Aldeia RPG

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    Skills desaparecem ao morrer

    Luca
    Luca
    Semi-Experiente
    Semi-Experiente


    Mensagens : 101
    Créditos : 14

    Skills desaparecem ao morrer Empty Skills desaparecem ao morrer

    Mensagem por Luca Sáb Set 01, 2012 3:09 pm

    Eu fis um pequeno edit nesse game over do Marlos, o como ele se chamar, que fas com que as skills não desapareçam do hotkey.

    E para o NetPlay 2.0

    Código:
    #==============================================================================
    # ** Scene_Gameover
    #------------------------------------------------------------------------------
    # By Marlos Gama (Editado por: Luca)
    #==============================================================================
     
      class Scene_Gameover
      #--------------------------------------------------------------------------
      # * Main
      #--------------------------------------------------------------------------
      def main 
        $msg_chat_w = true
       
        $equip_w.visible = false
        $equip_w.active = false
        $member_list.visible = false
        $member_list.active = false
        $item_w.visible = false
        $item_w.active = false
        $help_w.visible = false
        $help_w.active = false
        $help_w_2.visible = false
        $help_w_2.active = false
        $help_w.visible = false
        $help_w.active = false
        $painel_adm.visible = false
        $painel_adm.active = false
        $convite.visible = false
        $convite.active = false
        $teleport.visible = false
        $teleport.active = false
        $skill.visible = false
        $skill.active = false
        #$distribuir.visible = false
        #$distribuir.active = false
        $flag1.visible = false
        $guild_w.visible = false
        $guild_w.active = false
        $msg.visible = false
        $msg.active = false
        #$painel_adm.visible = false
        #$painel_adm.active = false
        $flag2.visible = false
        $guild_created.visible = false
        $guild_created.active = false
        $memorizando_skill = true
        $memorizando = true
       
        $game_temp.player_new_map_id = ID_DO_MAPA
        $game_temp.player_new_x = CORDENADA_X
        $game_temp.player_new_y = CORDENADA_Y

        $game_player.animation_id = 15
       
        @move = $game_player
        @move.turn_down
        Audio.me_stop
        Audio.bgs_stop
       
       
        #$game_map.setup($game_temp.player_new_map_id)
        #$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
        #$game_map.setup($data_system.start_map_id)
        #$game_player.moveto($data_system.start_x, $data_system.start_y)
       
        @actor = $game_party.actors[0]
        last_level = @actor.level
       
        $game_map.update
        $game_player.refresh
        $game_party.actors[0].hp = $game_party.actors[0].maxhp
        $game_party.actors[0].sp = $game_party.actors[0].maxsp
        $game_temp.gameover = false
        #$game_temp.player_transferring = false
        $game_temp.transition_processing = false
        $game_actors[1].exp -= (($game_actors[1].level.to_i * User_Edit::GAME_OVER_EXP) / 1)
        $ABS = MrMo_ABS.new
        $ABS.skill_keys[Input::Numberkeys[1]] = 82
        $ABS.skill_keys[Input::Numberkeys[2]] = 82
        $ABS.skill_keys[Input::Numberkeys[3]] = 82
        $ABS.skill_keys[Input::Numberkeys[4]] = 82
        $ABS.skill_keys[Input::Numberkeys[5]] = 82
        $ABS.skill_keys[Input::Numberkeys[6]] = 82
       
        $game_temp.player_transferring = true
       
        if Network::Main.group == 'admin'
          $game_party.actors[0].grupo = "Admin"
        else
          $game_party.actors[0].grupo = "Standard"
        end
       
        if @actor.level < last_level
          $distribuir_pontos -= 5
        end
       
        salvar
        $scene = Scene_Map.new
        Network::Main.send_start
       
        #if $assassinato == true
        #  $assassinato = false
        #else 
        if !$party.empty?
          for i in 0..$party.members.size
            if $party.members[i] != nil
              if $parte_s == true
              name = $game_party.actors[0].name
              Network::Main.pchat($charzinho_id,"[COM] [ET] #{name}")
              Network::Main.pchat($charzinho_id,"[COM] [EXIT] #{name}")
              #Network::Main.pchat($charzinho_id,"#{name} foi assassinado e saiu da party!")
              $party.party_remove($charzinho_id)#$lider_hud)
              $divide_exp = false

              #@Hud_Party.visible = false
              else
              name = $game_party.actors[0].name
              Network::Main.pchat($party.members[i].netid,"[COM] [ET] #{name}")
              Network::Main.pchat($party.members[i].netid,"[COM] [EXIT] #{name}")
              #Network::Main.pchat($party.members[i].netid,"#{name} foi assassinado e saiu da party!")
              $party.party_remove($party.members[i])
             
              $divide_exp = false
             
              #@Hud_Party.visible = false
              end
            end
          end
        end
        #end
       
        loop do
          Graphics.update
          if $scene != self
            break
          end
        end
        Graphics.freeze
      end
     
    end

    Att. Luca

      Data/hora atual: Sáb Nov 23, 2024 8:18 am