Hud - Sword Art Online
Para RMXP
Criado por: lasso
Convertido para RMXP por: TânatosMaker
Comparibilidade: RMXP (Não sei quanto ao VX)
Convertido para RMXP por: TânatosMaker
Comparibilidade: RMXP (Não sei quanto ao VX)
Demonstração:
Download - 4shared (use seu Gmail ou Facebook pra baixar)
Como usar:
Coloque acima de Main e o coloque as imagens HUD.png e HPBAR.png na pasta \Graphics\Pictures
HUD.png
HPBAR.png
Script:
Coloque acima de Main e o coloque as imagens HUD.png e HPBAR.png na pasta \Graphics\Pictures
HUD.png
HPBAR.png
Script:
- Código:
#==============================================================================
# Hud - Sword Art Online - RMXP
#------------------------------------------------------------------------------
# Criador: lasso (RMVXA)
# Convertido por TânatosMaker para RMXP
#==============================================================================
class Spriteset_Map
alias initialize_HUD initialize
def initialize
create_hud
initialize_HUD
end
def create_hud
@HUD = Sprite.new(nil)
@HUD.z = 150
@HUD.bitmap =Bitmap.new("Graphics/Pictures/HUD.png")
@HPBAR = Sprite.new(nil)
@HPBAR.z = 149
@HPBAR.bitmap = Bitmap.new("Graphics/Pictures/HPBAR.png")
@old_name = ""
@old_hp = 0
@old_max_hp = 0
@old_level = 0
end
alias dispose_HUD dispose
def dispose
dispose_hud
dispose_HUD
end
def dispose_hud
@HUD.dispose
@HPBAR.dispose
end
alias update_HUD update
def update
refresh_hud if @old_name != $game_party.actors[0].name or @old_hp != $game_party.actors[0].hp or @old_max_hp != $game_party.actors[0].maxhp or @old_level != $game_party.actors[0].level
update_HUD
end
def refresh_hud
@HUD.bitmap.clear
@HUD.bitmap = Bitmap.new("Graphics/Pictures/HUD.png")
@HUD.bitmap.draw_text(45, 22, 80, 30, $game_party.actors[0].name)
@HUD.bitmap.font.size = 16
@HUD.bitmap.draw_text(241, 45, 70, 20, $game_party.actors[0].hp.to_s + "/" +$game_party.actors[0].maxhp.to_s, 1)
@HUD.bitmap.draw_text(311, 45, 30, 20, "Lv " + $game_party.actors[0].level.to_s, 1)
@HPBAR.bitmap = Bitmap.new("Graphics/Pictures/HPBAR.png")
for x in 126..335
for y in 27..43
if y>-3*x/2+313*$game_party.actors[0].hp/$game_party.actors[0].maxhp+218
@HPBAR.bitmap.set_pixel(x,y,Color.new(0,0,0,0))
end
end
end
@old_level = $game_party.actors[0].level
@old_hp = $game_party.actors[0].hp
@old_max_hp = $game_party.actors[0].maxhp
@old_name = $game_party.actors[0].name
end
end
Tópico original: Centro Rpg Maker