Aldeia RPG

Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

Suporte ao desenvolvimento de jogos


    Converter script RMVX em RMXP

    mrpurple
    mrpurple
    Semi-Experiente
    Semi-Experiente


    Mensagens : 147
    Créditos : 34

    Converter script RMVX em RMXP Empty Converter script RMVX em RMXP

    Mensagem por mrpurple Seg Abr 23, 2012 11:53 pm

    INTRODUÇÃO

    Bom galera, eu estou com um script para Rpg maker VX que gostaria de utilizar no meu projeto online de Rpg Maker XP. Se algum bom samaritano puder me ajudar a converter o script VX em XP eu ficarei muito agradecido, terá os créditos no meu projeto, e se quiser pode entrar pra equipe na área de scripter!

    SCRIPT

    Aqui está o script que quero converter:

    Código:
    #==============================================================================
    # Window Create Guild
    #==============================================================================
    class Window_CreateGuild < Window_Base
     
      def initialize
        super(10, (Graphics.height-278)/2, 192, 278)
        @title.draw_outlined_text(@title.rect, Vocab::CreateGuild, 1)
        @colors_x = 16
        @colors_y = 182
        @design_x = 12
        @design_y = 32
        @name = TextBox.new(self, 72, 18, 96, 12)
        Button.new(self, 24, 244, Vocab::Create) { create }
        Button.new(self, 114, 244, Vocab::Cancel) { on_close }
        refresh
      end
     
      def update
        super
        return unless in_area?
        get_color
        set_color
      end
     
      def get_color
        return unless Input.trigger?(Keys::MOUSEL)
        if $mouse.in_area?(self.x+@colors_x+16, self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x, @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+(16*2)+3, self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x+19, @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+(16*3)+(3*2), self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*2)+(3*2), @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+(16*4)+(3*3), self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*3)+(3*3), @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+(16*5)+(3*4), self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*4)+(3*4), @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+(16*6)+(3*5), self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*5)+(3*5), @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+(16*7)+(3*6), self.y+@colors_y+16, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*6)+(3*6), @colors_y)
        elsif $mouse.in_area?(self.x+@colors_x+16, self.y+@colors_y+35, 16, 16)
          @color = self.contents.get_pixel(@colors_x, @colors_y+19)
        elsif $mouse.in_area?(self.x+@colors_x+(16*2)+3, self.y+@colors_y+35, 16, 16)
          @color = self.contents.get_pixel(@colors_x+19, @colors_y+19)
        elsif $mouse.in_area?(self.x+@colors_x+(16*3)+(3*2), self.y+@colors_y+35, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*2)+(3*2), @colors_y+19)
        elsif $mouse.in_area?(self.x+@colors_x+(16*4)+(3*3), self.y+@colors_y+16+19, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*3)+(3*3), @colors_y+19)
        elsif $mouse.in_area?(self.x+@colors_x+(16*5)+(3*4), self.y+@colors_y+35, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*4)+(3*4), @colors_y+19)
        elsif $mouse.in_area?(self.x+@colors_x+(16*6)+(3*5), self.y+@colors_y+35, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*5)+(3*5), @colors_y+19)
        elsif $mouse.in_area?(self.x+@colors_x+(16*7)+(3*6), self.y+@colors_y+35, 16, 16)
          @color = self.contents.get_pixel(@colors_x+(16*6)+(3*6), @colors_y+19)
        end
      end
     
      def set_color
        if Input.trigger?(Keys::MOUSEL)
          for x in 0...64
            for y in 0...64
              next unless $mouse.in_area?(self.x+16+@design_x+(16*(x/8))+(1*(x/8)), self.y+16+@design_y+(16*(y/8))+(1*(y/8)), 16, 16)
              self.contents.clear_rect(@design_x+(16*(x/8))+(1*(x/8)), @design_y+(16*(y/8))+(1*(y/8)), 16, 16)
              self.contents.fill_rect(@design_x+(16*(x/8))+(1*(x/8)), @design_y+(16*(y/8))+(1*(y/8)), 16, 16, @color)
            end
          end
        elsif Input.trigger?(Keys::MOUSER)
          for x in 0...64
            for y in 0...64
              next unless $mouse.in_area?(self.x+16+@design_x+(16*(x/8))+(1*(x/8)), self.y+16+@design_y+(16*(y/8))+(1*(y/8)), 16, 16)
              self.contents.clear_rect(@design_x+(16*(x/8))+(1*(x/8)), @design_y+(16*(y/8))+(1*(y/8)), 16, 16)
              self.contents.fill_rect(@design_x+(16*(x/8))+(1*(x/8)), @design_y+(16*(y/8))+(1*(y/8)), 16, 16, Color.new(0,0,0,32))
            end
          end
        end
      end
     
      def refresh
        @color = Color.new(0,0,0,32)
        self.contents.clear
        for x in 0...64
          for y in 0...64
            self.contents.fill_rect(@design_x+(16*(x/8))+(1*(x/8)), @design_y+(16*(y/8))+(1*(y/8)), 16, 16, @color)
          end
        end
        self.contents.fill_rect(@colors_x, @colors_y, 16, 16, Color.new(0,0,0))
        self.contents.fill_rect(@colors_x+16+3, @colors_y, 16, 16, Color.new(160,160,160))
        self.contents.fill_rect(@colors_x+(16*2)+(3*2), @colors_y, 16, 16, Color.new(255,255,255))
        self.contents.fill_rect(@colors_x+(16*3)+(3*3), @colors_y, 16, 16, Color.new(255,0,0))
        self.contents.fill_rect(@colors_x+(16*4)+(3*4), @colors_y, 16, 16, Color.new(255,100,0))
        self.contents.fill_rect(@colors_x+(16*5)+(3*5), @colors_y, 16, 16, Color.new(255,255,0))
        self.contents.fill_rect(@colors_x+(16*6)+(3*6), @colors_y, 16, 16, Color.new(0,255,0))
        self.contents.fill_rect(@colors_x, @colors_y+19, 16, 16, Color.new(0,255,128))
        self.contents.fill_rect(@colors_x+16+3, @colors_y+16+3, 16, 16, Color.new(0,160,0))
        self.contents.fill_rect(@colors_x+(16*2)+(3*2), @colors_y+16+3, 16, 16, Color.new(0,255,255))
        self.contents.fill_rect(@colors_x+(16*3)+(3*3), @colors_y+16+3, 16, 16, Color.new(0,128,255))
        self.contents.fill_rect(@colors_x+(16*4)+(3*4), @colors_y+16+3, 16, 16, Color.new(128,0,255))
        self.contents.fill_rect(@colors_x+(16*5)+(3*5), @colors_y+16+3, 16, 16, Color.new(255,0,255))
        self.contents.fill_rect(@colors_x+(16*6)+(3*6), @colors_y+16+3, 16, 16, Color.new(255,0,128))
        self.contents.draw_text(8, 0, 64, WLH, "Name:")
      end
     
      def create
        if @name.text == ""
          $window["alert"].open(Vocab::Invalid_Guild_Name)
        elsif @name.text.length < 6
          $window["alert"].open(Vocab::Guild_Name_Too_Short)
        else
          @a = []; @b = []; @c = []; @d = []
          for i in 0...8
            @a << @design_x+(16*i)+(3*i)
            @b << @design_y+(16*i)+(3*i)
          end
          for x in @a
            for y in @b
              @c << [x, y]
            end
          end
          @c.each { |i| @d << (self.contents.get_pixel(i[0], i[1]).to_s.gsub(".000000","").delete("(").delete(")")+"-") }
          Network.create_guild(@name.text, @d.to_s)
        end
      end
     
      def on_open
        if $actor.guild > 0
          $window["alert"].open(Vocab::GuildJoined)
          return
        end
        super
      end
     
      def on_close
        super
        refresh
        @name.text = ""
      end
     
    end


    _________________
    #mrpurple_

      Data/hora atual: Qui Nov 21, 2024 2:07 pm