me ajudar?

    Os Scripts
    Queria os Scripts de PVP e de Reputação

    Scripts
    Reputação
    Spoiler:
    PVP
    Spoiler:
    Jonny
    Jonny
    Aldeia Friend
    Aldeia Friend


    Medalhas : [AJUDA] Scripts do UNPM 1.6 no [NP4] Trophy11[AJUDA] Scripts do UNPM 1.6 no [NP4] 9P5Gx
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    [AJUDA] Scripts do UNPM 1.6 no [NP4] Empty Re: [AJUDA] Scripts do UNPM 1.6 no [NP4]

    Mensagem por Jonny Ter Nov 20, 2012 7:02 pm

    Area errada amigo [AJUDA] Scripts do UNPM 1.6 no [NP4] 1625187496

    ire a ajudar [AJUDA] Scripts do UNPM 1.6 no [NP4] 3229147817

    tutorial pra Netplay Master 4.0 [AJUDA] Scripts do UNPM 1.6 no [NP4] 1790064267

    1º Delate seu [SC] Net Rmxp Hud e remplace por este novo script y chamalo : [SC] Net Rmxp Hud 1.0
    Copiar este Script e remplasar no seu jogo :
    Código:
    #==============================================================================
    # ** Janelas no Mapa
    #------------------------------------------------------------------------------
    #  By Valentine
    #==============================================================================

    SDK.log("Hud", "Marlos_Gama", "1.0", "???")

    if SDK.state('Hud') == true
     
    class Scene_Map
      alias hud_map_main_draw main_draw
      alias hud_map_update update
     
      def main_draw
        #Window Pvp
        $pvp = Window_PvP.new(220,90,207,220)
        $pvp.visible = false
        $pvp.active = false
        $pvp.dragable = true
        $pvp.closable = true   
        #Window Reputacion
        $rep = Window_Rep.new(220,90,207,220)
        $rep.visible = false
        $rep.active = false
        $rep.dragable = true
        $rep.closable = true
        #Quest
        $quest_list = Quest_list.new(100,80,207,230,1)
        $quest_list.visible = false
        $quest_list.active = false
        $quest_w = Window_Quests.new
        $quest_w.visible = false
        $quest_w.active = false
        #Janela de Dinheiro
        $janela_gold_w = Gold_Window.new
        $janela_gold_w.visible = false
        #Status
        $status = Window_Status2.new
        $status.visible = false
        $status.active = false
        #Mensagem do Administrador
        $adm_w = Global_Message.new
        $adm_w.visible = false
        #Criar Guild
        $guild_w = Window_CreateGuild.new(220,100,200,200)
        $flag1 = Flag.new($guild_w,"Flag",7,15,1)
        $flag1.visible = false
        $guild_w.visible = false
        $guild_w.active = false
        #Lista de Membros da Guild
        $member_list = Memberlist.new(220,90,207,220,1)
        $member_list.dragable = true
        $member_list.closable = true
        $member_list.visible = false
        $member_list.active = false
        #Acessa o Painel de Admin
        $painel_adm = Window_Painel.new(30,135,270,105)
        $painel_adm.visible = false
        $painel_adm.active = false
        $painel_input = Text_Box.new($painel_adm,10,62,200,30)
        #Convite de Party e Guild
        $convite = Window_Dummys_Convite.new(150,165,160,80)
        @convite_button1 = Button.new($convite,$convite.width/2+12, 45, LANGUAGE::CALLACCEPT,0,1) {aceitar_convite; $fechando_ativar = true}
        @convite_button2 = Button.new($convite,$convite.width/2+67, 45, LANGUAGE::CALLNOTACCEPT,0,1) {recusar_convite; $fechando_ativar = true}
        $convite.dragable = true
        $convite.closable = true
        $convite.visible = false
        $convite.active = false
        # Currency
        $currency = Window_Dummys.new(230,165,182,90)
        $currency.windowskin = RPG::Cache.windowskin("WindskinC")
        $currency.set_text("Quantidade:",43,-9,0,true)
        $currency_box = Text_Box.new($currency,25,30,120,10)
        @currency_button3 = Button.new($currency,30, 55, LANGUAGE::CALLACCEPT,0,1) {currency_accept}
        @currency_button4 = Button.new($currency,85, 55, LANGUAGE::CALLNOTACCEPT,0,1) {$currency.visible = false; $fechando_ativar = true}
        $currency.dragable = true
        $currency.visible = false
        $currency.active = false
        #Teletransporte
        $teleport = Window_Teleport.new(230,115,200,207,1)
        $teleport.dragable = true
        $teleport.closable = true
        $teleport.visible = false
        $teleport.active = false
        #Mensagem
        $msg = Window_Dummys.new(220,170,230,80)
        @msg_button = Button.new($msg,90, 45, LANGUAGE::MSGOK) {$msg.visible = false; $msg.active = false; $fechando_ativar = true}
        $msg.dragable = true
        $msg.closable = true
        $msg.visible = false
        $msg.active = false
        #Acessar Guild
        $guild_created = Window_Guild.new(220,90,207,220)
        $flag2 = Flag.new($guild_created,"Flag",10,15,2)
        $flag2.visible = false
        $guild_created.visible = false
        $guild_created.active = false
        #Menu de Habilidades
        $skill = Window_Skills.new
        $skill.visible = false
        $skill.active = false
        #Menu de Items
        $item_w = Window_Inventory.new
        $item_w.visible = false
        $item_w.active = false
        #Menu de Equips
        $equip_w = Window_Equip.new
        $equip_w.visible = false
        $equip_w.active = false
        #Informações dos Items
        $help_w = Window_Help2.new(0,0,175,170)
        $help_w.visible = false
        $help_w.active = false
        #Informações dos Skills
        $help_w_2 = Window_Help3.new(0,0,175,170)
        $help_w_2.visible = false
        $help_w_2.active = false
        #Icones
        $janela_base = Window_Base.new(413,-6,235,57)
        $janela_base.opacity = 1
        @icon_1 = Icon.new($janela_base,"Item 1","Items",10,17,[LANGUAGE::ICON1],false) {$equip_w.refresh; $equip_w.visible = true; $equip_w.active = true; $item_w.visible = true; $item_w.active = true; $item_w.refresh; $janela_gold_w.visible = true; $janela_gold_w.refresh}#{$distribuir.visible = false; $distribuir.active = false;$skill.visible = false; $skill.active = false;$scene = Scene_Equip.new}#; $skill_b.visible = false; $skill_b.active = false}
        @icon_3 = Icon.new($janela_base,"Item 4","Habilidades",38,16,[LANGUAGE::ICON2],false) {$skill.refresh; $skill.visible = true; $skill.active = true} #$skill_b.visible = true; $skill_b.active = true}
        @icon_4 = Icon.new($janela_base,"Item 2","Status",94,17,[LANGUAGE::ICON3],false)  {$status.refresh;$status.visible = true; $status.active = true}
        @icon_5 = Icon.new($janela_base,"Item 5","Guild",136,17,[LANGUAGE::ICON4],false) {open_guild}
        @icon_6 = Icon.new($janela_base,"Quest","Quest",181,17,[LANGUAGE::ICON5],false) {$quest_list.refresh; $quest_list.visible = true; $quest_list.active = true}
        #Menu dos outros jogadores
        @_netcommand = Window_Normal.new(0,0,156,140)
        @_netcommand.back_opacity = 180
        @_netcommand.closable = true
        @_netcommand.dragable = true
        @_netcommand.visible = false
        @_netcommand.z = 9999
        @_netcommand_buttonA = Button.new(@_netcommand,12,20,LANGUAGE::COMMAND1,2){netcommand("info"); $fechando_ativar = true}
        @_netcommand_buttonB = Button.new(@_netcommand,12,40,LANGUAGE::COMMAND2,2){netcommand("pm"); $fechando_ativar = true}
        @_netcommand_buttonC = Button.new(@_netcommand,12,60,LANGUAGE::COMMAND3,2) {netcommand("trade"); $fechando_ativar = true}
        @_netcommand_buttonD = Button.new(@_netcommand,12,80,LANGUAGE::COMMAND4,2) {netcommand("party"); $fechando_ativar = true}
        @_netcommand_buttonE = Button.new(@_netcommand,12,100,LANGUAGE::COMMAND5,2) {netcommand("guild"); $fechando_ativar = true}
        hud_map_main_draw
      end
     
      def active_netcommand(x,y,id)
        @_netcommand.x = x
        @_netcommand.y = y
        @_netcommand.visible = true
        @netcmd_id = id
      end
     
      def netcommand(cmd)
        return if @netcmd_id == nil or @netcmd_id.to_i == 0
        case cmd
        when "trade"
        if $trade_a != true
          if $item_w.visible != true
            $equip_w.visible = true
            $equip_w.active = true
            $item_w.visible = true
            $item_w.active = true
            $janela_gold_w.visible = true
          end
            $trade_w = Trade_List2.new(@netcmd_id)
            $trade_w_2 = Trade_List3.new(@netcmd_id)
            @trade_w_2_button = Button.new($trade_w_2,67,85,LANGUAGE::TRADEACCEPT,0,1) {Network::Main.pchat($trade_lider_id,"[COM] [TRADE_ACEITAR_TROCA]")}#{$trade_w.trocando_items}
            @trade_w_2_button_2 = Button.new($trade_w_2,117,85,LANGUAGE::TRADELEAVE,0,1) {trocando_sair(1); $convite_trade = false; $fechando_ativar = true}
            #$trade_w.closable = true
            $trade_w.dragable = true
            $trade_lider_id = @netcmd_id
            name = $game_party.actors[0].name
            Network::Main.pchat(@netcmd_id,"[COM] [TRADE] #{name}")
            $trade_a = true
          end
        when "pm"
          for p in Network::Main.mapplayers.values
          if p.netid == @netcmd_id
            @private_input.text = p.nome
            @chat_privado.visible = true
            @chat_privado.active = true
            @box.active = true
            $chat_id = 5
          end
        end
        when "party"
        for p in Network::Main.mapplayers.values
          if p.netid == @netcmd_id
            if $party.empty?
              $lider_hud = p
              char = @netcmd_id
              name = $game_party.actors[0].name
              Network::Main.pchat(@netcmd_id,"[COM] [PT] #{name} #{char}")
              for i in 0..$party.members.size
                if $party.members[i] != nil
                end
              end
            else
              $game_temp.chat_log.push(LANGUAGE::PARTYFULL)
            end
          end
        end
        when "guild"
          if $game_party.actors[0].guild != ""
            if $guild_position == LANGUAGE::GUILDLEADER
              $netcmd_id_guild = @netcmd_id
              flag = $flag.to_s
              guild_name = $game_party.actors[0].guild
              lider_name = $game_party.actors[0].name
              Network::Main.pchat($netcmd_id_guild,"[COM] [IN] #{guild_name} #{flag} #{lider_name}")
            else
              $msg.set_text(LANGUAGE::NOTLEADERGUILD,22, -3)
              $msg.visible = true
              $msg.active = true
            end
          else
            $msg.set_text(LANGUAGE::NOTGUILD,15, -3)
            $msg.visible = true
            $msg.active = true
          end
        when "info"
          for p in Network::Main.mapplayers.values
            if p.netid == @netcmd_id
              char = p
              if char.grupo == "Admin"
                $game_temp.chat_log.push("#{char.nome} "+LANGUAGE::PLAYERADMIN)
              else 
                if char.sexo == LANGUAGE::MAN
                  sexoo = LANGUAGE::HE
                else
                  sexoo = LANGUAGE::SHE
                end
                if char.guild == ""
                  $game_temp.chat_log.push("#{char.nome} está no level #{char.level}. Não tem guild")
                else
                  $game_temp.chat_log.push("#{char.nome} está no level #{char.level}. #{sexoo} é #{char.position} da guild #{char.guild}")
                end
              end
            end
          end
        end
      @_netcommand.visible = false
      end 
     
      def aceitar_convite
        if $convite_guild1 == true
          $convite.visible = false
          $convite.active = false
          $guild_name = $guild_nominho.to_s
          $flag = $flag_nominho
          $game_party.actors[0].guild = $guild_nominho
          $guild_position = LANGUAGE::GUILDRANK
          $guild_lider_name = $lider_nominho
          $game_player.refresh
          $game_map.need_refresh = true
          Network::Main.send_start
        elsif $convite_trade == true
          $convite.visible = false
          $convite.active = false
          $trade_w.trocando_items
        elsif $convite_guild2 == true
          $convite.visible = false
          $convite.active = false
          $guild_name = $guild_text.to_s
          $game_party.actors[0].guild = $guild_text.to_s
          $flag = $flag_text.to_s
          $guild_position = LANGUAGE::GUILDRANK
          $guild_lider_name = $lider_g_lider.to_s
          Network::Main.update_guild
          $game_player.refresh
          $scene = Scene_Map.new
          Network::Main.send_start
        elsif $convite_party == true
          $convite.visible = false
          $convite.active = false
          $divide_exp = true
          char_id = $char_idzinho
          name = $game_party.actors[0].name
          $party.party_start($lider_party)
          Network::Main.pchat($lider_party.netid,"[COM] [OK] #{name} #{char_id}")
          Network::Main.pchat($lider_party.netid,"#{name} "+LANGUAGE::ACCEPTPARTY)
          $game_temp.chat_log.push("#{name} "+LANGUAGE::ACCEPTPARTY)
        end
      end
     
      def recusar_convite
        $convite.visible = false
        $convite.active = false
      end 
     
      def dispose
        $janela_gold_w.dispose
        if $trade_a == true
          $trade_w.dispose
          $trade_w_2.dispose
        end
        $status.dispose
        if $loja == true
          $loja_w.dispose
        end
        $adm_w.dispose
        @_netcommand.dispose
        $skill.dispose
        @icon_1.dispose
        @icon_3.dispose
        @icon_4.dispose
        @icon_6.dispose
        $janela_base.dispose
        $help_w.dispose
        $help_w_2.dispose
        $quest_list.dispose
        $quest_w.dispose
        $item_w.dispose
        $equip_w.dispose
        $guild_w.dispose
        $guild_created.dispose
        @icon_5.dispose
        $flag1.dispose
        $flag2.dispose
        $msg.dispose
        $painel_adm.dispose
        $convite.dispose
        $currency.dispose
        $teleport.dispose
        $member_list.dispose
        $pvp.dispose
        $rep.dispose
      end
     
      def open_guild
        if Network::Main.user_exist?($guild_name.to_s+"-Guild-DEL") == true
          $msg.set_text(LANGUAGE::GUILDDELETED,11, -3)
          $msg.visible = true
          $msg.active = true
          $guild_name = ""
          $game_party.actors[0].guild = ""
          $game_player.refresh
          $guild_position = LANGUAGE::GUILDRANK
          $guild_lider_name = ""
          $guild_points = 0
          $flag2.visible = false
          return
        end
        if $game_party.actors[0].guild == ""
          $msg.set_text(LANGUAGE::NOTGUILD,15, -3)
          $msg.visible = true
          $msg.active = true
        else 
          if $guild_points >= 50 and $guild_position != LANGUAGE::GUILDLEADER
            $guild_position = LANGUAGE::VETERAN
          end 
          $guild_created.refresh
          $guild_created.visible = true
          $guild_created.active = true
          $flag2.visible = true
          $guild_created.refresh
          $flag2.draw
        end
      end

      def call_shop
        if $loja == true
          if $janela_item != true
            $equip_w.visible = true
            $equip_w.active = true
            $item_w.visible = true
            $item_w.active = true
            $janela_gold_w.visible = true
          end
          $game_temp.shop_calling = false
        else
          $game_temp.shop_calling = false
          $game_player.straighten
          $loja_w = Window_ShopBuy2.new($game_temp.shop_goods)
          $loja = true
          $loja_w.refresh
          $loja_w.visible = true
          $loja_w.active = true
          $loja_w.closable = true
          $loja_w.dragable = true
          if $janela_item != true
            $equip_w.visible = true
            $equip_w.active = true
            $item_w.refresh
            $item_w.visible = true
            $item_w.active = true
            $janela_gold_w.refresh
            $janela_gold_w.visible = true
          end
        end
      end

      def update
        $quest_w.update if $quest_w.visible
        $quest_list.update if $quest_list.visible
        $janela_gold_w.update if $janela_gold_w.visible
        @icon_1.update if @icon_1.in_area?
        @icon_3.update if @icon_3.in_area?
        @icon_4.update if @icon_4.in_area?
        @icon_5.update if @icon_5.in_area?
        @icon_6.update if @icon_6.in_area?
        @_netcommand.update if @_netcommand.visible if Graphics.frame_count % 1 == 0
       
        if $pvp.in_area? or $arrastando_poxa == true
        $pvp.update if $pvp.visible if Graphics.frame_count % 1 == 0
        end   

        if $rep.in_area? or $arrastando_poxa == true
        $rep.update if $rep.visible if Graphics.frame_count % 1 == 0
        end
       
        if $skill.in_area? or $arrastando_poxa == true
          $skill.update if $skill.visible if Graphics.frame_count % 1 == 0
        end
       
        if $item_w.in_area? or $arrastando_poxa == true
          $item_w.update if $item_w.visible if Graphics.frame_count % 1 == 0
        end
       
        if $equip_w.in_area? or $arrastando_poxa == true
          $equip_w.update if $equip_w.visible if Graphics.frame_count % 1 == 0
        end
       
        $help_w.update if $help_w.visible if Graphics.frame_count % 1 == 0
        $help_w_2.update if $help_w_2.visible if Graphics.frame_count % 1 == 0
        $guild_w.update if $guild_w.visible
        $guild_created.update if $guild_created.visible
        $msg.update if $msg.visible if Graphics.frame_count % 1 == 0
        $painel_adm.update if $painel_adm.visible if Graphics.frame_count % 1 == 0
        $convite.update if $convite.visible if Graphics.frame_count % 1 == 0
        $currency.update if $currency.visible if Graphics.frame_count % 1 == 0
        $teleport.update if $teleport.visible
       
        if $member_list.in_area? or $arrastando_poxa == true
          $member_list.update if $member_list.visible if Graphics.frame_count % 1 == 0
        end
        $status.update if $status.visible
       
        if @player_num != $mais_num
          enviar_passos
          @player_num = $mais_num
          return
        end
       
        if $trade_a == true
          $trade_w.update if $trade_w.visible if Graphics.frame_count % 1 == 0
          $trade_w_2.update if $trade_w_2.visible if Graphics.frame_count % 1 == 0
        end
        if $loja == true
          $loja_w.update if Graphics.frame_count % 1 == 0
        end
     
        if Input.pressed?(Input::Mouse_Left) and $event_opa != nil
          return if $fechando_ativar == true
          $game_map.events[$event_opa].opacity = 255
          $event_opa = nil
          $event_leva = nil
        end
     
        if Input.pressed?(Input::Mouse_Left) and $player_opa != nil
          return if $fechando_ativar == true
          $player_leva.opacity = 255
          $player_opa = nil
          $player_leva = nil
        end
       
        hud_map_update
       
        if $equip_w.visible
          $equip_w.equip_item
        end 
       
        if $member_list.visible
          $guild_created.x = $member_list.x
          $guild_created.y = $member_list.y
        end
     
        if $guild_created.visible
          $member_list.x = $guild_created.x
          $member_list.y = $guild_created.y
        end
       
        if $trade_a == true
          if $trade_w.visible
            $trade_w_2.x = $trade_w.x
            $trade_w_2.y = $trade_w.y + 96
          end
        end
       
        if $equip_w.visible
          $item_w.x = $equip_w.x
          $item_w.y = $equip_w.y + 140
          $janela_gold_w.x = $equip_w.x
          $janela_gold_w.y = $equip_w.y + 295
        end
       
        if $trade_a == true
          $trade_w.selectindex
          $trade_w_2.selectindex
          $trade_w_2.click_trade
          $trade_w_2.click_soltar
          $trade_w_2.click_pegar
        end
       
        if $loja == true
          $loja_w.selectindex
          $loja_w.click_loja
          $loja_w.loja_vender
        end 
       
        if Input.trigger?(120) and $painel_adm.visible == false
          if Network::Main.group == 'admin'
            $painel_adm.visible = true
            $painel_adm.active = true
          end
        elsif Input.trigger?(120) and $painel_adm.visible == true
          if Network::Main.group == 'admin'
            $painel_adm.visible = false
            $painel_adm.active = false
          end
        end
       
        if $item_w.visible
          $item_w.selectindex
          $item_w.click
          $item_w.comprar_loja
          @hotkey.select_skill
          $item_w.voltar_mouse
          if $loja == true
            if $item_w.in_area? or $loja_w.in_area?
              $Memorizar_x = $Mouse.x
              $Memorizar_y = $Mouse.y
              if $item_w.in_area?
                if $item_w.item == nil
                  $memorizando = false
                  return
                end
                $help_loja = false
                $help_item = true
                $memorizando = true
              else
                if $loja_w.item == nil
                  $memorizando = false
                  return
                end 
                $help_loja = true
                $help_item = false
                $memorizando = true
              end
            else 
              $help_w.visible = false
              $help_w.active = false
              $memorizando = false
          end
        elsif $loja != true and $trade_a != true
          if $item_w.in_area?
            return if $item_w.item == nil
            $Memorizar_x = $Mouse.x
            $Memorizar_y = $Mouse.y
            $memorizando = true
            $help_loja = false
            $help_item = true
          else 
            $help_w.visible = false
            $help_w.active = false
            $memorizando = false
          end
        elsif $trade_a == true
          $Memorizar_x = $Mouse.x
          $Memorizar_y = $Mouse.y
          if $item_w.in_area?
            if $item_w.item == nil
              $memorizando = false
              return
            end 
            $help_trade = false
            $help_trade_2 = false
            $help_item = true
            $help_loja = false
            $memorizando = true
        elsif $trade_w.in_area?
          if $trade_w.item == nil
            $memorizando = false
            return
          end
          $help_trade = true
          $help_trade_2 = false
          $help_item = false
          $help_loja = false
          $memorizando = true
        elsif $trade_w_2.in_area?
          if $trade_w_2.item == nil
            $memorizando = false
            return
          end
          $help_trade = false
          $help_trade_2 = true
          $help_item = false
          $help_loja = false
          $memorizando = true
        end
        end
      end

      if $skill.visible
        $skill.selectindex
        $skill.click
        @hotkey.select_skill
        $skill.voltar_mouse
        if $skill.in_area?
          $Memorizar_x = $Mouse.x
          $Memorizar_y = $Mouse.y
          if $skill.skill == nil
            $memorizando_skill = false
            return
          end 
          $memorizando_skill = true
        end
      end
     
      if @hotkey.visible
        @hotkey.usehotkey
      end

      if Input.trigger?(Input::B)
        $game_player.clear_path
        if $skill.visible = true
          $skill.visible = false
          $skill.active = false
          $help_w_2.visible = false
          $help_w_2.active = false
          $mouse_iconfor = "arrow"
          $game_temp.atualizar_mouse = true
        end
        if $guild_w.visible
          $guild_w.visible = false
          $guild_w.active = false
          $flag1.visible = false
        end
        if $item_w.visible
          $item_w.visible = false
          $item_w.active = false
          $help_w.visible = false
          $help_w.active = false
          $janela_gold_w.visible = false
          $mouse_iconfor = "arrow"
          $game_temp.atualizar_mouse = true
        end
        if $equip_w.visible
          $equip_w.visible = false
          $equip_w.active = false
        end 
        if $guild_created.visible
          $guild_created.visible = false
          $guild_created.active = false
          $flag2.visible = false
        end
        if $painel_adm.visible
          $painel_adm.visible = false
          $painel_adm.active = false
        end
        if $msg.visible
          $msg.visible = false
          $msg.active = false
        end
        if $quest_w.visible or $quest_list.visible
          $quest_list.visible = false
          $quest_list.active = false
          $quest_w.visible = false
          $quest_w.active = false
        end
        if $member_list.visible
          $member_list.visible = false
          $member_list.active = false
        end
        if $teleport.visible
          $teleport.visible = false
          $teleport.active = false
        end
        if $status.visible
          $status.visible = false
          $status.active = false
        end
        if $loja == true
          $loja_w.visible = false
          $loja_w.active = false
          $currency.visible = false
          $loja = false
          $mouse_iconfor = "arrow"
          $game_temp.atualizar_mouse = true
        end
      end
       
      def use_skill(skill)
        $ABS.player_skill(skill.id) if $ABS != nil and $game_party.actors[0].hp >= 1
      end
    end
     
    # Fim da Classe
    end
    # Fim do SDK
    end

    def trocando_sair(id)
      return if $fechando_ativar == true
      $trade_w_2.maxitens(id)
      return
    end

    def currency_accept
      if $shopitemtype == 1
        $loja_w.sell_item
        $fechando_ativar = true
      else
        $item_w.buy_item
        $fechando_ativar = true
      end
    end

    2º Copie este script en sue jogo e chamarlo : Window Reputacion
    Código:
    #==============================================================================
    # ** Window Reputacion **
    #------------------------------------------------------------------------------
    # Autor : Jonny D' Guetta
    # Web : http://fanmakers.guildmmorpg.com/
    # msg : jonny_teens@live.com.mx
    # Creado : 24/05/2011
    # Modificado : 02/06/2011
    #------------------------------------------------------------------------------

    module CONF
      # Reputacion de la cuidad 1
      R1 = 20
      # Reputacion de la cuidad 2
      R2 = 21 
      # Reputacion de la cuidad 3
      R3 = 22 
      # Reputacion de la cuidad 4
      R4 = 23 
      # Reputacion de la cuidad 5
      R5 = 24 
      # Reputacion de la cuidad 6
      R6 = 25
      # Reputacion de la cuidad 7
      R7 = 27 
      # Reputacion de la cuidad 8
      R8 = 28 
      # Reputacion de la cuidad 9
      R9 = 29 
     
    end


    class Window_Rep < Window_Base

      def initialize(x,y,a,b)
        super(x,y,a,b)
        self.contents = Bitmap.new(self.width-32, self.height-32)
        @dragable = true
        @closable = true
        self.z = 99999
        self.back_opacity = 200
        refresh
      end
     
      def refresh
        self.contents.clear
        self.contents.font.color = Color.new(255,255,255)
        self.contents.draw_text(0, -5, 100, 32, "Status")
        self.contents.draw_text(100, -5, 100, 32, "Honor")
        # Nombre de la cuidad 1
        self.contents.draw_text(0, 20, 100, 32, "Ciudad 1")
        self.contents.draw_text(100, 20, 100, 32, "#{$game_variables[CONF::R1]}")
        # Nombre de la cuidad 2
        self.contents.draw_text(0, 40, 100, 32, "Ciudad 2")
        self.contents.draw_text(100, 40, 100, 32, "#{$game_variables[CONF::R2]}")   
        # Nombre de la cuidad 3
        self.contents.draw_text(0, 60, 100, 32, "Ciudad 3")
        self.contents.draw_text(100, 60, 100, 32, "#{$game_variables[CONF::R3]}")
        # Nombre de la cuidad 4
        self.contents.draw_text(0, 80, 100, 32, "Ciudad 4")
        self.contents.draw_text(100, 80, 100, 32, "#{$game_variables[CONF::R4]}")   
        # Nombre de la cuidad 5
        self.contents.draw_text(0, 100, 100, 32, "Ciudad 5")
        self.contents.draw_text(100, 100, 100, 32, "#{$game_variables[CONF::R5]}") 
        # Nombre de la cuidad 6
        self.contents.draw_text(0, 120, 100, 32, "Ciudad 6")
        self.contents.draw_text(100, 120, 100, 32, "#{$game_variables[CONF::R6]}")   
        # Nombre de la cuidad 7
        self.contents.draw_text(0, 140, 100, 32, "Ciudad 7")
        self.contents.draw_text(100, 140, 100, 32, "#{$game_variables[CONF::R7]}")   
        # Nombre de la cuidad 8
        self.contents.draw_text(0, 160, 100, 32, "Ciudad 8")
        self.contents.draw_text(100, 160, 100, 32, "#{$game_variables[CONF::R8]}")   
        # Nombre de la cuidad 9
        self.contents.draw_text(0, 180, 100, 32, "Ciudad 9")
        self.contents.draw_text(100, 180, 100, 32, "#{$game_variables[CONF::R9]}")   
      end
     
     
     
     
     
     
     
    end

    3º logo ire a adicionar este novo Script e chamarlo : [WIN] Window Warp PvP
    Código:
    #==============================================================================
    # ** Window PvP **
    #------------------------------------------------------------------------------
    # Autor : Jonny D' Guetta
    # Web : http://fanmakers.guildmmorpg.com/
    # msg : jonny_teens@live.com.mx
    # Creado : 24/05/2011
    # Modificado : 02/06/2011
    #------------------------------------------------------------------------------

    module CONF_PVP
     
      # ID del mapa PVP = Blood Forest
      MAP1 = 9
      COX1 = 41
      COY1 = 9
      # ID del mapa PVP = Blood Decert
      MAP2 = 10
      COX2 = 25
      COY2 = 17
     
    end


    class Window_PvP < Window_Base

      def initialize(x,y,a,b)
        super(x,y,a,b)
        self.contents = Bitmap.new(self.width-32, self.height-32)
        @dragable = true
        @closable = true
        self.z = 99999
        self.back_opacity = 200
        @pvp1 = Button.new(self,160, 45, " Ir ") {pvp1}
        @pvp2 = Button.new(self,160, 65, " Ir ") {pvp2}
        refresh
      end
     
      def refresh
        self.contents.clear
        self.contents.font.color = Color.new(255,255,255)
        # Sistema Player VS Player
        self.contents.draw_text(50, -5, 100, 32, "Salas PvP")
        self.contents.draw_text(0, 20, 100, 32, "Blood Forest")
        self.contents.draw_text(0, 40, 100, 32, "Blood Decert")
      end
     
      def pvp1
        $teleport.visible = false
        $teleport.active = false
        $game_temp.player_new_map_id = CONF_PVP::MAP1
        $game_temp.player_new_x = CONF_PVP::COX1
        $game_temp.player_new_y = CONF_PVP::COY1
        $game_temp.player_transferring = true
        $game_map.update
        @move = $game_player
        @move.turn_down
        Audio.me_stop
        Audio.bgs_stop
        $scene = Scene_Map.new
        $fechando_ativar = true
        Network::Main.send_start
      end
     
      def pvp2
        $teleport.visible = false
        $teleport.active = false
        $game_temp.player_new_map_id = CONF_PVP::MAP2
        $game_temp.player_new_x = CONF_PVP::COX2
        $game_temp.player_new_y = CONF_PVP::COY2
        $game_temp.player_transferring = true
        $game_map.update
        @move = $game_player
        @move.turn_down
        Audio.me_stop
        Audio.bgs_stop
        $scene = Scene_Map.new
        $fechando_ativar = true
        Network::Main.send_start
      end
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

       
    end


    E pronto ja tenemos nuestra Window PVP e Reputacion [AJUDA] Scripts do UNPM 1.6 no [NP4] 3441327537

    para chamar la Window reputacion use :
    Código:
    $rep.refresh; $rep.visible = true; $rep.active = true
    para chamar la Window Warp PvP use
    Código:
    $pvp.refresh; $pvp.visible = true; $pvp.active = true

    espero aberlo ajudado


    _________________
    Spoiler:


    [AJUDA] Scripts do UNPM 1.6 no [NP4] KVIdx
    mazorki
    mazorki
    Iniciante
    Iniciante


    Mensagens : 30
    Créditos : 0

    [AJUDA] Scripts do UNPM 1.6 no [NP4] Empty Re: [AJUDA] Scripts do UNPM 1.6 no [NP4]

    Mensagem por mazorki Ter Nov 20, 2012 7:32 pm

    Ahhh, desculpem-me, ainda não sei muito bem disso de áreas. Moderadores, movam se necessário.

    @Topic
    Obrigadooo =)

    EDIT
    Problema é que eu já tenho meu [SC] modificado, então não sei se uso esses sistemas ou uso os que eu já tenho :S

    Conteúdo patrocinado


    [AJUDA] Scripts do UNPM 1.6 no [NP4] Empty Re: [AJUDA] Scripts do UNPM 1.6 no [NP4]

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      Data/hora atual: Seg Nov 25, 2024 1:02 am