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Hud
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Hud
Imagem
Client~Side
Client~Side
modDirectDraw7
Procure por:
- Código:
Public DDS_Bars As DirectDrawSurface7
Abaixo adicione:
- Código:
Public DDS_Hud As DirectDrawSurface7
Procure por:
- Código:
Public DDSD_Bars As DDSURFACEDESC2
Abaixo adicione:
- Código:
Public DDSD_Hud As DDSURFACEDESC2
Procure por:
- Código:
If FileExist(App.Path & "\data files\graphics\bars.bmp", True) Then Call InitDDSurf("bars", DDSD_Bars, DDS_Bars)
Abaixo adicione:
- Código:
If FileExist(App.Path & "\data files\graphics\hud.bmp", True) Then Call InitDDSurf("hud", DDSD_Hud, DDS_Hud)
Procure por:
- Código:
' Render the bars
BltBars
Abaixo adicione:
- Código:
' Render the hud
BltHud
No final do modulo adicione:
- Código:
Sub BltHud()
Dim HealthRec As RECT, SpiritRec As RECT, ExperienceRec As RECT, SpriteRec As RECT
' Health
With HealthRec
.top = 0
.Bottom = 5
.Left = 0
.Right = ((GetPlayerVital(MyIndex, Vitals.HP) / DDSD_Hud.lWidth) / (GetPlayerMaxVital(MyIndex, Vitals.HP) / DDSD_Hud.lWidth)) * DDSD_Hud.lWidth
End With
Call DDS_BackBuffer.BltFast(Camera.Left + 40, Camera.top + 16, DDS_Hud, HealthRec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
' Spirit
With SpiritRec
.top = 5
.Bottom = 10
.Left = 0
.Right = ((GetPlayerVital(MyIndex, Vitals.mp) / DDSD_Hud.lWidth) / (GetPlayerMaxVital(MyIndex, Vitals.mp) / DDSD_Hud.lWidth)) * DDSD_Hud.lWidth
End With
Call DDS_BackBuffer.BltFast(Camera.Left + 40, Camera.top + 22, DDS_Hud, SpiritRec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
' Experience
With ExperienceRec
.top = 10
.Bottom = 15
.Left = 0
.Right = ((GetPlayerExp(MyIndex) / DDSD_Hud.lWidth) / (GetPlayerNextLevel / DDSD_Hud.lWidth)) * DDSD_Hud.lWidth
End With
Call DDS_BackBuffer.BltFast(Camera.Left + 40, Camera.top + 28, DDS_Hud, ExperienceRec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
' Sprite
With SpriteRec
.top = 0
.Bottom = DDSD_Character(GetPlayerSprite(MyIndex)).lHeight / 4
.Left = 0
.Right = DDSD_Character(GetPlayerSprite(MyIndex)).lWidth / 4
End With
Call DDS_BackBuffer.BltFast(Camera.Left + 5, Camera.top + 5, DDS_Character(GetPlayerSprite(MyIndex)), SpriteRec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY)
' Error handler
Exit Sub
errorhandler:
HandleError "BltHud", "modDirectDraw7", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
modGlobals
No final do modulo adicione:
- Código:
' experience
Public GetPlayerNextLevel As Long
modHandleData
Mude a Sub HandlePlayerExp para:
- Código:
Private Sub HandlePlayerExp(ByVal Index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
Dim Buffer As clsBuffer
Dim i As Long
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
Set Buffer = New clsBuffer
Buffer.WriteBytes Data()
SetPlayerExp MyIndex, Buffer.ReadLong
GetPlayerNextLevel = Buffer.ReadLong
frmMain.lblEXP.Caption = GetPlayerExp(Index) & "/" & GetPlayerNextLevel
' mp bar
frmMain.imgEXPBar.Width = ((GetPlayerExp(MyIndex) / EXPBar_Width) / (GetPlayerNextLevel / EXPBar_Width)) * EXPBar_Width
' Error handler
Exit Sub
errorhandler:
HandleError "HandlePlayerExp", "modHandleData", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Sub
End Sub
Anexo
Salve na pasta data files/graphics, no formato .bmp
Créditos
Ricardo
Salve na pasta data files/graphics, no formato .bmp
Créditos
Ricardo
Última edição por Ricardo em Ter Jun 05, 2012 6:29 pm, editado 3 vez(es)
Ricardo- Ocasional
- Mensagens : 162
Créditos : 71
Ficha do personagem
Nível: 1
Experiência:
(0/0)
Vida:
(30/30)
Re: Hud
da erro aki :
.Right = ((GetPlayerVital(MyIndex, Vitals.HP) / DDSD_Hud.lWidth) / (GetPlayerMaxVital(MyIndex, Vitals.HP) / DDSD_Hud.lWidth)) * DDSD_Hud.lWidth[code]
.Right = ((GetPlayerVital(MyIndex, Vitals.HP) / DDSD_Hud.lWidth) / (GetPlayerMaxVital(MyIndex, Vitals.HP) / DDSD_Hud.lWidth)) * DDSD_Hud.lWidth[code]
iuriigor- Novato
- Mensagens : 2
Créditos : 0
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