eu quero um escript que aumente um lv maximo para 999(tanto faz) Compativel com netplay master v3 pf ajudaaaaaaaa!
3 participantes
me ajudem plz!
Link- Membro Ativo
- Mensagens : 307
Créditos : 35
- Mensagem nº2
Re: me ajudem plz!
talvez esse seja compativel
- Código:
#_/----------------------------------------------------------------------------
#_/ ?????????????????
#_/============================================================================
#_/ KGC Level_Limit Chain
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/ Criado por:KGC Softwares
#_/ Traduzido por:NaRuToMaKeR
#==============================================================================
# Burla o limite de level e parametros
#==============================================================================
module KGC
module LimitBreak
PARAMETER_CALC_METHOD = 0
#~ Caucula os parametros
PARAMETER_CALC_EXP = "(param[99] - param[98]) * (level - 99)"
ACTOR_FINAL_LEVEL = [] # ? ??????????
#~ Level final do char
#~ 1 é o ID do Char
ACTOR_FINAL_LEVEL[1] = 999
#~ Level Final:
ACTOR_FINAL_LEVEL_DEFAULT = 999
#~ Maximo de experiencia
ACTOR_EXP_LIMIT = 99999999
#~ Maximo do HP
ACTOR_MAXHP_LIMIT = 99999
#~ Maximo MP
ACTOR_MAXMP_LIMIT = 99999
#~ Maximo dos Parametros
ACTOR_PARAMETER_LIMIT = 9999
#~ HP MAximo do inimigo
ENEMY_MAXHP_LIMIT = 9999999
#~ MP maximo do inimigo
ENEMY_MAXMP_LIMIT = 9999999
#~ Maximo do parametro inimigo
ENEMY_PARAMETER_LIMIT = 9999
# ? ??????????
# ?????????????????? ?? ?????
# ?????????????? 100 ????????
ENEMY_MAXHP_RATE = 100 # MaxHP
ENEMY_MAXMP_RATE = 100 # MaxMP
ENEMY_ATK_RATE = 100 # ???
ENEMY_DEF_RATE = 100 # ???
ENEMY_SPI_RATE = 100 # ???
ENEMY_AGI_RATE = 100 # ???
#~ Limite de Dinheiro
GOLD_LIMIT = 99999999
#~ Limite de Itens
ITEM_NUMBER_LIMIT = 99
module_function
#~ Fim da Paarte Editavel
#--------------------------------------------------------------------------
# ? ????????
# ?????? MaxHP ?????????????????
# ????????????????????????????????
#--------------------------------------------------------------------------
def set_enemy_parameters
# <?> ID:10 ??? MaxHP ? 2000000 ?????
# $data_enemies[10].maxhp = 2000000
# <?> ID:16 ??????? 5000 ?????
# $data_enemies[16].atk = 5000
# <?> ID:20 ??????????????
# $data_enemies[20].def *= 2
end
end
end
#???????????????????????????????????????
$imported = {} if $imported == nil
$imported["LimitBreak"] = true
module KGC::LimitBreak
# ???????
module Regexp
# ???????
module BaseItem
# ?????
# NUMBER_LIMIT = /^<(?:NUMBER_LIMIT|?????)[ ]*(\d+)>/i
end
end
module_function
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def revise_enemy_parameters
(1...$data_enemies.size).each { |i|
enemy = $data_enemies[i]
enemy.maxhp = enemy.maxhp * ENEMY_MAXHP_RATE / 100
enemy.maxmp = enemy.maxmp * ENEMY_MAXMP_RATE / 100
enemy.atk = enemy.atk * ENEMY_ATK_RATE / 100
enemy.def = enemy.def * ENEMY_DEF_RATE / 100
enemy.spi = enemy.spi * ENEMY_SPI_RATE / 100
enemy.agi = enemy.agi * ENEMY_AGI_RATE / 100
}
end
end
#???????????????????????????????????????
#==============================================================================
# ? RPG::BaseItem
#==============================================================================
class RPG::BaseItem
#--------------------------------------------------------------------------
# ? ????????????
#--------------------------------------------------------------------------
def create_limit_break_cache
@__number_limit = KGC::LimitBreak::ITEM_NUMBER_LIMIT
@note.split(/[\r\n]+/).each { |line|
if line =~ KGC::LimitBreak::Regexp::BaseItem::NUMBER_LIMIT
# ?????
@__number_limit = $1.to_i
end
}
end
#--------------------------------------------------------------------------
# ? ???????
#--------------------------------------------------------------------------
def number_limit
create_limit_break_cache if @__number_limit == nil
return @__number_limit
end
end
#???????????????????????????????????????
#==============================================================================
# ? Game_Battler
#==============================================================================
class Game_Battler
#--------------------------------------------------------------------------
# ? MaxHP ??????
#--------------------------------------------------------------------------
def maxhp_limit
return KGC::LimitBreak::ENEMY_MAXHP_LIMIT
end
#--------------------------------------------------------------------------
# ? MaxMP ??????
#--------------------------------------------------------------------------
def maxmp_limit
return KGC::LimitBreak::ENEMY_MAXMP_LIMIT
end
#--------------------------------------------------------------------------
# ? MaxMP ???
#--------------------------------------------------------------------------
def maxmp
return [[base_maxmp + @maxmp_plus, 0].max, maxmp_limit].min
end
#--------------------------------------------------------------------------
# ? ?????????????
#--------------------------------------------------------------------------
def parameter_limit
return KGC::LimitBreak::ENEMY_PARAMETER_LIMIT
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def atk
n = [base_atk + @atk_plus, 1].max
states.each { |state| n *= state.atk_rate / 100.0 }
n = [[Integer(n), 1].max, parameter_limit].min
return n
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def def
n = [base_def + @def_plus, 1].max
states.each { |state| n *= state.def_rate / 100.0 }
n = [[Integer(n), 1].max, parameter_limit].min
return n
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def spi
n = [base_spi + @spi_plus, 1].max
states.each { |state| n *= state.spi_rate / 100.0 }
n = [[Integer(n), 1].max, parameter_limit].min
return n
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def agi
n = [base_agi + @agi_plus, 1].max
states.each { |state| n *= state.agi_rate / 100.0 }
n = [[Integer(n), 1].max, parameter_limit].min
return n
end
#--------------------------------------------------------------------------
# ? MaxHP ???
# new_maxhp : ??? MaxHP
#--------------------------------------------------------------------------
def maxhp=(new_maxhp)
@maxhp_plus += new_maxhp - self.maxhp
@maxhp_plus = [[@maxhp_plus, -maxhp_limit].max, maxhp_limit].min
@hp = [@hp, self.maxhp].min
end
#--------------------------------------------------------------------------
# ? MaxMP ???
# new_maxmp : ??? MaxMP
#--------------------------------------------------------------------------
def maxmp=(new_maxmp)
@maxmp_plus += new_maxmp - self.maxmp
@maxmp_plus = [[@maxmp_plus, -maxmp_limit].max, maxmp_limit].min
@mp = [@mp, self.maxmp].min
end
#--------------------------------------------------------------------------
# ? ??????
# new_atk : ??????
#--------------------------------------------------------------------------
def atk=(new_atk)
@atk_plus += new_atk - self.atk
@atk_plus = [[@atk_plus, -parameter_limit].max, parameter_limit].min
end
#--------------------------------------------------------------------------
# ? ??????
# new_def : ??????
#--------------------------------------------------------------------------
def def=(new_def)
@def_plus += new_def - self.def
@def_plus = [[@def_plus, -parameter_limit].max, parameter_limit].min
end
#--------------------------------------------------------------------------
# ? ??????
# new_spi : ??????
#--------------------------------------------------------------------------
def spi=(new_spi)
@spi_plus += new_spi - self.spi
@spi_plus = [[@spi_plus, -parameter_limit].max, parameter_limit].min
end
#--------------------------------------------------------------------------
# ? ??????
# agi : ??????
#--------------------------------------------------------------------------
def agi=(new_agi)
@agi_plus += new_agi - self.agi
@agi_plus = [[@agi_plus, -parameter_limit].max, parameter_limit].min
end
end
#???????????????????????????????????????
#==============================================================================
# ? Game_Actor
#==============================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
def make_exp_list
@exp_list = Array.new(final_level + 2)
@exp_list[1] = @exp_list[final_level + 1] = 0
m = actor.exp_basis
n = 0.75 + actor.exp_inflation / 200.0
(2..final_level).each { |i|
@exp_list[i] = @exp_list[i-1] + Integer(m)
m *= 1 + n
n *= 0.9
}
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def final_level
n = KGC::LimitBreak::ACTOR_FINAL_LEVEL[self.id]
return (n != nil ? n : KGC::LimitBreak::ACTOR_FINAL_LEVEL_DEFAULT)
end
#--------------------------------------------------------------------------
# ? MaxHP ??????
#--------------------------------------------------------------------------
def maxhp_limit
return KGC::LimitBreak::ACTOR_MAXHP_LIMIT
end
#--------------------------------------------------------------------------
# ? MaxMP ??????
#--------------------------------------------------------------------------
def maxmp_limit
return KGC::LimitBreak::ACTOR_MAXMP_LIMIT
end
#--------------------------------------------------------------------------
# ? ?????????????
#--------------------------------------------------------------------------
def parameter_limit
return KGC::LimitBreak::ACTOR_PARAMETER_LIMIT
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def exp_limit
return KGC::LimitBreak::ACTOR_EXP_LIMIT
end
#--------------------------------------------------------------------------
# ? ??????
# exp : ??????
# show : ???????????
#--------------------------------------------------------------------------
def change_exp(exp, show)
last_level = @level
last_skills = skills
@exp = [[exp, exp_limit].min, 0].max
while @exp >= @exp_list[@level+1] && @exp_list[@level+1] > 0
level_up
end
while @exp < @exp_list[@level]
level_down
end
@hp = [@hp, maxhp].min
@mp = [@mp, maxmp].min
if show && @level > last_level
display_level_up(skills - last_skills)
end
end
#--------------------------------------------------------------------------
# ? ??????
# level : ??????
# show : ???????????
#--------------------------------------------------------------------------
def change_level(level, show)
level = [[level, final_level].min, 1].max
change_exp(@exp_list[level], show)
end
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
def base_parameter(type)
case KGC::LimitBreak::PARAMETER_CALC_METHOD
when 0 # ????
if @level >= 100
calc_text = KGC::LimitBreak::PARAMETER_CALC_EXP.dup
calc_text.gsub!(/level/i) { "@level" }
calc_text.gsub!(/param\[(\d+)\]/i) {
"actor.parameters[type, #{$1.to_i}]"
}
return actor.parameters[type, 99] + eval(calc_text)
end
when 1 # ????
a = actor.parameters[type, 1]
b = actor.parameters[type, 2]
c = actor.parameters[type, 3]
return ((a * @level + b) * @level + c)
when 2 # ????
b = actor.parameters[type, 2]
c = actor.parameters[type, 3]
return (b * @level + c)
end
return actor.parameters[type, @level]
end
#--------------------------------------------------------------------------
# ? ?? MaxHP ???
#--------------------------------------------------------------------------
def base_maxhp
return base_parameter(0)
end
#--------------------------------------------------------------------------
# ? ?? MaxMP ???
#--------------------------------------------------------------------------
def base_maxmp
return base_parameter(1)
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def base_atk
n = base_parameter(2)
equips.compact.each { |item| n += item.atk }
return n
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def base_def
n = base_parameter(3)
equips.compact.each { |item| n += item.def }
return n
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def base_spi
n = base_parameter(4)
equips.compact.each { |item| n += item.spi }
return n
end
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def base_agi
n = base_parameter(5)
equips.compact.each { |item| n += item.agi }
return n
end
end
#???????????????????????????????????????
#==============================================================================
# ? Game_Party
#==============================================================================
class Game_Party < Game_Unit
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def gold_limit
return KGC::LimitBreak::GOLD_LIMIT
end
#--------------------------------------------------------------------------
# ? ??????? (??)
# n : ??
#--------------------------------------------------------------------------
def gain_gold(n)
@gold = [[@gold + n, 0].max, gold_limit].min
end
#--------------------------------------------------------------------------
# ? ??????? (??)
# item : ????
# n : ??
# include_equip : ???????
#--------------------------------------------------------------------------
def gain_item(item, n, include_equip = false)
number = item_number(item)
case item
when RPG::Item
@items[item.id] = [[number + n, 0].max, item.number_limit].min
when RPG::Weapon
@weapons[item.id] = [[number + n, 0].max, item.number_limit].min
when RPG::Armor
@armors[item.id] = [[number + n, 0].max, item.number_limit].min
end
n += number
if include_equip && n < 0
members.each { |actor|
while n < 0 && actor.equips.include?(item)
actor.discard_equip(item)
n += 1
end
}
end
end
end
#???????????????????????????????????????
#==============================================================================
# ? Window_ShopBuy
#==============================================================================
class Window_ShopBuy < Window_Selectable
#--------------------------------------------------------------------------
# ? ?????
# index : ????
#--------------------------------------------------------------------------
def draw_item(index)
item = @data[index]
number = $game_party.item_number(item)
enabled = (item.price <= $game_party.gold && number < item.number_limit)
rect = item_rect(index)
self.contents.clear_rect(rect)
draw_item_name(item, rect.x, rect.y, enabled)
rect.width -= 4
self.contents.draw_text(rect, item.price, 2)
end
end
#???????????????????????????????????????
#==============================================================================
# ? Scene_Title
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
alias load_database_KGC_LimitBreak load_database
def load_database
load_database_KGC_LimitBreak
set_enemy_parameters
end
#--------------------------------------------------------------------------
# ? ????????????????
#--------------------------------------------------------------------------
alias load_bt_database_KGC_LimitBreak load_bt_database
def load_bt_database
load_bt_database_KGC_LimitBreak
set_enemy_parameters
end
#--------------------------------------------------------------------------
# ? ???????????
#--------------------------------------------------------------------------
def set_enemy_parameters
KGC::LimitBreak.revise_enemy_parameters
KGC::LimitBreak.set_enemy_parameters
end
end
#???????????????????????????????????????
#==============================================================================
# ? Scene_File
#==============================================================================
class Scene_File < Scene_Base
#--------------------------------------------------------------------------
# ? ???????????
# file : ??????????????? (??????)
#--------------------------------------------------------------------------
alias read_save_data_KGC_LimitBreak read_save_data
def read_save_data(file)
read_save_data_KGC_LimitBreak(file)
(1...$data_actors.size).each { |i|
actor = $game_actors[i]
actor.make_exp_list
# ?????????
if actor.level > actor.final_level
while actor.level > actor.final_level
actor.level_down
end
# ???? HP ????????????????
actor.change_level(actor.final_level, false)
end
}
end
end
#???????????????????????????????????????
#==============================================================================
# ? Scene_Shop
#==============================================================================
class Scene_Shop < Scene_Base
#--------------------------------------------------------------------------
# ? ???????????
#--------------------------------------------------------------------------
def update_buy_selection
@status_window.item = @buy_window.item
if Input.trigger?(Input::B)
Sound.play_cancel
@command_window.active = true
@dummy_window.visible = true
@buy_window.active = false
@buy_window.visible = false
@status_window.visible = false
@status_window.item = nil
@help_window.set_text("")
return
end
if Input.trigger?(Input::C)
@item = @buy_window.item
number = $game_party.item_number(@item)
if @item == nil || @item.price > $game_party.gold ||
number == @item.number_limit
Sound.play_buzzer
else
Sound.play_decision
max = (@item.price == 0 ?
@item.number_limit : $game_party.gold / @item.price)
max = [max, @item.number_limit - number].min
@buy_window.active = false
@buy_window.visible = false
@number_window.set(@item, max, @item.price)
@number_window.active = true
@number_window.visible = true
end
end
end
end
_________________
Zelda eu irei te salvar
Fodastico- Iniciante
- Mensagens : 48
Créditos : 4
- Mensagem nº3
Re: me ajudem plz!
Deu esse erro aqui meu!!
- Spoiler:
Link- Membro Ativo
- Mensagens : 307
Créditos : 35
- Mensagem nº4
Re: me ajudem plz!
Ai não sei e só excluir a script
_________________
Zelda eu irei te salvar
Fodastico- Iniciante
- Mensagens : 48
Créditos : 4
- Mensagem nº5
Re: me ajudem plz!
nINGUEM AI SABE AUGUM SCRIPT NAO???
Komuro Takashi- Colaborador
- Mensagens : 1047
Créditos : 130
- Mensagem nº6
Re: me ajudem plz!
Procure pelo Script chamado Limit Break do e vc vai precisar do Módulo KCG também...
É só procurar com esse nome "Limit Break RMXP no Google".
É só procurar com esse nome "Limit Break RMXP no Google".
_________________
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