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    Tem como ajuntar esses scripts?

    gerrakina
    gerrakina
    Iniciante
    Iniciante


    Mensagens : 32
    Créditos : 1

    Tem como ajuntar esses scripts? Empty Tem como ajuntar esses scripts?

    Mensagem por gerrakina Seg Abr 09, 2012 3:28 pm

    Como ainda não tem nenhum sistema bom de pet global (para npmv3) eu achei um script que da pra fazer alguns pets e gostaria de por esse script no net play master v3, pesso a ajuda de vcs VLW AE!


    SCRIPT:#============================================================================
    # * Mr.Mo's SBABS
    #============================================================================
    # Mr.Mo "Muhammet Sivri"
    # Version 1.0
    # 09.16.06
    #--------------------------------------------------------------------------
    # This script lets you talk to your party members. To use it call a script;
    #
    # actor = $game_party.actors
    # actor[0].message.push(["Message"])
    # actor[1].message.push(["Message"])
    #
    # The numbers are the positions of the party members in the party.
    # There are usually 4 members in a party and the count in scripting starts from
    # 0. So you can go up to 0 to 3. If you have more members in party. You can do
    # more.
    #
    # You can have more then one message for each party member. You can do;
    #
    # actor = $game_party.actors
    # actor[0].message.push(["Message","Message2"])
    #
    # They will be displayed in order.
    # You can also have different messages displayed on each talk;
    #
    # actor = $game_party.actors
    # actor[0].message.push(["Message","Message2"],["New Message"])
    #
    # Now when the player talks to the member, the first messages displayed will be
    # Message and Message2. Next time the player talk to the member, it will display
    # New Message. Then it goes back to first.
    #
    # To have more then one line in a message, simply put an \n end to the message;
    #
    # actor = $game_party.actors
    # actor[0].message.push(["Message\n Line 2 \n Line 3"])
    #
    # Would display;
    #
    # Message
    # Line 2
    # Line 3
    #
    # To delete all messages from the list;
    #
    # actor = $game_party.actors
    # actor[0].messages = []
    #
    # To delete just a message list from the list;
    #
    # actor = $game_party.actors
    # actor[0].message.push(["Message","Message2"])
    # actor[0].messages.delete(["Message","Message2"])
    #
    #--------------------------------------------------------------------------
    # * Begin SDK Enable Test
    #--------------------------------------------------------------------------
    if SDK.enabled?("Mr.Mo's ABS") == true
    #--------------------------------------------------------------------------
    # * Class Mo ABS - DO NOT EDIT BELOW, if you don't know what you are doing :)
    #--------------------------------------------------------------------------
    class MrMo_ABS
    #--------------------------------------------------------------------------
    alias mrmo_ally_int_update update
    #--------------------------------------------------------------------------
    # * Update(Frame)
    #--------------------------------------------------------------------------
    def update
    mrmo_ally_int_update
    #Update ally interactions
    update_ally_interactions
    end
    #--------------------------------------------------------------------------
    # * Update(Frame)
    #--------------------------------------------------------------------------
    def update_ally_interactions
    # Loop in allies
    for ally in $game_allies
    next if ally == nil
    next if !in_range?($game_player,ally,1) or !in_direction?($game_player,ally)
    actor = ally.actor
    next if actor.messages == [] or actor.messages == nil
    if Input::trigger?(Input::C) and !actor.message_showing
    actor.message_index[0] = 0 if actor.message_index[0] >= actor.messages.size
    # Set message text
    message = actor.messages[actor.message_index[0]][actor.message_index[1]]
    return if message == nil or message == ""
    $game_temp.message_text = message.clone
    actor.message_showing = true
    $game_temp.message_window_showing = true
    ally.turn_to($game_player)
    elsif actor.message_showing and !$game_temp.message_window_showing
    actor.message_index[1] += 1
    message = actor.messages[actor.message_index[0]][actor.message_index[1]]
    if message == nil or message == ""
    actor.message_showing = false
    actor.message_index[1] = 0
    actor.message_index[0] += 1
    return
    end
    # Set message text
    $game_temp.message_text = message.clone
    $game_temp.message_window_showing = true
    ally.turn_to($game_player)
    end
    end
    end
    end
    #==============================================================================
    # ** Game_Actor
    #------------------------------------------------------------------------------
    # This class handles the actor. It's used within the Game_Actors class
    # ($game_actors) and refers to the Game_Party class ($game_party).
    #==============================================================================
    class Game_Actor < Game_Battler
    attr_accessor :messages
    attr_accessor :message_index
    attr_accessor :message_showing
    #--------------------------------------------------------------------------
    alias mrmo_ally_int_ga_initialize initialize
    #--------------------------------------------------------------------------
    # * Setup
    # actor_id : actor ID
    #--------------------------------------------------------------------------
    def initialize(actor_id)
    @messages = []
    @message_index = [0,0]
    @message_showing = false
    mrmo_ally_int_ga_initialize(actor_id)
    end
    end
    end
    Vxxx12
    Vxxx12
    Semi-Experiente
    Semi-Experiente


    Mensagens : 131
    Créditos : 5

    Tem como ajuntar esses scripts? Empty Re: Tem como ajuntar esses scripts?

    Mensagem por Vxxx12 Seg Abr 09, 2012 5:19 pm

    coloka em spoiler e em code o script sinao fika meio poluido
    Spoiler:


    _________________
    Tem como ajuntar esses scripts? FJ8Rp19

      Data/hora atual: Qui Nov 21, 2024 9:38 pm