1) Abra o editor de scripts do CLIENTE.
2) No script [VS] Sprite_HUD, procure por def draw_exp_bar
3) Substitua todo o def draw_exp_bar por:
Créditos:
Valentine
2) No script [VS] Sprite_HUD, procure por def draw_exp_bar
3) Substitua todo o def draw_exp_bar por:
- Código:
def draw_exp_bar
@exp_sprite.bitmap.clear
rect1 = Rect.new(0, 98, @exp_sprite.bitmap.width, @exp_sprite.bitmap.height)
rect2 = Rect.new(0, 52, 308 * $game_actors[1].now_exp / $game_actors[1].next_exp, @exp_sprite.bitmap.height)
exp = $game_actors[1].level >= Configs::MAX_LEVEL ? Vocab::MaxLevel : "#{$game_actors[1].now_exp * 100 / $game_actors[1].next_exp}%"
@exp_sprite.bitmap.blt(0, 0, @back, rect1)
@exp_sprite.bitmap.blt(0, 0, @bars, rect2)
@exp_sprite.bitmap.draw_text(4, 2, 25, 18, Vocab::Exp)
@exp_sprite.bitmap.draw_text(0, 2, 308, 18, exp, 1)
end
Créditos:
Valentine