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Correção para bug input on Windows 7 en [Np4]
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Aldeia RPG :: RPG Maker :: Rpg Maker XP :: Tutoriais
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Correção para bug input on Windows 7 en [Np4]
Cada vez que um usuário entra no jogo de rede mestre 4 windows 7 imprensa i> <. _ Conversando entre pula-chave outros um bug que faz com que todos os jogadores de erro ignorá-los desocnecten do servidor eu não me importo se alguém usando o Windows XP vem com o Windows 7 vai dar erro
até espigas ou alguém não corrigir o erro de dar o meu script desativar as chaves que dão o erro que eu espero que eles servem
substitui o script [INP] Input por este
até espigas ou alguém não corrigir o erro de dar o meu script desativar as chaves que dão o erro que eu espero que eles servem
substitui o script [INP] Input por este
- Código:
#===============================================================================
# ** Input Script v2 - This script was first created by Cybersam and she
# deserves most of the credit, all I did was add a few
# functions. (Astro_Mech says)
#-------------------------------------------------------------------------------
# Author Cybersam
# Modified Valentine
# Version 3.0
# Date 11-04-06
# Edit Astro_mech and Mr.Mo
#===============================================================================
SDK.log("Input", "Astro_mech and Mr.Mo", "2.0", " 13-04-06")
#-------------------------------------------------------------------------------
# Begin SDK Enabled Check
#-------------------------------------------------------------------------------
if SDK.state('Input')
module Input
#--------------------------------------------------------------------------
# * Variable Setup
#--------------------------------------------------------------------------
@keys = []
@pressed = []
Mouse_Left = 1
Mouse_Right = 2
Mouse_Middle = 4
Back= 8
Tab = 9
Enter = 13
Shift = 16
Ctrl = 17
Alt = 18
Esc = 0x1B
LT = 0x25
UPs = 0x26
RT = 0x27
DN = 0x28
Space = 32
Numberkeys = {}
Numberkeys[0] = 48 # => 0
Numberkeys[1] = 49 # => 1
Numberkeys[2] = 50 # => 2
Numberkeys[3] = 51 # => 3
Numberkeys[4] = 52 # => 4
Numberkeys[5] = 53 # => 5
Numberkeys[6] = 54 # => 6
Numberkeys[7] = 55 # => 7
Numberkeys[8] = 56 # => 8
Numberkeys[9] = 57 # => 9
Numberpad = {}
Numberpad[0] = 45
Numberpad[1] = 35
Numberpad[2] = 40
Numberpad[3] = 34
Numberpad[4] = 37
Numberpad[5] = 12
Numberpad[6] = 39
Numberpad[7] = 36
Numberpad[8] = 38
Numberpad[9] = 33
Letters = {}
Letters["A"] = 65
Letters["B"] = 66
Letters["C"] = 67
Letters["D"] = 68
Letters["E"] = 69
Letters["F"] = 70
Letters["G"] = 71
Letters["H"] = 72
Letters["I"] = 73
Letters["J"] = 74
Letters["K"] = 75
Letters["L"] = 76
Letters["M"] = 77
Letters["N"] = 78
Letters["O"] = 79
Letters["P"] = 80
Letters["Q"] = 81
Letters["R"] = 82
Letters["S"] = 83
Letters["T"] = 84
Letters["U"] = 85
Letters["V"] = 86
Letters["W"] = 87
Letters["X"] = 88
Letters["Y"] = 89
Letters["Z"] = 90
Equ={} # Shift Value for num US
Equ[0]=')' # FR: à
Equ[1]='!' # FR: &
Equ[2]='@' # FR: é
Equ[3]='#' # FR: "
Equ[4]='$' # FR: '
Equ[5]='%' # FR: (
Equ[6]='^' # FR: -
Equ[7]='&' # FR: è
Equ[8]='*' # FR: _
Equ[9]='(' # FR: ç
Carac = {}
Carac[0] = 48 # => 0
Carac[1] = 49 # => 1
Carac[2] = 50 # => 2
Carac[3] = 51 # => 3
Carac[4] = 52 # => 4
Carac[5] = 53 # => 5
Carac[6] = 54 # => 6
Carac[7] = 55 # => 7
Carac[8] = 56 # => 8
Carac[9] = 57 # => 9
Carac["A"] = 65
Carac["B"] = 66
Carac["C"] = 67
Carac["D"] = 68
Carac["E"] = 69
Carac["F"] = 70
Carac["G"] = 71
Carac["H"] = 72
Carac["I"] = 73
Carac["J"] = 74
Carac["K"] = 75
Carac["L"] = 76
Carac["M"] = 77
Carac["N"] = 78
Carac["O"] = 79
Carac["P"] = 80
Carac["Q"] = 81
Carac["R"] = 82
Carac["S"] = 83
Carac["T"] = 84
Carac["U"] = 85
Carac["V"] = 86
Carac["W"] = 87
Carac["X"] = 88
Carac["Y"] = 89
Carac["Z"] = 90
Fkeys = {}
Fkeys[1] = 112
Fkeys[2] = 113
Fkeys[3] = 114
Fkeys[4] = 115
Fkeys[5] = 116
Fkeys[6] = 117
Fkeys[7] = 118
Fkeys[8] = 119
Fkeys[9] = 120
Fkeys[10] = 121
Fkeys[11] = 122
Fkeys[12] = 123
Collon = 0 # => \ |
Equal = 0 # => = +
Comma = 0 # => , <
Underscore = 0 # => - _
Dot = 0 # => . >
Backslash = 0 # => / ?
Lb = 0
Rb = 0
Quote = 0 # => '"
DC = 0 # US: \| FR: *µ
State = Win32API.new('user32','GetKeyState',['i'],'i')
Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
#-------------------------------------------------------------------------------
USED_KEYS = [Mouse_Left, Mouse_Right, Mouse_Middle]
#-------------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
def Input.getstate(key)
return true unless State.call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
def Input.testkey(key)
Key.call(key) & 0x01 == 1
end
#--------------------------------------------------------------------------
def Input.update
$mouse.update
@keys = []
@keys.push(Input::Mouse_Left) if Input.testkey(Input::Mouse_Left)
@keys.push(Input::Mouse_Right) if Input.testkey(Input::Mouse_Right)
@keys.push(Input::Back) if Input.testkey(Input::Back)
@keys.push(Input::Tab) if Input.testkey(Input::Tab)
@keys.push(Input::Enter) if Input.testkey(Input::Enter)
@keys.push(Input::Shift) if Input.testkey(Input::Shift)
@keys.push(Input::Ctrl) if Input.testkey(Input::Ctrl)
@keys.push(Input::Alt) if Input.testkey(Input::Alt)
@keys.push(Input::Esc) if Input.testkey(Input::Esc)
for key in Input::Letters.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Numberkeys.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Numberpad.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Fkeys.values
@keys.push(key) if Input.testkey(key)
end
@keys.push(Input::Collon) if Input.testkey(Input::Collon)
@keys.push(Input::Equal) if Input.testkey(Input::Equal)
@keys.push(Input::Comma) if Input.testkey(Input::Comma)
@keys.push(Input::Underscore) if Input.testkey(Input::Underscore)
@keys.push(Input::Dot) if Input.testkey(Input::Dot)
@keys.push(Input::Backslash) if Input.testkey(Input::Backslash)
@keys.push(Input::Lb) if Input.testkey(Input::Lb)
@keys.push(Input::Rb) if Input.testkey(Input::Rb)
@keys.push(Input::Quote) if Input.testkey(Input::Quote)
@keys.push(Input::Space) if Input.testkey(Input::Space)
@keys.push(Input::LT) if Input.testkey(Input::LT)
@keys.push(Input::UPs) if Input.testkey(Input::UPs)
@keys.push(Input::RT) if Input.testkey(Input::RT)
@keys.push(Input::DN) if Input.testkey(Input::DN)
@pressed = []
@pressed.push(Input::Space) if Input.getstate(Input::Space)
@pressed.push(Input::Mouse_Left) if Input.getstate(Input::Mouse_Left)
@pressed.push(Input::Mouse_Right) if Input.getstate(Input::Mouse_Right)
@pressed.push(Input::Back) if Input.getstate(Input::Back)
@pressed.push(Input::Tab) if Input.getstate(Input::Tab)
@pressed.push(Input::Enter) if Input.getstate(Input::Enter)
@pressed.push(Input::Shift) if Input.getstate(Input::Shift)
@pressed.push(Input::Ctrl) if Input.getstate(Input::Ctrl)
@pressed.push(Input::Alt) if Input.getstate(Input::Alt)
@pressed.push(Input::Esc) if Input.getstate(Input::Esc)
@pressed.push(Input::LT) if Input.getstate(Input::LT)
@pressed.push(Input::UPs) if Input.getstate(Input::UPs)
@pressed.push(Input::RT) if Input.getstate(Input::RT)
@pressed.push(Input::DN) if Input.getstate(Input::DN)
for key in Input::Numberkeys.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Numberpad.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Letters.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Fkeys.values
@pressed.push(key) if Input.getstate(key)
end
@pressed.push(Input::Collon) if Input.getstate(Input::Collon)
@pressed.push(Input::Equal) if Input.getstate(Input::Equal)
@pressed.push(Input::Comma) if Input.getstate(Input::Comma)
@pressed.push(Input::Underscore) if Input.getstate(Input::Underscore)
@pressed.push(Input::Dot) if Input.getstate(Input::Dot)
@pressed.push(Input::Backslash) if Input.getstate(Input::Backslash)
@pressed.push(Input::Lb) if Input.getstate(Input::Lb)
@pressed.push(Input::Rb) if Input.getstate(Input::Rb)
@pressed.push(Input::Quote) if Input.getstate(Input::Quote)
end
#--------------------------------------------------------------------------
def Input.triggerd?(key)
return true if @keys.include?(key)
return false
end
#--------------------------------------------------------------------------
def Input.pressed?(key)
return true if @pressed.include?(key)
return false
end
#--------------------------------------------------------------------------
# * 4 Diraction
#--------------------------------------------------------------------------
def Input.dir4
return 2 if Input.pressed?(Input::DN)
return 4 if Input.pressed?(Input::LT)
return 6 if Input.pressed?(Input::RT)
return 8 if Input.pressed?(Input::UPs)
end
#--------------------------------------------------------------------------
# * Trigger (key)
#--------------------------------------------------------------------------
def trigger?(key)
keys = []
case key
when Input::DOWN
keys.push(Input::DN)
when Input::UP
keys.push(Input::UPs)
when Input::LEFT
keys.push(Input::LT)
when Input::RIGHT
keys.push(Input::RT)
when Input::C
keys.push(Input::Space, Input::Enter)
when Input::B
keys.push(Input::Esc, Input::Numberpad[0])
when Input::X
keys.push(Input::Letters["A"])
when Input::L
keys.push(Input::Letters["Q"])
when Input::R
keys.push(Input::Letters["W"])
when Input::Y
keys.push(Input::Letters["R"])
when Input::F5
keys.push(Input::Fkeys[5])
when Input::F6
keys.push(Input::Fkeys[6])
when Input::F7
keys.push(Input::Fkeys[7])
when Input::F8
keys.push(Input::Fkeys[8])
when Input::F9
keys.push(Input::Fkeys[9])
when Input::SHIFT
keys.push(Input::Shift)
when Input::CTRL
keys.push(Input::Ctrl)
when Input::ALT
keys.push(Input::Alt)
else
keys.push(key)
end
for k in keys
if Input.triggerd?(k)
return true
end
end
return false
end
#--------------------------------------------------------------------------
# * Mouse Triggered ? (key)
#--------------------------------------------------------------------------
def trigger(key)
return @used_i.include?(key)
end
#--------------------------------------------------------------------------
# * Mouse Pressed ? (key)
#--------------------------------------------------------------------------
def pressed(key)
return true unless Win32API.new("user32","GetKeyState",['i'],'i').call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
# * Repeat (key)
#--------------------------------------------------------------------------
def repeat?(key)
keys = []
case key
when Input::DOWN
keys.push(Input::DN)
when Input::UP
keys.push(Input::UPs)
when Input::LEFT
keys.push(Input::LT)
when Input::RIGHT
keys.push(Input::RT)
when Input::C
keys.push(Input::Space, Input::Enter)
when Input::B
keys.push(Input::Esc, Input::Numberpad[0])
when Input::X
keys.push(Input::Letters["A"])
when Input::L
keys.push(Input::Letters["Q"])
when Input::R
keys.push(Input::Letters["W"])
when Input::Y
keys.push(Input::Letters["R"])
when Input::F5
keys.push(Input::Fkeys[5])
when Input::F6
keys.push(Input::Fkeys[6])
when Input::F7
keys.push(Input::Fkeys[7])
when Input::F8
keys.push(Input::Fkeys[8])
when Input::F9
keys.push(Input::Fkeys[9])
when Input::SHIFT
keys.push(Input::Shift)
when Input::CTRL
keys.push(Input::Ctrl)
when Input::ALT
keys.push(Input::Alt)
else
keys.push(key)
end
for k in keys
if Input.triggerd?(k)
return true
end
end
return false
end
#--------------------------------------------------------------------------
# * Check (key)
#--------------------------------------------------------------------------
def check(key)
Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1 # key 0
end
#--------------------------------------------------------------------------
# * Mouse Update
#--------------------------------------------------------------------------
def mouse_update
@used_i = []
for i in USED_KEYS
x = check(i)
if x == true
@used_i.push(i)
end
end
end
#--------------------------------------------------------------------------
# * Short Write C
#--------------------------------------------------------------------------
def Input.C
Input.trigger?(C)
end
#--------------------------------------------------------------------------
# * Short Write B
#--------------------------------------------------------------------------
def Input.B
Input.trigger?(B)
end
#--------------------------------------------------------------------------
# * Short Write A
#--------------------------------------------------------------------------
def Input.A
Input.trigger?(A)
end
#--------------------------------------------------------------------------
# * Short Write Down
#--------------------------------------------------------------------------
def Input.Down
Input.trigger?(DOWN)
end
#--------------------------------------------------------------------------
# * Short Write Up
#--------------------------------------------------------------------------
def Input.Up
Input.trigger?(UP)
end
#--------------------------------------------------------------------------
# * Short Write Right
#--------------------------------------------------------------------------
def Input.Right
Input.trigger?(RIGHT)
end
#--------------------------------------------------------------------------
# * Short Write Left
#--------------------------------------------------------------------------
def Input.Left
Input.trigger?(LEFT)
end
#--------------------------------------------------------------------------
# * Anykey pressed? ( A or B or C or Down or Up or Right or Left )
#--------------------------------------------------------------------------
def Input.Anykey
if A or B or C or Down or Up or Right or Left
return true
else
return false
end
end
end
module Keys
MOUSE_PRIMARY = Input::Mouse_Left
MOUSE_SECONDARY = Input::Mouse_Right
def Keys.name?(num)
return "MOUSE PRIMARY" if num==1
return "MOUSE SECONDARY" if num==2
return "MOUSE MIDDLE" if num==4
return "MOUSE 4TH" if num==5
return "MOUSE 5TH" if num==6
return "BACKSPACE" if num==8
return "TAB" if num==9
return "RETURN" if num==13
return "SHIFT" if num==16
return "CTLR" if num==17
return "ALT" if num==18
return "CAPS LOCK" if num==20
return "ESCAPE" if num==27
return "SPACE" if num==32
return "PGUP" if num==33
return "PGDN" if num==34
return "END" if num==35
return "HOME" if num==36
return "LEFT" if num==37
return "UP" if num==38
return "RIGHT" if num==39
return "DOWN" if num==40
return "SNAPSHOT" if num==44
return "INSERT" if num==45
return "DELETE" if num==46
return "0" if num==48
return "1" if num==49
return "2" if num==50
return "3" if num==51
return "4" if num==52
return "5" if num==53
return "6" if num==54
return "7" if num==55
return "8" if num==56
return "9" if num==57
return "A" if num==65
return "B" if num==66
return "C" if num==67
return "D" if num==68
return "E" if num==69
return "F" if num==70
return "G" if num==71
return "H" if num==72
return "I" if num==73
return "J" if num==74
return "K" if num==75
return "L" if num==76
return "M" if num==77
return "N" if num==78
return "O" if num==79
return "P" if num==80
return "Q" if num==81
return "R" if num==82
return "S" if num==83
return "T" if num==84
return "U" if num==85
return "V" if num==86
return "W" if num==87
return "X" if num==88
return "Y" if num==89
return "Z" if num==90
return "LWIN" if num==91
return "RWIN" if num==92
return "APPS" if num==93
return "0" if num==96
return "1" if num==97
return "2" if num==98
return "3" if num==99
return "4" if num==100
return "5" if num==101
return "6" if num==102
return "7" if num==103
return "8" if num==104
return "9" if num==105
return "*" if num==106
return "+" if num==107
return "-" if num==109
return "." if num==110
return "/" if num==111
return "F1" if num==112
return "F2" if num==113
return "F3" if num==114
return "F4" if num==115
return "F5" if num==116
return "F6" if num==117
return "F7" if num==118
return "F8" if num==119
return "F9" if num==120
return "F10" if num==121
return "F11" if num==122
return "F12" if num==123
return "NUM LOCK" if num==144
return "SCROLL LOCK" if num==145
return "LEFT SHIFT" if num==160
return "RIGHT SHIFT" if num==161
return "LEFT CTRL" if num==162
return "RIGHT CTRL" if num==163
return "LEFT ALT" if num==164
return "RIGHT ALT" if num==165
return ";" if num==186
return "=" if num==187
return "," if num==188
return "_" if num==189
return "." if num==190
return "/" if num==191
return "`" if num==192
return "[" if num==219
return " \\ " if num==220
return "]" if num==221
return "'" if num==222
return "??? - " + "#{num}"
end
end
end
#-------------------------------------------------------------------------------
# End SDK Enabled Check
#-------------------------------------------------------------------------------
_________________
- RPG maker XP in android? :
urbios- Iniciante
- Mensagens : 73
Créditos : 22
Re: Correção para bug input on Windows 7 en [Np4]
Mmmmmmmmmmmmmmmmmmmmm sobre isso eu não tengo Window Vista.. pro podemos corregir?
yo te pase um tutorial pra resolver esse bug..
("puede falar español no hay problema")
yo te pase um tutorial pra resolver esse bug..
("puede falar español no hay problema")
_________________
- Spoiler:
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