- Código:
[size=18]Client side:[/size][size=14]
Em [b]modConstants[/b] Abaixo de:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13]Public Const ITEM_TYPE_SPELL As Byte = 8[/size]
[size=14]Add:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13]Public Const ITEM_TYPE_STAT_RESET As Byte = 9[/size]
[size=14]
Em [b]frmEditor_Item[/b] add cmbType's list: Resetador
[/size][size=18]Server Side:[/size][size=14]
Em [b]modConstants[/b] abaixo de:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13]Public Const ITEM_TYPE_SPELL As Byte = 8[/size]
[size=14]Add:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13]Public Const ITEM_TYPE_STAT_RESET As Byte = 9[/size]
[size=14]
Em [b]modPlayer[/b], na sub UseItem add abaixo [/size][b][size=14]do[/size][/b][size=14] códico:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13] Case ITEM_TYPE_SPELL
' stat requirements
For i = 1 To [/size][b][size=13]Stats[/size][/b][size=13].Stat_Count - 1
If GetPlayerRawStat(index, i) < [/size][b][size=13]Item[/size][/b][size=13](itemnum).Stat_Req(i) Then
PlayerMsg index, "You [/size][b][size=13]do[/size][/b][size=13] not meet the stat requirements to use this[/size][b][size=13]item[/size][/b][size=13].", BrightRed
Exit Sub
End If
Next
' level requirement
If GetPlayerLevel(index) < [/size][b][size=13]Item[/size][/b][size=13](itemnum).LevelReq Then
PlayerMsg index, "You [/size][b][size=13]do[/size][/b][size=13] not meet the level requirement to use this [/size][b][size=13]item[/size][/b][size=13].", BrightRed
Exit Sub
End If
' class requirement
If [/size][b][size=13]Item[/size][/b][size=13](itemnum).ClassReq > 0 Then
If Not GetPlayerClass(index) = [/size][b][size=13]Item[/size][/b][size=13](itemnum).ClassReq Then
PlayerMsg index, "You [/size][b][size=13]do[/size][/b][size=13] not meet the class requirement to use this[/size][b][size=13]item[/size][/b][size=13].", BrightRed
Exit Sub
End If
End If
' access requirement
If Not GetPlayerAccess(index) >= [/size][b][size=13]Item[/size][/b][size=13](itemnum).AccessReq Then
PlayerMsg index, "You [/size][b][size=13]do[/size][/b][size=13] not meet the access requirement to use this [/size][b][size=13]item[/size][/b][size=13].", BrightRed
Exit Sub
End If
' Get the spell num
n = [/size][b][size=13]Item[/size][/b][size=13](itemnum).Data1
If n > 0 Then
' Make sure they are the right class
If Spell(n).ClassReq = GetPlayerClass(index) Or Spell(n).ClassReq = 0 Then
' Make sure they are the right level
i = Spell(n).LevelReq
If i <= GetPlayerLevel(index) Then
i = FindOpenSpellSlot(index)
' Make sure they have an open spell slot
If i > 0 Then
' Make sure they dont already have the spell
If Not HasSpell(index, n) Then
Call SetPlayerSpell(index, i, n)
Call SendAnimation(GetPlayerMap(index),[/size][b][size=13]Item[/size][/b][size=13](itemnum).Animation, 0, 0, TARGET_TYPE_PLAYER, index)
Call TakeInvItem(index, itemnum, 0)
Call PlayerMsg(index, "You feel the rush of knowledge fill your mind. You can now use " & Trim$(Spell(n).Name) & ".", BrightGreen)
Else
Call PlayerMsg(index, "You already have knowledge of this skill.", BrightRed)
End If
Else
Call PlayerMsg(index, "You cannot learn any more skills.", BrightRed)
End If
Else
Call PlayerMsg(index, "You must be level " & i & " to learn this skill.", BrightRed)
End If
Else
Call PlayerMsg(index, "This spell can only be learned by " & CheckGrammar(GetClassName(Spell(n).ClassReq)) & ".", BrightRed)
End If
End If
' send the sound
SendPlayerSound index, GetPlayerX(index), GetPlayerY(index), SoundEntity.seItem, itemnum[/size]
[size=14]Adicione isso abaixo [/size][b][size=14]do[/size][/b][size=14] códico acima:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13] Case ITEM_TYPE_STAT_RESET
filename = App.Path & "\data\classes.ini"
Call SetPlayerStat(index, Agility, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Agility")))
Call SetPlayerStat(index, Strength, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Strength")))
Call SetPlayerStat(index, Intelligence, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Intelligence")))
Call SetPlayerStat(index, Endurance, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Endurance")))
Call SetPlayerStat(index, Willpower, Val(GetVar(filename, "CLASS" & GetPlayerClass(index), "Willpower")))
If Not GetPlayerPOINTS(index) > 0 Then
Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) ((GetPlayerLevel(index) - 1) * 3))
Else
Call SetPlayerPOINTS(index, 0)
Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) ((GetPlayerLevel(index) - 1) * 3))
End If
Call TakeInvItem(index, Player(index).Inv(invNum).Num, 0)
' send the sound
SendPlayerSound index, GetPlayerX(index), GetPlayerY(index), SoundEntity.seItem, itemnum
Call PlayerMsg(index, "Your [/size][b][size=13]Stats[/size][/b][size=13] had been reset!", BrightRed)
[/size]
[size=14]
Agora, na mesma sub, modifique o começo [/size][b][size=14]do[/size][/b][size=14] códico onde está:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13]Dim n As Long, i As Long, tempItem As Long, x As Long, y As Long, itemnum As Long[/size]
[b][size=14]Por[/size][/b][size=14]:
[/size]
[b][size=11]CÓDIGO:[/size][/b]
[size=13]Dim n As Long, i As Long, tempItem As Long, x As Long, y As Long, itemnum As Long, filename As String[/size]
[size=13]
[/size]
Uma Item que ao usar, você reseta seus status, podendo assim adicona-los dinovo.
Créditos:
- Helling por postar
- mmearrccii por fazer
Última edição por Helling em Ter Fev 03, 2015 6:24 pm, editado 1 vez(es)