Hoje cedo eu tentei fazer um mapa mundi por eventos, mas como sempre.. Fracassei .-.
Então fui tentar fazer um por scripts e deu certo xD
Bom, ele é muito simples, você só tem que ter todas as imagens do mapas com os pontos selecionados, no script há algumas instruções para você adicionar novos pontos de teletransporte e demais.
Bom, não postarei screens pois o que verão serão apenas imagens do meu mapa mundi improvisado kkkk
Script
Demo: http://www.mediafire.com/?buj31urd6d5rjtj
Ps: Espero que gostem xD
Recomendo o download da demo para entenderem melhor como funciona.
Então fui tentar fazer um por scripts e deu certo xD
Bom, ele é muito simples, você só tem que ter todas as imagens do mapas com os pontos selecionados, no script há algumas instruções para você adicionar novos pontos de teletransporte e demais.
Bom, não postarei screens pois o que verão serão apenas imagens do meu mapa mundi improvisado kkkk
Script
- Código:
#==============================================================================
# Scene_WorldMap
#------------------------------------------------------------------------------
# By Soreto
# 07/10/2012
#------------------------------------------------------------------------------
# Um sistema de mapa mundi dinâmico, com teletransporte e escolha dos locais
# ** Configuração
# A var @price define se vai haver uma taxa pelo teletransporte
# ["nome da imagem", mapa, x, y, preço]
# Siga o exemplo para compor seu próprio mapa mundi
#==============================================================================
class Scene_WorldMap
def main
@price = false
@images = [["map_floresta1", 1, 10, 10, 30], ["map_lago", 2, 10, 10, 20], ["map_floresta2", 3, 10, 10, 30]]
@image = 0
@background = Sprite.new
@background.bitmap = RPG::Cache.picture(@images[@image][0])
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
$game_map.refresh
Graphics.freeze
@background.dispose
end
def update
if Input.trigger?(Input::DOWN)
if @image < (@images.size - 1)
@image += 1
else
@image = 0
end
@background.bitmap = RPG::Cache.picture(@images[@image][0])
end
if Input.trigger?(Input::UP)
if @image > 0
@image -= 1
else
@image = (@images.size - 1)
end
@background.bitmap = RPG::Cache.picture(@images[@image][0])
end
if Input.trigger?(Input::Enter)
if $game_party.gold <= @images[@image][4] and @price == true
return
end
$game_party.lose_gold(@images[@image][4])
$game_temp.player_transferring = true
$game_temp.player_new_map_id = @images[@image][1]
$game_temp.player_new_x = @images[@image][2]
$game_temp.player_new_y = @images[@image][3]
$game_map.update
$scene = Scene_Map.new
end
end
end
- Código:
#===============================================================================
# ** Input Script v2 - This script was first created by Cybersam and she
# deserves most of the credit, all I did was add a few
# functions. (Astro_Mech says)
#-------------------------------------------------------------------------------
# Author Cybersam
# Modified Valentine
# Version 3.0
# Date 11-04-06
# Edit Astro_mech and Mr.Mo
#===============================================================================
module Input
#--------------------------------------------------------------------------
# * Variable Setup
#--------------------------------------------------------------------------
@keys = []
@pressed = []
Mouse_Left = 1
Mouse_Right = 2
Mouse_Middle = 4
CapsLock = 20
Back= 8
Tab = 9
Enter = 13
Shift = 16
Ctrl = 17
Alt = 18
Esc = 0x1B
LT = 0x25
UPs = 0x26
RT = 0x27
DN = 0x28
Space = 32
Numberkeys = {}
Numberkeys[0] = 48 # => 0
Numberkeys[1] = 49 # => 1
Numberkeys[2] = 50 # => 2
Numberkeys[3] = 51 # => 3
Numberkeys[4] = 52 # => 4
Numberkeys[5] = 53 # => 5
Numberkeys[6] = 54 # => 6
Numberkeys[7] = 55 # => 7
Numberkeys[8] = 56 # => 8
Numberkeys[9] = 57 # => 9
NumberRD12 = {}
NumberRD12[0] = 0x60 # => 0
NumberRD12[1] = 0x61 # => 1
NumberRD12[2] = 0x62 # => 2
NumberRD12[3] = 0x63 # => 3
NumberRD12[4] = 0x64 # => 4
NumberRD12[5] = 0x65 # => 5
NumberRD12[6] = 0x66 # => 6
NumberRD12[7] = 0x67 # => 7
NumberRD12[8] = 0x68 # => 8
NumberRD12[9] = 0x69 # => 9
Numberpad = {}
Numberpad[0] = 45
Numberpad[1] = 35
Numberpad[2] = 40
Numberpad[3] = 34
Numberpad[4] = 37
Numberpad[5] = 12
Numberpad[6] = 39
Numberpad[7] = 36
Numberpad[8] = 38
Numberpad[9] = 33
Letters = {}
Letters["A"] = 65
Letters["B"] = 66
Letters["C"] = 67
Letters["D"] = 68
Letters["E"] = 69
Letters["F"] = 70
Letters["G"] = 71
Letters["H"] = 72
Letters["I"] = 73
Letters["J"] = 74
Letters["K"] = 75
Letters["L"] = 76
Letters["M"] = 77
Letters["N"] = 78
Letters["O"] = 79
Letters["P"] = 80
Letters["Q"] = 81
Letters["R"] = 82
Letters["S"] = 83
Letters["T"] = 84
Letters["U"] = 85
Letters["V"] = 86
Letters["W"] = 87
Letters["X"] = 88
Letters["Y"] = 89
Letters["Z"] = 90
Equ={} # Shift Value for num US
Equ[0]=')' # FR: à
Equ[1]='!' # FR: &
Equ[2]='@' # FR: é
Equ[3]='#' # FR: "
Equ[4]='$' # FR: '
Equ[5]='%' # FR: (
Equ[6]='^' # FR: -
Equ[7]='&' # FR: è
Equ[8]='*' # FR: _
Equ[9]='(' # FR: ç
Carac = {}
Carac[0] = 0x60 # => 0
Carac[1] = 0x61 # => 1
Carac[2] = 0x62 # => 2
Carac[3] = 0x63 # => 3
Carac[4] = 0x64 # => 4
Carac[5] = 0x65 # => 5
Carac[6] = 0x66 # => 6
Carac[7] = 0x67 # => 7
Carac[8] = 0x68 # => 8
Carac[9] = 0x69 # => 9
Carac["A"] = 65
Carac["B"] = 66
Carac["C"] = 67
Carac["D"] = 68
Carac["E"] = 69
Carac["F"] = 70
Carac["G"] = 71
Carac["H"] = 72
Carac["I"] = 73
Carac["J"] = 74
Carac["K"] = 75
Carac["L"] = 76
Carac["M"] = 77
Carac["N"] = 78
Carac["O"] = 79
Carac["P"] = 80
Carac["Q"] = 81
Carac["R"] = 82
Carac["S"] = 83
Carac["T"] = 84
Carac["U"] = 85
Carac["V"] = 86
Carac["W"] = 87
Carac["X"] = 88
Carac["Y"] = 89
Carac["Z"] = 90
Fkeys = {}
Fkeys[1] = 112
Fkeys[2] = 113
Fkeys[3] = 114
Fkeys[4] = 115
Fkeys[5] = 116
Fkeys[6] = 117
Fkeys[7] = 118
Fkeys[8] = 119
Fkeys[9] = 120
Fkeys[10] = 121
Fkeys[11] = 122
Fkeys[12] = 123
Collon = 186 # => \ |
Equal = 187 # => = +
Comma = 188 # => , <
Underscore = 189 # => - _
Dot = 190 # => . >
Backslash = 193 # => / ?
Lb = 219
Rb = 221
Quote = 222 # => '"
DC = 220 # US: \| FR: *µ
State = Win32API.new('user32','GetKeyState',['i'],'i')
Key = Win32API.new('user32','GetAsyncKeyState',['i'],'i')
#-------------------------------------------------------------------------------
USED_KEYS = [Mouse_Left, Mouse_Right, Mouse_Middle]
#-------------------------------------------------------------------------------
module_function
#--------------------------------------------------------------------------
def Input.getstate(key)
return true unless State.call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
def Input.testkey(key)
Key.call(key) & 0x01 == 1
end
#--------------------------------------------------------------------------
def Input.update
$mouse.update
@keys = []
@keys.push(Input::Mouse_Left) if Input.testkey(Input::Mouse_Left)
@keys.push(Input::Mouse_Right) if Input.testkey(Input::Mouse_Right)
@keys.push(Input::Back) if Input.testkey(Input::Back)
@keys.push(Input::Tab) if Input.testkey(Input::Tab)
@keys.push(Input::Enter) if Input.testkey(Input::Enter)
@keys.push(Input::CapsLock) if Win32API.new("user32", "GetKeyState", "i", "i").call(20) != 0
@keys.push(Input::Shift) if Input.testkey(Input::Shift)
@keys.push(Input::Ctrl) if Input.testkey(Input::Ctrl)
@keys.push(Input::Alt) if Input.testkey(Input::Alt)
@keys.push(Input::Esc) if Input.testkey(Input::Esc)
for key in Input::Letters.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Numberkeys.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::NumberRD12.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Numberpad.values
@keys.push(key) if Input.testkey(key)
end
for key in Input::Fkeys.values
@keys.push(key) if Input.testkey(key)
end
@keys.push(Input::Collon) if Input.testkey(Input::Collon)
@keys.push(Input::Equal) if Input.testkey(Input::Equal)
@keys.push(Input::Comma) if Input.testkey(Input::Comma)
@keys.push(Input::Underscore) if Input.testkey(Input::Underscore)
@keys.push(Input::Dot) if Input.testkey(Input::Dot)
@keys.push(Input::Backslash) if Input.testkey(Input::Backslash)
@keys.push(Input::Lb) if Input.testkey(Input::Lb)
@keys.push(Input::Rb) if Input.testkey(Input::Rb)
@keys.push(Input::Quote) if Input.testkey(Input::Quote)
@keys.push(Input::Space) if Input.testkey(Input::Space)
@keys.push(Input::LT) if Input.testkey(Input::LT)
@keys.push(Input::UPs) if Input.testkey(Input::UPs)
@keys.push(Input::RT) if Input.testkey(Input::RT)
@keys.push(Input::DN) if Input.testkey(Input::DN)
@pressed = []
@pressed.push(Input::Space) if Input.getstate(Input::Space)
@pressed.push(Input::Mouse_Left) if Input.getstate(Input::Mouse_Left)
@pressed.push(Input::Mouse_Right) if Input.getstate(Input::Mouse_Right)
@pressed.push(Input::Back) if Input.getstate(Input::Back)
@pressed.push(Input::Tab) if Input.getstate(Input::Tab)
@pressed.push(Input::Enter) if Input.getstate(Input::Enter)
@pressed.push(Input::CapsLock) if Win32API.new("user32", "GetKeyState", "i", "i").call(20) != 0
@pressed.push(Input::Shift) if Input.getstate(Input::Shift)
@pressed.push(Input::Ctrl) if Input.getstate(Input::Ctrl)
@pressed.push(Input::Alt) if Input.getstate(Input::Alt)
@pressed.push(Input::Esc) if Input.getstate(Input::Esc)
@pressed.push(Input::LT) if Input.getstate(Input::LT)
@pressed.push(Input::UPs) if Input.getstate(Input::UPs)
@pressed.push(Input::RT) if Input.getstate(Input::RT)
@pressed.push(Input::DN) if Input.getstate(Input::DN)
for key in Input::Numberkeys.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Numberpad.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Letters.values
@pressed.push(key) if Input.getstate(key)
end
for key in Input::Fkeys.values
@pressed.push(key) if Input.getstate(key)
end
@pressed.push(Input::Collon) if Input.getstate(Input::Collon)
@pressed.push(Input::Equal) if Input.getstate(Input::Equal)
@pressed.push(Input::Comma) if Input.getstate(Input::Comma)
@pressed.push(Input::Underscore) if Input.getstate(Input::Underscore)
@pressed.push(Input::Dot) if Input.getstate(Input::Dot)
@pressed.push(Input::Backslash) if Input.getstate(Input::Backslash)
@pressed.push(Input::Lb) if Input.getstate(Input::Lb)
@pressed.push(Input::Rb) if Input.getstate(Input::Rb)
@pressed.push(Input::Quote) if Input.getstate(Input::Quote)
end
#--------------------------------------------------------------------------
def Input.triggerd?(key)
return true if @keys.include?(key)
return false
end
#--------------------------------------------------------------------------
def Input.pressed?(key)
return true if @pressed.include?(key)
return false
end
#--------------------------------------------------------------------------
# * 4 Diraction
#--------------------------------------------------------------------------
def Input.dir4
return 2 if Input.pressed?(Input::DN)
return 4 if Input.pressed?(Input::LT)
return 6 if Input.pressed?(Input::RT)
return 8 if Input.pressed?(Input::UPs)
end
#--------------------------------------------------------------------------
# * Trigger (key)
#--------------------------------------------------------------------------
def trigger?(key)
keys = []
case key
when Input::DOWN
keys.push(Input::DN)
when Input::UP
keys.push(Input::UPs)
when Input::LEFT
keys.push(Input::LT)
when Input::RIGHT
keys.push(Input::RT)
when Input::C
keys.push(Input::Space, Input::Enter)
when Input::B
keys.push(Input::Esc, Input::Numberpad[0])
when Input::X
keys.push(Input::Letters["A"])
when Input::L
keys.push(Input::Letters["Q"])
when Input::R
keys.push(Input::Letters["W"])
when Input::Y
keys.push(Input::Letters["R"])
when Input::F5
keys.push(Input::Fkeys[5])
when Input::F6
keys.push(Input::Fkeys[6])
when Input::F7
keys.push(Input::Fkeys[7])
when Input::F8
keys.push(Input::Fkeys[8])
when Input::F9
keys.push(Input::Fkeys[9])
when Input::SHIFT
keys.push(Input::Shift)
when Input::CTRL
keys.push(Input::Ctrl)
when Input::ALT
keys.push(Input::Alt)
else
keys.push(key)
end
for k in keys
if Input.triggerd?(k)
return true
end
end
return false
end
#--------------------------------------------------------------------------
# * Mouse Triggered ? (key)
#--------------------------------------------------------------------------
def trigger(key)
return @used_i.include?(key)
end
#--------------------------------------------------------------------------
# * Mouse Pressed ? (key)
#--------------------------------------------------------------------------
def pressed(key)
return true unless Win32API.new("user32","GetKeyState",['i'],'i').call(key).between?(0, 1)
return false
end
#--------------------------------------------------------------------------
# * Repeat (key)
#--------------------------------------------------------------------------
def repeat?(key)
keys = []
case key
when Input::DOWN
keys.push(Input::DN)
when Input::UP
keys.push(Input::UPs)
when Input::LEFT
keys.push(Input::LT)
when Input::RIGHT
keys.push(Input::RT)
when Input::C
keys.push(Input::Space, Input::Enter)
when Input::B
keys.push(Input::Esc, Input::Numberpad[0])
when Input::X
keys.push(Input::Letters["A"])
when Input::L
keys.push(Input::Letters["Q"])
when Input::R
keys.push(Input::Letters["W"])
when Input::Y
keys.push(Input::Letters["R"])
when Input::F5
keys.push(Input::Fkeys[5])
when Input::F6
keys.push(Input::Fkeys[6])
when Input::F7
keys.push(Input::Fkeys[7])
when Input::F8
keys.push(Input::Fkeys[8])
when Input::F9
keys.push(Input::Fkeys[9])
when Input::SHIFT
keys.push(Input::Shift)
when Input::CTRL
keys.push(Input::Ctrl)
when Input::ALT
keys.push(Input::Alt)
else
keys.push(key)
end
for k in keys
if Input.triggerd?(k)
return true
end
end
return false
end
#--------------------------------------------------------------------------
# * Check (key)
#--------------------------------------------------------------------------
def check(key)
Win32API.new("user32","GetAsyncKeyState",['i'],'i').call(key) & 0x01 == 1 # key 0
end
#--------------------------------------------------------------------------
# * Mouse Update
#--------------------------------------------------------------------------
def mouse_update
@used_i = []
for i in USED_KEYS
x = check(i)
if x == true
@used_i.push(i)
end
end
end
#--------------------------------------------------------------------------
# * Short Write C
#--------------------------------------------------------------------------
def Input.C
Input.trigger?(C)
end
#--------------------------------------------------------------------------
# * Short Write B
#--------------------------------------------------------------------------
def Input.B
Input.trigger?(B)
end
#--------------------------------------------------------------------------
# * Short Write A
#--------------------------------------------------------------------------
def Input.A
Input.trigger?(A)
end
#--------------------------------------------------------------------------
# * Short Write Down
#--------------------------------------------------------------------------
def Input.Down
Input.trigger?(DOWN)
end
#--------------------------------------------------------------------------
# * Short Write Up
#--------------------------------------------------------------------------
def Input.Up
Input.trigger?(UP)
end
#--------------------------------------------------------------------------
# * Short Write Right
#--------------------------------------------------------------------------
def Input.Right
Input.trigger?(RIGHT)
end
#--------------------------------------------------------------------------
# * Short Write Left
#--------------------------------------------------------------------------
def Input.Left
Input.trigger?(LEFT)
end
#--------------------------------------------------------------------------
# * Anykey pressed? ( A or B or C or Down or Up or Right or Left )
#--------------------------------------------------------------------------
def Input.Anykey
if A or B or C or Down or Up or Right or Left
return true
else
return false
end
end
end
module Keys
MOUSE_PRIMARY = Input::Mouse_Left
MOUSE_SECONDARY = Input::Mouse_Right
def Keys.name?(num)
return "MOUSE PRIMARY" if num==1
return "MOUSE SECONDARY" if num==2
return "MOUSE MIDDLE" if num==4
return "MOUSE 4TH" if num==5
return "MOUSE 5TH" if num==6
return "BACKSPACE" if num==8
return "TAB" if num==9
return "RETURN" if num==13
return "SHIFT" if num==16
return "CTLR" if num==17
return "ALT" if num==18
return "CAPS LOCK" if num==20
return "ESCAPE" if num==27
return "SPACE" if num==32
return "PGUP" if num==33
return "PGDN" if num==34
return "END" if num==35
return "HOME" if num==36
return "LEFT" if num==37
return "UP" if num==38
return "RIGHT" if num==39
return "DOWN" if num==40
return "SNAPSHOT" if num==44
return "INSERT" if num==45
return "DELETE" if num==46
return "0" if num==48
return "1" if num==49
return "2" if num==50
return "3" if num==51
return "4" if num==52
return "5" if num==53
return "6" if num==54
return "7" if num==55
return "8" if num==56
return "9" if num==57
return "A" if num==65
return "B" if num==66
return "C" if num==67
return "D" if num==68
return "E" if num==69
return "F" if num==70
return "G" if num==71
return "H" if num==72
return "I" if num==73
return "J" if num==74
return "K" if num==75
return "L" if num==76
return "M" if num==77
return "N" if num==78
return "O" if num==79
return "P" if num==80
return "Q" if num==81
return "R" if num==82
return "S" if num==83
return "T" if num==84
return "U" if num==85
return "V" if num==86
return "W" if num==87
return "X" if num==88
return "Y" if num==89
return "Z" if num==90
return "LWIN" if num==91
return "RWIN" if num==92
return "APPS" if num==93
return "0" if num==96
return "1" if num==97
return "2" if num==98
return "3" if num==99
return "4" if num==100
return "5" if num==101
return "6" if num==102
return "7" if num==103
return "8" if num==104
return "9" if num==105
return "*" if num==106
return "+" if num==107
return "-" if num==109
return "." if num==110
return "/" if num==111
return "F1" if num==112
return "F2" if num==113
return "F3" if num==114
return "F4" if num==115
return "F5" if num==116
return "F6" if num==117
return "F7" if num==118
return "F8" if num==119
return "F9" if num==120
return "F10" if num==121
return "F11" if num==122
return "F12" if num==123
return "NUM LOCK" if num==144
return "SCROLL LOCK" if num==145
return "LEFT SHIFT" if num==160
return "RIGHT SHIFT" if num==161
return "LEFT CTRL" if num==162
return "RIGHT CTRL" if num==163
return "LEFT ALT" if num==164
return "RIGHT ALT" if num==165
return ";" if num==186
return "=" if num==187
return "," if num==188
return "_" if num==189
return "." if num==190
return "/" if num==191
return "`" if num==192
return "[" if num==219
return " \\ " if num==220
return "]" if num==221
return "'" if num==222
return "??? - " + "#{num}"
end
end
Demo: http://www.mediafire.com/?buj31urd6d5rjtj
Ps: Espero que gostem xD
Recomendo o download da demo para entenderem melhor como funciona.
Última edição por Soreto em Seg Out 08, 2012 12:05 am, editado 1 vez(es)