Aldeia RPG

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Suporte ao desenvolvimento de jogos


    Vehicle BGM Fix

    Valentine
    Valentine
    Administrador
    Administrador


    Medalhas : Vehicle BGM Fix ZgLkiRU
    Mensagens : 5343
    Créditos : 1164

    Vehicle BGM Fix Empty Vehicle BGM Fix

    Mensagem por Valentine Qui Fev 22, 2018 12:38 pm

    This script fixes vehicle BGM related bugs:


    • While the map BGM is playing, when you get on a vehicle, transfer maps, and get off, the BGM played is the BGM that was playing when you got on the vehicle, and not the new map's BGM
    • When you transfer maps while on a vehicle, if the new map has an autoplay BGM it will start playing instead of the vehicle BGM

    Download

    Get it at Hime Works

    Or

    Código:
    =begin
    #===============================================================================
     Title: Vehicle BGM Fix
     Author: Hime
     Date: Sep 26, 2013
    --------------------------------------------------------------------------------
     ** Change log
     Sep 26, 2013
       - initial release
    --------------------------------------------------------------------------------  
     ** Terms of Use
     * Free to use in non-commercial projects
     * Contact me for commercial use
     * No real support. The script is provided as-is
     * Will do bug fixes, but no compatibility patches
     * Features may be requested but no guarantees, especially if it is non-trivial
     * Credits to Hime Works in your project
     * Preserve this header
    --------------------------------------------------------------------------------
     ** Description
     
     This script fixes vehicle BGM related bugs:
     
     - when you get on a vehicle, transfer maps, and get off, the BGM played is
       the BGM that was playing when you got on the vehicle
      
     - when you transfer maps on a vehicle, if the new map has autoplay BGM
       it will start playing instead
    --------------------------------------------------------------------------------
     ** Installation
     
     Place this script below Materials and above Main
     
    --------------------------------------------------------------------------------
     ** Usage
     
     Plug and Play
     
    #===============================================================================
    =end
    $imported = {} if $imported.nil?
    $imported["TH_VehicleBGMFix"] = true
    #===============================================================================
    # ** Rest of Script
    #===============================================================================

    #-------------------------------------------------------------------------------
    # Don't autoplay map music after setting up
    #-------------------------------------------------------------------------------
    class Game_Map
      alias :th_vehicle_bgm_fix_autoplay :autoplay
      def autoplay
        return unless $game_player.is_walk?
        th_vehicle_bgm_fix_autoplay
      end
      
      def play_music
        @map.bgm.play if @map.autoplay_bgm
        @map.bgs.play if @map.autoplay_bgs
      end
    end

    class Game_Player
      def is_walk?
        @vehicle_type == :walk
      end
    end

    #-------------------------------------------------------------------------------
    # If different map has different music, play the new music
    #-------------------------------------------------------------------------------
    class Game_Vehicle < Game_Character
      
      alias :th_vehicle_bgm_fix_get_on :get_on
      def get_on
        th_vehicle_bgm_fix_get_on
        @walking_map_id = $game_map.map_id
      end
      
      alias :th_vehicle_bgm_fix_get_off :get_off
      def get_off
        th_vehicle_bgm_fix_get_off
        if $game_map.map_id != @walking_map_id
          RPG::BGM.stop
          $game_map.play_music
        end
      end
    end

    Credits: Tsukihime

      Data/hora atual: Sex Nov 15, 2024 6:21 am